This is to be found in the optional files.
REM (module) 50% engines and thrusters
With this module that is installed as another mod, all ships will have HALF the push, resulting in a better (to me) and more real behavior (accelerations, inertia, etc.).
Since there is now my mods such as REM Hyperdrive that only increase the travel, one can have both worlds: fast travel AND slow fights/movements. As result the space looks bigger.
I also updated REM for many small details, like changes at the control scheme of player ship.
A big novelty is with XRSGE. In last days I implemented and tested a new feature that integrates with the gameplay offered by XRSGE:
SUPERCRUISE Drive
This is an addition to the already working jump to portals and an alternative to Hyperdrive, even if it works only for player and its subordinates (for now).
When player activates Travel Mode or when already travelling and the player sets a guidance on the map, the computer interface will open for activating the SUPERCRUISE.
To have it activated you have to be minimum 100km far from any station or gate and you have to select a target (if you don't the interface will ask to do before engaging), better if you select a point in space far from stations (for the long supercruise). There are indeed 2 different SUPERCRUISES that can be activated depending on how distant you are from the target.
If you are very distant (more than 3600km) the regular Supercruise can be activated, this will push the ship (during travel) at superhighway-level of speeds.
If you are less distant (but more than 700km), the shorter range Supercruise can be activated, that also pushes the ship at insanely high speeds.
Both will deplete part or all of the shields, depending on ship class.
If you exit the travel or be disrupted, at any moment of the procedure, the Supercruise will stop. Player can make multiple "jumps" to reach very far distances in/from deep space.
Thanks to the Supercruise, deep space exploration is doable in quite short time while not sacrificing immersion. Player can also exit a superhighway (already existing feature) or be disrupted by pirates and reach back to the gates in few minutes.
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Important: I tested the game WITHOUT the debug log and the performance is much much better, especially the stuttering is almost inexistant.


