[CONTEST] X4: Station Design Contest 2.0 | Round #1

Forum for sharing construction plans and loadouts.

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Tomonor
EGOSOFT
EGOSOFT
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[CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Tomonor »

👷🚧 X4: Station Design Contest 2.0
Note: this contest also runs on the X4: Foundations general forum, on the Steam Forum, on the X4 Subreddit, and on our Discord.

Round #1: Creative Station
Description: Anything goes! Design anything you like - may the most creative design win!

Dates:
  • Contest begins on October 24, 2025
  • Submission period ends on November 14, 2025
  • Winners will be announced on November 21, 2025
Prizes: Image

🚨 Calling all Architects!
The X4 Station Design Contest is back, and we want YOU to design epic space stations!
What's in it for you? Apart from the awesome prizes, your design could be featured on our social media channels, and there’s even a chance we might take inspiration from it for future game content!

📋 About this contest
This contest takes place across several community platforms and runs over multiple rounds.
Each round includes a three-week submission period, during which you’ll need to submit screenshots of your station along with its construction plan, followed by a one-week evaluation period.
Winners are announced just before the start of the next round, and prizes are sent out via private message.

This contest takes place on: 💡 Contest categories
When a round starts, we will give a basic idea of what we’d like to see from the participants.
There will be two main categories specified that the participants must follow:
  • 🎡 Creative Station: station plans in this category should, simply put, look good. You don't have to worry about functionality - let creativity guide your designs. Note that module clipping in this category is always allowed.
  • 🏭 Grounded Station: station plans in this category should be more realistic - think of them as stations you’d want to see the AI build. While aesthetic appeal and creativity is still important here, other important factors may come into play, including:
    • Size - defines the amount of modules to be used and/or the plot's size
    • Faction - defines what faction-specific modules to be used
    • Type - defines what type of station it must be
    • Connection - defines if the different station modules must be connected together by their connection points.
    • Clipping - defines if module clipping is allowed
    • Usage of generic modules - defines if participants can include generic modules, such as pavilions, penthouses, observatories, sensor arrays, and welfare modules.
    • Other criteria - defines other requirements, such as usage of DLC modules, usage of interfaction modules, etc.)

      Example:
      Design a Large Argon Solar Power Plant.
      • Use base game Argon modules only.
      • Do not use Argon modules from X4: Tides of Avarice and X4: Timelines.[/size]
      • The modules must be connected.
      • Module clipping is not allowed.
      • Plot size is 10x10x10.
      • Feel free to utilise generic modules.
      • Mandatory modules: at least 20x Universal Energy Cell Production modules, at least 1x Pier, at least 1x Universal Dock.
      • The design must not contain the Headquarters module.
Image

🛠 How to participate
  1. Read the requirements carefully and design your submission accordingly.
  2. Export your construction plan into a file.
  3. Take three screenshots of your submission: one form the top, one from the side, and one from an arbitrary angle.
  4. Present these files, along with your Egosoft account's name in the contest thread. Use the Attachments forum feature to share these files (Guide).
🏗️ How to export, find, and upload your stations’ construction plans file:
  1. While using the in-game station editor, find the “Export construction plan” button on the top of the screen, and press it.
  2. Enter your EGOSOFT account name into the text field, and press “Export Plan”.
  3. Exit/minimize (alt-tab) the game and navigate to the following directory:

    Code: Select all

    Documents\Egosoft\X4\<Your Steam ID>\constructionplan
  4. Find the xml file with your EGOSOFT account name and attach it to your post.
📸 How to take and upload screenshots:
  1. When piloting a ship, target your station and press F3, or right-click on your station and select “External View”.
  2. Angle the camera with the numpad keys (4, 8, 6, 2), as they function as arrow keys for the camera.
  3. Find the Top angle, the Front angle, and an “attractive” angle of your station.
  4. Take a screenshot using the Alt+PrtScr key combination. Each time you take a screenshot, you must leave/minimize the game, open an image editing software (such as Paint/Paint3D), and paste your screenshot from the clipboard (hotkey: CTRL+V).
  5. Alternatively, you can use third party softwares that can take screenshots, such as the NVIDIA GeForce Experience app, which directly saves the screenshots into files.
  6. Save the screenshots to a folder where you can easily find them.
  7. Attach the screenshots to your post using the Attachments forum feature.
  8. Select the “Place inline” button next to your uploaded screenshots.
Image

