1. Yup, can do. Just making sure, Does that 20% apply when a faction wants a coalition against the player, i.e. player has 20% BV compared to that NPC faction?Dex_Bot wrote: ↑Wed, 26. Nov 25, 11:571) The BV check for #1 would be perfect with one change: Make the faction B on faction A check just 120%. I find the 20% of BV is already enough to let the ai steamroll itself to minor status for 3 ingame days if they are playing dumb.Betelgeuse97 wrote: ↑Fri, 21. Nov 25, 11:16
1) Agreed. Right now the coalition system checks how many sectors an empire has.
Edit: how much BV should be checked for a coalition? Right now I am thinking of making it relative, like so:
1. Get the BV of the faction wanting a coalition (faction A) and the BV of that faction's enemy (faction B).
2. If faction B has 150% or more BV over faction A, then faction A will want a coalition.
2a. If faction B is the player, then it is subjected by difficulty. The thresholds would be: easy, 200%; normal, 150% (same as if faction B were NPC); hard, 100%; insane, 50% of faction A's BV.
2) Will check the support fighters behavior again, but right now they default to protecting their mothership unless the mothership is attacking a target, in which case the fighters will attack the same target as the mothership.
Edit: Support fighters indeed defend their mothership first, but if the mothership is already attacking a target, then they attack the same target. They check again 1 minute later to see if the mothership is still attacking that target. Basically, their default behavior is already set to protect the mothership.
3) Yup, will do the same. Phanon is meant to be the player's vassal. In this case, the amount of rep loss is the same as if the player had conquered a sector for himself.
Update:
- Implemented #1 and #3. Will be part of version 1.4.
2) Motherships fighters attacking the same target as the homebase is apart of the problem, especially if they are in a mixed fleet of other Huge ships with you either having to assign them to attack fighters or stations which makes them suffer majority with the Counter-attack against the ai's Huge Ships. (Still need to brainstorm a viable solution still)
3) That will suffice, just any negative repercussions would help fix the problem.
I also got an addition suggestion: Reduce the requirements for a superpower Ai. Out of the 21 galaxies I've played I haven't seen them ONCE even when I favored the galaxy to their creation.
But Thank You for listening back to my feedback for this Add-on for a mod, of a mod, for a overhaul of Version 3 of another mod, for a total conversion of an expansion, to a game released in 2011. It means a lot![]()
2. Per Mayhem's philosophy, the AI and the player use the same scripts. As such, any problems or benefits that manifest for the player manifest also for the AI. I remember a long time ago that support ships used to attack anything else.
Will look into the superpower AI. The mod features factions taking up an identity like tyrant, global protector, etc. Was this stage ever reached?






