[Mayhem 3] Renegades v5.4 - 7/2025

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Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Tiek wrote: Mon, 10. Nov 25, 21:21 Hi, I solved my Support Command issue related to drones by inserting a check in the !ship.cmd.support.std script. However, I noticed that some older mining scripts that worked with the original map don't work with the one generated using ZMap. Perhaps this is related to the changes to asteroids and mining debris introduced in Litcube Universe (which are retained here?) Is it possible to configure ZMap to generate a map with the vanilla asteroid and debris system? Thanks in advance.
ZMap already generates sectors with vanilla asteroids and debris (minus Nividium and Ice).
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Tiek
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Tiek »

Betelgeuse97 wrote: Tue, 11. Nov 25, 11:17
Tiek wrote: Mon, 10. Nov 25, 21:21 Hi, I solved my Support Command issue related to drones by inserting a check in the !ship.cmd.support.std script. However, I noticed that some older mining scripts that worked with the original map don't work with the one generated using ZMap. Perhaps this is related to the changes to asteroids and mining debris introduced in Litcube Universe (which are retained here?) Is it possible to configure ZMap to generate a map with the vanilla asteroid and debris system? Thanks in advance.
ZMap already generates sectors with vanilla asteroids and debris (minus Nividium and Ice).
Ok, but the file \types\TAsteroids.txt present in the catalogs added by Mayhem\ZH etc. in \addon seems different to me from the one in the Vanilla catalog of Egosoft in \addon
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Hairless-Ape
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Hairless-Ape »

Tiek wrote: Tue, 11. Nov 25, 11:59 Ok, but the file \types\TAsteroids.txt present in the catalogs added by Mayhem\ZH etc. in \addon seems different to me from the one in the Vanilla catalog of Egosoft in \addon
ZMap uses /Mayhem3/mayhem_data/extracted/asteroids.txt.
I can't recall which .cat file this was extracted from.. it's been a long time. But you are correct, it started with whatever Litcube did. You 'could' try to find the original asteroids.txt file embedded in the original X3 install and just throw it in this directory and ZMap would use it. I have no idea what the differences are between that and Litcube, so you might break more than you fix :) But yea, you can try it.
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Tiek
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Tiek »

Hairless-Ape wrote: Thu, 13. Nov 25, 01:21
Tiek wrote: Tue, 11. Nov 25, 11:59 Ok, but the file \types\TAsteroids.txt present in the catalogs added by Mayhem\ZH etc. in \addon seems different to me from the one in the Vanilla catalog of Egosoft in \addon
ZMap uses /Mayhem3/mayhem_data/extracted/asteroids.txt.
I can't recall which .cat file this was extracted from.. it's been a long time. But you are correct, it started with whatever Litcube did. You 'could' try to find the original asteroids.txt file embedded in the original X3 install and just throw it in this directory and ZMap would use it. I have no idea what the differences are between that and Litcube, so you might break more than you fix :) But yea, you can try it.

Unfortunately, I found while searching the various catalogs that there's no file called asteroid.txt similar to the one in the \extracted directory (at least I didn't find one), so I assume it was created with an external program. At this point, I think I'll have to give up. Thanks anyway.
Upuaut75
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Upuaut75 »

The install instruction don´t mention on how to install the mod on a GOG install of the game. Does the mod work with the GOG version?
Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Upuaut75 wrote: Tue, 18. Nov 25, 14:12 The install instruction don´t mention on how to install the mod on a GOG install of the game. Does the mod work with the GOG version?
Unsure for GOG, but as long as it's an offline version of the game (i.e., doesn't require you to log onto a service like Steam to launch the game), you're fine. You'll know that you have an offline version of the game if you can simply run the .exe without having to log onto Steam or similar.
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Upuaut75 wrote: Tue, 18. Nov 25, 14:12 The install instruction don´t mention on how to install the mod on a GOG install of the game. Does the mod work with the GOG version?
I have the game on gog, and just installed the mod normally, couldn't download the no steam exe

Anyway, i tried changing the docking restrictions for other factions stations, but it didn't work, i still can't dock, anyone know a fix for this?
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Hairless-Ape
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Hairless-Ape »

You should be able to dock at other factions Stations provided your standing with them is good, but not their Outposts. That's by design.
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Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

lorddocerol wrote: Mon, 22. Dec 25, 05:59
Upuaut75 wrote: Tue, 18. Nov 25, 14:12 The install instruction don´t mention on how to install the mod on a GOG install of the game. Does the mod work with the GOG version?
I have the game on gog, and just installed the mod normally, couldn't download the no steam exe

Anyway, i tried changing the docking restrictions for other factions stations, but it didn't work, i still can't dock, anyone know a fix for this?
Having rank 0 or higher is required to for you or your ships to automatically dock (via commands) at other factions' stations. However, you yourself may manually land at a station if you have -2 rank, provided that the station you want to dock at is in a sector with "normal" alert level.

