Theres no map currently, which systems are you trying to find ?
bare in mind that some of them will not be available until you do certain plots
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Theres no map currently, which systems are you trying to find ?
I was struggling to find some of the Guilds systems but after using explorers with deploy sat commands, i was able to properly map the whole universe. Thanks !





I still haven't been able to start the Beryll part 1 quests, I now have been flying around in a yaki susanowa prototype M3, I'm Argon Federation Guardian (also currently positive with Pirates), and I'm Argon Military Private 0% (I joined the military via a talking to a station randomly).Rodg88 wrote: ↑Thu, 21. May 26, 12:11 I just got the "Cadet School" achievement pop up seemingly randomly, without recently finishing a mission. The last mission I finished in that storyline was where we patrolled to the mil station and did a repair on the leader ship, and the NPC said to get an M4. I then purchased an M4 (pirate scorpion) after doing some random other missions, then maybe 60ish minutes after obtaining the M4 the achievement popped, and I have not received the message for First Assignment still. I've been using my pirate scorpion as my player ship.
Just started as Argon Military Cadet
Guilds 0.88
UP 1.3.20





https://images2.imgbox.com/b3/d1/ULeZ3bGt_o.pngKillroyS wrote: ↑Mon, 25. May 26, 16:46 In Farnhams Legend Alpha, there is a couple of Rapid Response Galleons that have 6000+ fighters docked. They crash my game once I try to leave the sector, and otherwise make it unbearably laggy. I noticed someone else mentioned this a few versions ago but it still seems to be an issue.
I also encountered a bug where I randomly scanned a Argon Starbust Recon ship and it turned the argon to enemies everywhere permanently.
(v.088 with unofficial patch)

Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.

A lot of Cycrow's stuff is already included in guilds and you don't need the mods.Tiedyeguy wrote: ↑Thu, 28. May 26, 18:35 Sorry I didnt get a good amount of time to look into it; but I installed Guilds 0.88 and UnofficialPatch-V1.3.20-21.03.2026 after uninstalling the older versions of those, no other updates/changes to my mods list. Now my game is unplayably broken. Fresh Custom start game.
HSAPs no longer give any locations for relay beacons or 'quest guidance'; and there were no Explorers' Guild Representatives could be found across 15 different sectors that I jumped to, after using the Cheat Package to unlock the HSAP. I was receiving Discovery Points for scanning rocks, etc, but that was it for Explorers' Guild
Plugin Manager Mods log:
Community Plugin Configuration :: Cycrow :: 1.61 :: 27/08/2023 :: Library :: Yes :: No
Hotkey Manager :: Cycrow :: 1.21 :: 03/01/2012 :: Library :: Yes :: No
Plugin Manager Library Scripts FL :: PluginManager :: 1.11 :: 26/09/2023 :: Library :: Yes :: No
Ware Manager :: Cycrow :: 1.20 :: 10/04/2021 :: Library :: Yes :: No
Cycrow Libraries :: Cycrow :: 1.10 :: 20/06/2022 :: Library :: Yes :: No
Equipment Research and Development :: Cycrow :: 1.00 :: 03/06/2009 :: Station Command :: Yes :: No
Norm's Extended Spacelab HQ :: ZeNorm :: 1.0 :: 8/5/2021 :: General Mod :: Yes :: No
Cheat Collection Package :: Cycrow :: 1.70 :: 20/03/2021 :: Cheat :: Yes :: No
Abandoned Ship Spawner for AP (ASS-AP) :: Bullwinkle :: 88 :: 6/4/2011 :: AL Plugin :: Yes :: No
X3FL_1.3_nonsteam.zip :: :: :: :: - Archive - :: Yes :: No
Improved Boarding :: Cycrow :: 1.23 :: 30/06/2010 :: Ship Command :: Yes :: No
Deployable Weapons Platforms :: Cycrow :: 1.01 :: 02/04/2023 :: ReadText4--1 :: Yes :: No
Salvage Claim Software :: Cycrow :: 1.30 :: 03/04/2023 :: Ship Upgrade :: Yes :: No
Detector_v1.18_FullVersion_2013-06-15.zip :: :: :: :: - Archive - :: Yes :: No
tcm_tubeless_complex_mod.rar :: :: :: :: - Archive - :: Yes :: No
Complex_Cleaner_4.09_BullwinkleRepackForPluginManager_TC-and-AP3.x (2020_02_23 09_16_47 UTC).zip :: :: :: :: - Archive - :: Yes :: No
Unofficial Patch :: Cycrow :: 1.3.20 :: 21/03/2026 :: Game Patch :: Yes :: No
Guilds :: Cycrow :: 0.88 :: 3/4/2026 :: Expansion Mod :: Yes :: No

KillroyS wrote: ↑Fri, 29. May 26, 15:30A lot of Cycrow's stuff is already included in guilds and you don't need the mods.Tiedyeguy wrote: ↑Thu, 28. May 26, 18:35 Sorry I didnt get a good amount of time to look into it; but I installed Guilds 0.88 and UnofficialPatch-V1.3.20-21.03.2026 after uninstalling the older versions of those, no other updates/changes to my mods list. Now my game is unplayably broken. Fresh Custom start game.
HSAPs no longer give any locations for relay beacons or 'quest guidance'; and there were no Explorers' Guild Representatives could be found across 15 different sectors that I jumped to, after using the Cheat Package to unlock the HSAP. I was receiving Discovery Points for scanning rocks, etc, but that was it for Explorers' Guild
Plugin Manager Mods log: (STUFF)
viewtopic.php?t=459488
Check out the topic. It says to uninstall a lot of the things you have there.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.

