Not exactly, because in my test, I've stoped in the orange: https://youtu.be/xeJMgY7PPQw?t=55 was never in the red, never 100%, take a look,decifer wrote: ↑Tue, 3. Mar 26, 21:30But you realise, that it's mathematically the same as long as you don't heat to 100%, right? I made that example already in this very thread.Ragnos28 wrote: ↑Tue, 3. Mar 26, 20:52 Well, it's "in the works" now, sort of speak: viewtopic.php?t=474498
The convention for the Ray is...if you break the beam, you can't fire again, untill full cooldown, and of course, you need to recharge the weapon.
What I would like to see for the Asgard rework is something similar in principle: If the beam is interrupted, the weapon must wait for full cooldown before firing again, if you use a small portion of the heat bar, cooling will be proportionally faster than if you consume the entire heat bar, this would still reward proper heat management, but it would remove the current disproportionate benefit of rapid micro-tapping. For example, if you use 1/3 of the heat bar to takeout a xenon K, must wait for the cooling of that 1/3 before firing again.![]()
Technically, it might still be possible to “feather” the heat bar in extremely small increments, but that would be far less efficient than the current tapping behavior.![]()
and yet :
Normal firing: First shot 00:55 --- module destroyed 03:20 (2:25 total)
Micro-tapping: First shot 05:27 --- module destroyed 06:20 (0:53 total)
decifer wrote: ↑Wed, 25. Feb 26, 11:08 Simple example: An imaginary weapon cools down as fast as it heats and that function is linear. So 1 sec of fire = worth 1 sec of heat, built up while firing, cooling down for 1sec when not firing. Overheats when you have build up 10sec of heat.
Version A: fire 1 sec, wait 1 sec, fire 1 sec = 30 seconds of fire in 60 seconds.
Version B: fire 9 seconds, wait 9 seconds, fire 9 seconds = 33 seconds of fire in 60 seconds, 30 seconds if you adjust it so it's cooled down at 60s like Version A (3 x 9 + 3 seconds).
"Micro tapping" reduced the time required to destroy the same module by more that 50%, I would argue that is quite special.


