Dear devs - why the crap rewards ?.

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Dreez
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Dear devs - why the crap rewards ?.

Post by Dreez »

I am about 700 hours into my 2nd playthrough (had to restart because early update wasn't backwards compatible) and now i have
done almost all DLC storys , working my way to helping Buccaneers re-establish themselves in the universe.
I got the PhQ about 200 hours in, after building an industry that could supply the resources to build the massive PhQ Wharf,
and now i've also established a massive Terran Wharf in Asteroid Belt , 2xXL 4xL shipbuilders .

But after doing all these missions that clearly demanded the player to have build a strong industry and fleet ,
it dawned on me that .... why are we getting these missions with insane requirements in both money and resources,
when we get literally nothing back at times ..

I mean. What's the point of actually doing the BUC storyline when it requires a MASSIVE industry and at the very least
1billion credits free, and aprox 500million in resources at best - yet we get nothing from it.

There is no uber-ship blueprint in the end of the tunnel, nothing - why :gruebel: :rant: .

Currently it feels like i'm squeezing a goldbar and i get water from it.
Of all the things i've lost, i miss my mind the most.
TheDeliveryMan
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Re: Dear devs - why the crap rewards ?.

Post by TheDeliveryMan »

The reward is the change of the geopolitical, or rather astropolitical, landscape.
vvvvvvvv
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Re: Dear devs - why the crap rewards ?.

Post by vvvvvvvv »

Dreez wrote: Mon, 13. Jul 26, 23:53 why are we getting these missions with insane requirements in both money and resources,
when we get literally nothing back at times ..
The reward is screwing with the world state.
Alan Phipps
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Re: Dear devs - why the crap rewards ?.

Post by Alan Phipps »

Yep, same with several post-plot relationships (eg besides BUC/PAR/HOP there's ZYA vs Curbs, TER vs ARG/ANT, or YAK vs TER/XEN, etc). You can affect the faction relationships and map shares (and that was even before diplomacy DLC).

Anyway, you can leave them and do them whenever you can afford and want to do them. There's no rush to do things when player cash and construction is still tight.
A dog has a master; a cat has domestic staff.
Nanook
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Re: Dear devs - why the crap rewards ?.

Post by Nanook »

Dreez wrote: Mon, 13. Jul 26, 23:53...
There is no uber-ship blueprint in the end of the tunnel, nothing - why :gruebel: :rant: .

Currently it feels like i'm squeezing a goldbar and i get water from it.
Two words: 'Money sink'.
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X4 is a journey, not a destination. Have fun on your travels.
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RedEclipse
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Re: Dear devs - why the crap rewards ?.

Post by RedEclipse »

Nanook wrote: Tue, 14. Jul 26, 20:26
Dreez wrote: Mon, 13. Jul 26, 23:53...
There is no uber-ship blueprint in the end of the tunnel, nothing - why :gruebel: :rant: .

Currently it feels like i'm squeezing a goldbar and i get water from it.
Two words: 'Money sink'.
A capship blueprint wouldn't be a money faucet though. There is ships without blueprints.
"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.
Blaze1st
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Re: Dear devs - why the crap rewards ?.

Post by Blaze1st »

The reward for TEM (aside from access to their unique ship BP) is glorious three-way destruction in Pious Mists II and the resultant war profiteering from all sides that can be made from that.

For ZYA they become a faction than can (kinda) take care of themselves. They'll still likely get wrecked if ARG/ANT are strong and/or the player hasn't cleared their Xenon problem. :roll:

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