A lot of mods are already installed; installing a mod twice might cause an issue. There is probably a list of mods included with guilds somewhere. I'm having trouble finding some of your mods using Google search. You could try removing mods one at a time to see which is incompatible.Tiedyeguy wrote: ↑Thu, 28. May 26, 18:35 Sorry I didnt get a good amount of time to look into it; but I installed Guilds 0.88 and UnofficialPatch-V1.3.20-21.03.2026 after uninstalling the older versions of those, no other updates/changes to my mods list. Now my game is unplayably broken. Fresh Custom start game.
HSAPs no longer give any locations for relay beacons or 'quest guidance'; and there were no Explorers' Guild Representatives could be found across 15 different sectors that I jumped to, after using the Cheat Package to unlock the HSAP. I was receiving Discovery Points for scanning rocks, etc, but that was it for Explorers' Guild
Plugin Manager Mods log:
Community Plugin Configuration :: Cycrow :: 1.61 :: 27/08/2023 :: Library :: Yes :: No
Hotkey Manager :: Cycrow :: 1.21 :: 03/01/2012 :: Library :: Yes :: No
Plugin Manager Library Scripts FL :: PluginManager :: 1.11 :: 26/09/2023 :: Library :: Yes :: No
Ware Manager :: Cycrow :: 1.20 :: 10/04/2021 :: Library :: Yes :: No
Cycrow Libraries :: Cycrow :: 1.10 :: 20/06/2022 :: Library :: Yes :: No
Equipment Research and Development :: Cycrow :: 1.00 :: 03/06/2009 :: Station Command :: Yes :: No
Norm's Extended Spacelab HQ :: ZeNorm :: 1.0 :: 8/5/2021 :: General Mod :: Yes :: No
Cheat Collection Package :: Cycrow :: 1.70 :: 20/03/2021 :: Cheat :: Yes :: No
Abandoned Ship Spawner for AP (ASS-AP) :: Bullwinkle :: 88 :: 6/4/2011 :: AL Plugin :: Yes :: No
X3FL_1.3_nonsteam.zip :: :: :: :: - Archive - :: Yes :: No
Improved Boarding :: Cycrow :: 1.23 :: 30/06/2010 :: Ship Command :: Yes :: No
Deployable Weapons Platforms :: Cycrow :: 1.01 :: 02/04/2023 :: ReadText4--1 :: Yes :: No
Salvage Claim Software :: Cycrow :: 1.30 :: 03/04/2023 :: Ship Upgrade :: Yes :: No
Detector_v1.18_FullVersion_2013-06-15.zip :: :: :: :: - Archive - :: Yes :: No
tcm_tubeless_complex_mod.rar :: :: :: :: - Archive - :: Yes :: No
Complex_Cleaner_4.09_BullwinkleRepackForPluginManager_TC-and-AP3.x (2020_02_23 09_16_47 UTC).zip :: :: :: :: - Archive - :: Yes :: No
Unofficial Patch :: Cycrow :: 1.3.20 :: 21/03/2026 :: Game Patch :: Yes :: No
Guilds :: Cycrow :: 0.88 :: 3/4/2026 :: Expansion Mod :: Yes :: No

Uninstall existing packages: Old Plots, Diplomacy Extension, Cargo Tractor Beam, Automatic Ship Renamer, Casino Games, Deployable Orbital Weapons Platforms, Improved Boarding X3FL, Loadout Manager, Resource Overview, Salvage Claim Software, Shopping List, Trading System Extension MK2
The mod contains updated versions of these, installing the individual versions could affect their functionality. There are other mods that are also included and not needed, but wont actually interfere

alexalsp wrote: ↑Sat, 30. May 26, 23:39 Install the game, the patch, and the Guilds mod. That's all you need to do. Later, once you've tested it, you can install mods that are guaranteed to work.
Otherwise, you'll run into problems.
Uninstall existing packages: Old Plots, Diplomacy Extension, Cargo Tractor Beam, Automatic Ship Renamer, Casino Games, Deployable Orbital Weapons Platforms, Improved Boarding X3FL, Loadout Manager, Resource Overview, Salvage Claim Software, Shopping List, Trading System Extension MK2
The mod contains updated versions of these, installing the individual versions could affect their functionality. There are other mods that are also included and not needed, but wont actually interfere
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.

BTW another issue with the military missions I've noticed since posting this save, is attempting to accept the patrol missions will still spawn zeta patrol leader and escort ships in the Mil Station. So after attempting to accept patrols a few times really starts to fill up the station with useless ships. I don't know if it'd be worth trying to make a script to clean them up when the missions themselves get fixed, but I'm also not sure how I could manually clean them up myself with just the cheat menu.Rodg88 wrote: ↑Tue, 26. May 26, 17:53 Well apparently I need to rank up in the military to continue the beryll story so that makes sense, but in my save that seems impossible as I can't actually accept any of the patrol missions. I'd previously accepted a patrol against the xenon, while the pirate ones were not able to be accepted (presumably due to high relations with pirates, maybe a bug). But after gaining that first bit of argon military rep from the xenon patrol, none of the patrol missions even show mission info anymore, and the comms list on the military station has become very laggy and completely full of agents offering these blank un-acceptable missions.A save with the blank missions:SpoilerShow
https://drive.google.com/file/d/1tTWQ9S ... sp=sharing