📜 Rules
Apart from what was already said, there are further rules we want to address:
  • By participating, you consent that your station design may be used in-game and for marketing purposes by Egosoft.
  • Participants must adhere to the participation criterias for a valid entry.
  • Participants must only present one submission per contest.
💡 Tips and Tricks
  • We strongly recommend using the Station Design Simulator gamemode, because it features all the possible blueprints unlocked, providing you with an advantage right away.
  • Another advantage to the Station Design Simulator is that you can build your construction plans instantly by pressing the “Force Construction” button.
  • If you're new to building stations in X4, we recommend playing the Station Building tutorial first.
  • Have a vision - a complex that's spread out thin, a hunk of machinery packed densely, or an aesthetic shape/form? It will work as long your design is in harmony.
  • Modules can be placed in a 3D place - try building vertically too!
  • Modules can be rotated - if you want your design to look unique, try turning and rotating the modules!
📜 Disclaimer
This community contest is organized by Egosoft GmbH for owners of X4: Foundations. Certain editions or rounds of the contest may require specific DLCs for technical reasons. Participation is voluntary and open to players aged 16 or older (or with parental consent). No purchase beyond the base game or relevant DLC ownership is necessary. Personal data will be used only for the purpose of contacting winners.
Image

⁉️ FAQ:
  • There are two Station Design Contests on the forum, one in the X4: Foundations forum, and the other in the Construction Community forum. What gives?
    -There are certain limitations the general X4: Foundations forum has over the Construction Community forum. For instance, in the Construction Community forum, you can easily add attachments to the posts, which in turn makes the submission posting process a lot easier. Thus, the contest on the forum runs on two separate threads.
  • Do I need to post in both threads?
    -No, choose the thread where you’re the most comfortable in participating and stick with it.
  • Can I submit my older designs?
    -Yes, feel free to. Just remember that the station plan must adhere to the rules (currently free-for-all in the first round), and that you can only post one entry.
    (Additional questions may arise as the community brings them up.)
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Agrefits
Posts: 175
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Agrefits »

You've just janked my pizzle. Guess it's time to reveal one of my secret gems :) .. I hereby contribute following station to the Contest

SHD "Lair of Liberty" Slave Rebellion Hideout.
Located somewhere in Split Space - This Space Station is run by escaped former Argon Slaves who survive on smuggling, scavenging and piracy against their former masters .. (and a group of shady business investors with their own agenda)
Lair_of_Liberty_Free.jpg
Lair_of_Liberty_Side.jpg
Lair_of_Liberty_Top.jpg

Blueprint:
Agrefits.xml
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tudormese
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Joined: Tue, 6. May 25, 19:34
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by tudormese »

"Ring of Light" Argon ECell factory with cool views from the dock area
X4_10.25,19.11.12(847).png
X4_10.25,19.11.20(935).png
X4_10.25,19.15.41(970).png
Blueprint:
Ring of Light.xml
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Sparrow_13
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Joined: Thu, 12. Jun 25, 19:45
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Sparrow_13 »

Hey all,
nice to be here and first post. And randomly I got a little station which I want to share. I build it a few weeks ago this station among two others to fullfil the universe with a few world building stations with a little story and possibilities. The name is simple: "Erzposten 09" (engl. "Ore Post 09").
The Station is in one of the outer sectors of the universe. Its an very old station. Original builder should be Argon. But because the TER solar panels and the VIG building its possible that it was used by different fractions or pirates over time. The station is heavy damaged by unknowns. But the Refined Metal Production module is still online through a few last connected solar panels. It could resume operations again.

And thank you all for X4.
front.png
right.png
top.png
Best regards
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FaultyAI
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by FaultyAI »

Great to get to show off some designs.

This is a Terran MRE production station, taking in ice and methane to produce MREs. Medical supplies are also required from outside to support the work force.

One station module is used from a mod. This could be replaced by clipping 2 parts together, or replaced with one part, and reclocing several pieces.
392160_20251101153144_1.png
392160_20251101153208_1.png
392160_20251101153203_1.png
392160_20251101153157_1.png
TER MRE.xml
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Piere
Posts: 641
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Piere »

Hi everyone.
I discovered this yesterday and just had to join in! :D

This is an Argonian shipyard for S/M and L-class ships with decent defensive potential in order to be able to survive the war against the united Paranids and Terrans.
The station also has 4 weapon component factories and 2 shield component factories.
Furthermore, it has sufficient storage space and living space.
I built them for the Argon as a defense station mission in Black Sun IV.

Image

Image

Image
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Terra-Logistics
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Terra-Logistics »

Hello everybody,
I will submit the construction plan I probably use the most in my current save game.

It is the beautiful (ger. schöne) version of my satellite stations.

What I like the most about it, apart from the firepower :D, is that it combines Split design (my character's Race) and Terran design (my economic centre).
satellite top.png
sattelite side.png
sttelite 3.png
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adeine
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Joined: Thu, 31. Aug 17, 17:34
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by adeine »

I've only seen one Boron entry thus far, and this cannot possibly stand. :wink:

This is a lore friendly Boron Scanning Array Fab with only Boron modules and connectors, though at a scale slightly beyond the typical NPC factions; it does contain a fully balanced production chain from raw resources with optimal workforce. The design is fairly modest, making use of the organic, sweeping shapes the Boron are known for. