[Mayhem 3] Renegades Add-Ons v1.9.5d - 3 March 2026
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Betelgeuse97
- Posts: 356
- Joined: Sat, 20. Aug 11, 17:27

Re: [Mayhem 3] Renegades Add-Ons v1.9.4 - 22 February 2026
Add-Ons was updated to 1.9.3 yesterday. However, today I got feedback regarding Renegade scaling being too aggressive. As such, the current version is now 1.9.4.
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Betelgeuse97
- Posts: 356
- Joined: Sat, 20. Aug 11, 17:27

Re: [Mayhem 3] Renegades Add-Ons v1.9.5b - 1 March 2026
Add-Ons updated to 1.9.5b.
Sorry I forgot to push a notice for 1.9.4. 1.9.4 was released on Friday.
EDIT: Updated to 1.9.5c to fix jump point limits on insane mode.
Sorry I forgot to push a notice for 1.9.4. 1.9.4 was released on Friday.
EDIT: Updated to 1.9.5c to fix jump point limits on insane mode.
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Axoim
- Posts: 2
- Joined: Sat, 1. Mar 08, 17:12

Re: [Mayhem 3] Renegades Add-Ons v1.9.5c - 2 March 2026
I think 1.9 broke the main story (becoming a nation) on Normal Difficulty, because a few days after failing a run with Version 1.8, I patched the game and started a new run on 1.9.2. After playing a while and getting to 5 sectors, around 5m credits, and having 2000 fleet power, I still didn't become a nation, so I got suspicious that something was broken.
While playing, I patched from 1.9.2 to 1.9.4, so I thought maybe that broke something, so I did a complete fresh install (redownloaded the game, Renegade, and the addon), created a fresh galaxy, started a new game, used the cheat menu to give me plenty of sectors, money, and fleets, and waited a while. Never became a Nation.
Tried the same thing with 1.8, a fresh install and all. There, the main mission to become a nation did trigger successfully. After that, I thought maybe something with the scaling in 1.9 broke it and tried the same again on 1.9 Hard Difficulty, and there after getting enough sectors, the game made me a nation.
While playing, I patched from 1.9.2 to 1.9.4, so I thought maybe that broke something, so I did a complete fresh install (redownloaded the game, Renegade, and the addon), created a fresh galaxy, started a new game, used the cheat menu to give me plenty of sectors, money, and fleets, and waited a while. Never became a Nation.
Tried the same thing with 1.8, a fresh install and all. There, the main mission to become a nation did trigger successfully. After that, I thought maybe something with the scaling in 1.9 broke it and tried the same again on 1.9 Hard Difficulty, and there after getting enough sectors, the game made me a nation.
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Betelgeuse97
- Posts: 356
- Joined: Sat, 20. Aug 11, 17:27

Re: [Mayhem 3] Renegades Add-Ons v1.9.5c - 2 March 2026
Thanks for the report. Fixed in 1.9.5d for normal difficulty - scaling script forgot to consider normal difficulty!Axoim wrote: ↑Tue, 3. Mar 26, 02:10 I think 1.9 broke the main story (becoming a nation) on Normal Difficulty, because a few days after failing a run with Version 1.8, I patched the game and started a new run on 1.9.2. After playing a while and getting to 5 sectors, around 5m credits, and having 2000 fleet power, I still didn't become a nation, so I got suspicious that something was broken.
While playing, I patched from 1.9.2 to 1.9.4, so I thought maybe that broke something, so I did a complete fresh install (redownloaded the game, Renegade, and the addon), created a fresh galaxy, started a new game, used the cheat menu to give me plenty of sectors, money, and fleets, and waited a while. Never became a Nation.
Tried the same thing with 1.8, a fresh install and all. There, the main mission to become a nation did trigger successfully. After that, I thought maybe something with the scaling in 1.9 broke it and tried the same again on 1.9 Hard Difficulty, and there after getting enough sectors, the game made me a nation.
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Axoim
- Posts: 2
- Joined: Sat, 1. Mar 08, 17:12

Re: [Mayhem 3] Renegades Add-Ons v1.9.5d - 3 March 2026
Nice, that fixed it.
Thank you for your quick work.
Thank you for your quick work.
