Until you told me, basically, I didn't understand the principle.Realspace wrote: ↑Tue, 2. Dec 25, 02:48 Folker, if you did not already figure it out, the easiest way to make XR-like stations is to use a model (from XR or your own) not functional, only mesh, and then add the current X4's modules on top. Not in a construction plan but in a self-standing model. X4 is incredibly modular, you can add as many things inside an asset and the engine will melt them together. You can see how I made the Argon Solar plant or Ore mine, they are not a construction plan but an asset that includes X4 modules forcing their position in space (no node).
The downside of this method is of course that modules are not replaced if destroyed, at least I think so...I have to test it. And the player can not build them. The positive is these stations can be added directly in the map (as Rebirth did) in specific zones.
Let me know if you start doing something like that, we could share the time and split the stations to do.
If you want, we can do it together.
But first, I have to make sure that the REM I'm preparing is finished, or at least version 1.0 that I'll share to you.
All I need to finish now are the Boron turrets, all the Teladis, and the Khaak. In terms of races. Then there will be the features and debugging.

