[MOD] Guilds - BETA v0.88 - 2026/04/03

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Cycrow
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Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Cycrow »

changing the prices is not currently working, this will be fixed in the next unofficial patch.

the variable pricing only applies to the planetary items, not the normal wares
Hwitvlf
Posts: 559
Joined: Tue, 13. Apr 21, 21:36

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Hwitvlf »

The AP plot seems to be stuck. After finishing "Highway Patrol", it proceeds to "Aid the War Effort", but after defeating several ships in the war sectors, this mission goes away, and it doesn't proceed to "Jonferco Under Attack". Is there a timer on the next step in addition to needing to defeat war ships?
Cycrow
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Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Cycrow »

Doesnt look like theres any timer, just checks for certain stations to exist.

If you send me a save game ill check it out
Hwitvlf
Posts: 559
Joined: Tue, 13. Apr 21, 21:36

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Hwitvlf »

Thank you very much for your continued work :)
https://file.kiwi/97e43fe0#h17GFMaxHrgXMGlJigKvMA
Sent alternate link in a private message as I've had trouble finding a dependable host in the past.
Cycrow
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Posts: 22498
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Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Cycrow »

looks like the sector wasn't set correctly, possibly from an older version. it should be fixed in the next version
Hwitvlf
Posts: 559
Joined: Tue, 13. Apr 21, 21:36

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Hwitvlf »

Thanks :mrgreen:
Hwitvlf
Posts: 559
Joined: Tue, 13. Apr 21, 21:36

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Hwitvlf »

I think I already reported this issue, but, since I just encountered it again, I'll mention it since it seems like an easy fix.

If you accidentally activate Boarding Transporter twice, your marines can get duplicated briefly (until the boarding finishes) and then some of are ejected into space. When you pick them up, they become non-marine "unknown objects". Disabling the Boarding Transporter once boarding is already underway should prevent this.
Image
CloneSargaent
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Joined: Wed, 16. Jul 14, 19:27
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Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by CloneSargaent »

Run into a problem in my game where there some fighter drones that can't be killed and have aggro'd faction response fleets
Have Guilds, Unofficial Patch 1.3.20, ware manger, hotkey manger, community plugin config, ALL installed with plugin manger
https://drive.google.com/file/d/1CO8WXc ... sp=sharing
https://drive.google.com/file/d/1IdljhI ... sp=sharing

Jump to Black Hole Sun to see the argon fleet unable to kill paranid fighter drones:
https://drive.google.com/file/d/1BnWvpE ... sp=sharing
Hwitvlf
Posts: 559
Joined: Tue, 13. Apr 21, 21:36

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Hwitvlf »

Ran into an oddity with the latest update where there are tons of military missions, but they are blank. This is Elena's Fortune Alpha after the initial patrol mission to join.
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