Outposts require you to use a trade buy/sell run command in order to dock there.
Negmek
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Negmek »

Was the "fly through gate" button removed? Why so? Whats the alternative?
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Betelgeuse97 wrote: Thu, 25. Dec 25, 01:49
lorddocerol wrote: Mon, 22. Dec 25, 05:59
Upuaut75 wrote: Tue, 18. Nov 25, 14:12 The install instruction don´t mention on how to install the mod on a GOG install of the game. Does the mod work with the GOG version?
I have the game on gog, and just installed the mod normally, couldn't download the no steam exe

Anyway, i tried changing the docking restrictions for other factions stations, but it didn't work, i still can't dock, anyone know a fix for this?
Having rank 0 or higher is required to for you or your ships to automatically dock (via commands) at other factions' stations. However, you yourself may manually land at a station if you have -2 rank, provided that the station you want to dock at is in a sector with "normal" alert level.

Outposts require you to use a trade buy/sell run command in order to dock there.
ok, but like, i personally disable that in the config files, so to my understanding, i shouldn't have to do that to dock, and still, i couldn't

i don't see a reason to have the option to disable it, but it not doing anything, so it must be a bug right?
Adnrsan91
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Adnrsan91 »

Hello, I'm playing on a 2K monitor and the interface elements and fonts are very small. Can you tell me how I can make them larger?
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alexalsp
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by alexalsp »

Change the resolution to a lower one. There is no other way.
Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

lorddocerol wrote: Wed, 7. Jan 26, 03:57
Betelgeuse97 wrote: Thu, 25. Dec 25, 01:49
lorddocerol wrote: Mon, 22. Dec 25, 05:59

I have the game on gog, and just installed the mod normally, couldn't download the no steam exe

Anyway, i tried changing the docking restrictions for other factions stations, but it didn't work, i still can't dock, anyone know a fix for this?
Having rank 0 or higher is required to for you or your ships to automatically dock (via commands) at other factions' stations. However, you yourself may manually land at a station if you have -2 rank, provided that the station you want to dock at is in a sector with "normal" alert level.

Outposts require you to use a trade buy/sell run command in order to dock there.
ok, but like, i personally disable that in the config files, so to my understanding, i shouldn't have to do that to dock, and still, i couldn't

i don't see a reason to have the option to disable it, but it not doing anything, so it must be a bug right?
No, not a bug. To clarify, there are two types of stations that most NPC factions use in Mayhem: outposts and factories.

In general:
  • An owned sector will always contain 1 outpost belonging to the sector's owner.
  • The rest of the stations belonging to the sector's owner are factories.
  • Special cases: 1 company station (if that sector has a company assigned to it) and/or 1 pirate base.
Unless your reputation is negative, that docking restriction you're hitting is specific to outposts. You cannot manually dock to another faction's outpost unless you issue a trade buy/sell run command (your ship will then dock as part of that order).

That outpost docking restriction is there to prevent the player from manually exchanging wares with that outpost. There's at least four reasons for the docking restriction:
  • The outpost uses those wares for shipbuilding. Unlike vanilla where all ships are spawned from thin air, new ships are created at an outpost and use real resources. The AI won't sell shipbuilding resources to other factions.
  • NPC outposts generated at the start of the game start with a large stockpile of wares to help the AI rebuild ships sooner.
  • In the early game, this forces the player to compete against other factions' traders when they buy shipbuilding materials from factories. This matters if they want to complete provision missions or peacefully secure shipbuilding materials when the player lacks the means to produce shipbuilding wares. An outpost without the docking restriction opens up potential exploits for the player.
  • Parity between player and AI. Only the player himself may manually dock, and if so, the player is subject to the same restrictions as NPCs. The only other way to dock (player's other ships or NPC ships) is via a command.
EDIT: forgot about the docking restrictions player cheat in the config file.
Last edited by Betelgeuse97 on Tue, 13. Jan 26, 05:46, edited 2 times in total.
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Betelgeuse97 wrote: Sat, 10. Jan 26, 23:10
lorddocerol wrote: Wed, 7. Jan 26, 03:57
Betelgeuse97 wrote: Thu, 25. Dec 25, 01:49
Having rank 0 or higher is required to for you or your ships to automatically dock (via commands) at other factions' stations. However, you yourself may manually land at a station if you have -2 rank, provided that the station you want to dock at is in a sector with "normal" alert level.

Outposts require you to use a trade buy/sell run command in order to dock there.
ok, but like, i personally disable that in the config files, so to my understanding, i shouldn't have to do that to dock, and still, i couldn't

i don't see a reason to have the option to disable it, but it not doing anything, so it must be a bug right?
No, not a bug. To clarify, there are two types of stations that most NPC factions use in Mayhem: outposts and factories.

In general:
  • An owned sector will always contain 1 outpost belonging to the sector's owner.
  • The rest of the stations belonging to the sector's owner are factories.
  • Special cases: 1 company station (if that sector has a company assigned to it) and/or 1 pirate base.
Unless your reputation is negative, that docking restriction you're hitting is specific to outposts. You cannot manually dock to another faction's outpost unless you issue a trade buy/sell run command (your ship will then dock as part of that order). There's no configuration toggle that overrides outpost docking rules.

