Blaze1st wrote: Sun, 5. Jul 26, 12:23
elijahgalador wrote: Sun, 5. Jul 26, 10:35
Adding to the discussion, trying to support the case that Xenon are way (!) too weak still in V9.0. I started a fresh game and would consider me still being early in the playthrough; i.e. the Hatikva Plot is done, non-DLC map part is almost explored, first few stations from e-cells to shiptech are up and running, reseach mostly done and HQ is constructing its final production modules up to shiptech while I patiently wait for my agents to aquire the remaining equipment blueprints.
[Scale Plate Green already forsaken]
In my game, I just recently opened up Scale Plate Green, only to discover that the sectors are already completely forsaken. The Xenon Wharf (if there ever was one) is already gone, two defence platforms and an abandoned Shipyard are just waiting to be destroyed by the Teladi coming in via Company Regard. Not a single Xenon unit remains in the sectors.
[New plan: Let me try to support the poor machines]
I immediatley stopped my blockade in Hatikvah's Choice I and tried for the last few (real time) hours to support SE ships on their long voyage towards Scale Plate Green, hoping they might revive the economy. But frankly, at this point I am just about to give up completely. I have to constantly aggro a huge PAR fleet that is guarding the north gate to Trinity Sanctum III and otherwise shoots any SE leaving the ring highway on sight. In addition, every ten minutes, I have to disbale the turrets on a PAR defence platform guarding the entrance to Hewa's Twin. And still - the (very) few SE ships that with my help make it past this point, have nothing better to do but to pick every single fight they possibly can on their way.
[Mission failed]
The only solution I could think of is declaring war on PAR and TEL or bring them to fight each other via diplomacy to distract and weaken them. Both options I am unwilling to take, since I would prefer to be on good terms with PAR and TEL.
[Verdict]
I completely agree with the prevailing opinion, that Xenon need to be toughened up, to be a more consistent threat for longer playthroughs. The poor machines, meant to be the scourge of the universe, are at a disadvantage in just too many cases:
- the way the map is currently set up, the Xenon are literally cornered right from the start, with the exception of Tharka's Cascade
- the SE ships the Xenon rely on to keep their disconnected economy alive, are outright unfit for the job
- instead of concentrating on their primary job as mining/economy vessels, SEs tend to mistake themselves for battle cruisers and pick every possible fight they can
- additionally, while a larger fleet of Ks and Is can be devastating for a raided sector, there seems to be no logic for them in supporting/guarding their own economy
- and the icing on the cake: Late game the player is at least given a strong incentive, to destroy the little that is left of a working xenon economy spanning Tharka's Cascade sectors as part of the Yaki plot

I reckon this sums it up pretty concisely...
I wonder if they would work better as seperate Xenon sub-factions per pocket that are allied to one another? If they would focus on the development and defense of their own pockets more effectively then?
Seems to me just stopping them somehow from venturing too far before they're ready would solve a lot of their problems.
I concur,
The Xenon are trying to coordinate their resources over too many sectors with ships, that are not suited for the task. Xenon run dry of resources. Once they are holed up in Tharka's Cascade, they are too weak and you have to kill them for the yaki plot.
For Christmas, I wish for a Xenon addon.
For starters, Boso or the Alliance of the word, detect strange messages. They are worried and send an expeditionary fleet to investigate.
So you start investigating every Xenon main sector (the ones with shipyards) with a little help (like the with the Boron storyline, or you teleport the hq and send a ship down to the planet like we do with terraforming).
The final station is Tharkas Cascade. You have to investigate there and clear it.
Once the expedition is done, you are allowed to terraform the planet in THarka's Cascade.
How will that help the xenon getting stronger?
Well, you find out, that the xenon have a new kind of weapon. It is located in a yet unconnected sector cluster.
Every destroyed shipyard and wharf will be built in a new sector cluster with huge amount of resources for their shipyards.
The Xenon are furious, a new option will be available for the player, after xenon crisis is resolved one time.
You are send to investigate Emperor's Pride VI.
You have to do some research. Once done, you try to connect to that new sector.
You'll find a Xenon Hub, which is the new Weapon. Behind that Hub is a cluster of xenon sectors with tons of resources, which contain every now rebuilt wharf and shipyard, that was once destroyed in the known sectors. Give the players a clear message, that once they cleared the xenon cluster behind the hub, they are gone for good for now (at least on this side of the galaxy, new gates can always reconnect).
The Xenon will try to reclaim their sectors, now coordinated, and with one or two suprises, like a new Xenon Q and a Carrier. And you can send them around, as long as you are in control of the hub.
Let Helge work his magic on the storyline.
You'll get a story, some exploration and meaner and coordinated xenon.
For compatibility reasons, one could set the hub connected to Nopileos' Memorial, so players wouldn't need the split addon.
One can dream....