That outpost docking restriction is there to prevent the player from manually exchanging wares with that outpost. There's at least four reasons for the docking restriction:
  • The outpost uses those wares for shipbuilding. Unlike vanilla where all ships are spawned from thin air, new ships are created at an outpost and use real resources. The AI won't sell shipbuilding resources to other factions.
  • NPC outposts generated at the start of the game start with a large stockpile of wares to help the AI rebuild ships sooner.
  • In the early game, this forces the player to compete against other factions' traders when they buy shipbuilding materials from factories. This matters if they want to complete provision missions or peacefully secure shipbuilding materials when the player lacks the means to produce shipbuilding wares. An outpost without the docking restriction opens up potential exploits for the player.
  • Parity between player and AI. Only the player himself may manually dock, and if so, the player is subject to the same restrictions as NPCs. The only other way to dock (player's other ships or NPC ships) is via a command.
ok, then theres just a little problem, even when i do try to use commands to trade with outposts, it still doesn't work, and says i can't do it

is there anyway to bypass that?
because having only factories to trade with is kinda meh
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Dex_Bot
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Dex_Bot »

lorddocerol wrote: Wed, 7. Jan 26, 03:57 ok, then theres just a little problem, even when i do try to use commands to trade with outposts, it still doesn't work, and says i can't do it

is there anyway to bypass that?
because having only factories to trade with is kinda meh
In order to trade with an outpost you must:
  1. Go to the Command menu of a ship you ARE NOT currently piloting
  2. Go to Trade -> Trade Run: Buy (You can only Buy what the outpost wants to Sell) or Trade Run: Sell (You can only Sell what the outpost wants to Buy, usually almost everything)
    • You can see what the Outpost trade rules are by go to Personal Console -> Station Information
  3. Select the ware, amount, and range you want your ship to search. (It will Automatic search for the best deal NOT currently taken by another trader, You CANNOT override this)
    lorddocerol wrote: Wed, 7. Jan 26, 03:57is there anyway to bypass that?
    I have not tested this but your 9972-L044 (located inside your Game install -> addon -> t) should have this:

    Code: Select all

    <t id="231">0</t> <!-- Player cheat: ignore all docking restrictions. (default: 0) -->
    If I didn't misinterpret your previous messages, you didn't set this to 1 already. If you did but mid save, you might need to start fresh on a new save, I know some configs are only checked on Mayhem initialization.
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Dex_Bot
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Dex_Bot »

Negmek wrote: Mon, 29. Dec 25, 06:28 Was the "fly through gate" button removed? Why so? Whats the alternative?
It wasn't, you have a bad install.
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Dex_Bot wrote: Tue, 13. Jan 26, 02:13
lorddocerol wrote: Wed, 7. Jan 26, 03:57 ok, then theres just a little problem, even when i do try to use commands to trade with outposts, it still doesn't work, and says i can't do it

is there anyway to bypass that?
because having only factories to trade with is kinda meh
In order to trade with an outpost you must:
  1. Go to the Command menu of a ship you ARE NOT currently piloting
  2. Go to Trade -> Trade Run: Buy (You can only Buy what the outpost wants to Sell) or Trade Run: Sell (You can only Sell what the outpost wants to Buy, usually almost everything)
    • You can see what the Outpost trade rules are by go to Personal Console -> Station Information
  3. Select the ware, amount, and range you want your ship to search. (It will Automatic search for the best deal NOT currently taken by another trader, You CANNOT override this)
    lorddocerol wrote: Wed, 7. Jan 26, 03:57is there anyway to bypass that?
    I have not tested this but your 9972-L044 (located inside your Game install -> addon -> t) should have this:

    Code: Select all

    <t id="231">0</t> <!-- Player cheat: ignore all docking restrictions. (default: 0) -->
    If I didn't misinterpret your previous messages, you didn't set this to 1 already. If you did but mid save, you might need to start fresh on a new save, I know some configs are only checked on Mayhem initialization.
i have said that i disabled that option in my first comment, and yes, i did it before creating a save, and as i said, it doesn't do anything, that's why since the beggining i'm saying there's prolly something bugged, because theres no reason to have the config option, but it have not do anything
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Hairless-Ape
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Hairless-Ape »

Options in the Config files are only loaded up when you create a NEW game.
Saving a game isn't going to enable or use a changed configuration option.

Trading with other Race's Outposts was intentionally removed by Hector0x as this allowed players to drain other races of their critical ship building parts and bypass their own efforts to build the necessary infrastructure for shipbuilding. So by design, you can't dock at other races Outposts because once docked, you could buy all their stock stored in that station, assuming you had the credits. It's also by design that you can't create a Trade Run that would specifically buy one of the main ship building components from another race. The only exception to this is if you change a config option (#102 in the 9973 file) for a new game that allows you to purchase Quantum Tubes, and the only reason for this exception is because the production chain required to get Quantum Tubes is unnecessarily long.

This forces the player to expand into new systems and build their own stations to create Production Chains, allowing them to build their own ships. It also prevents the player from 'shorting' another race of it's critical components just prior to declaring war on them, which is again, not something any realistic race would allow. I agree completely with this game approach.
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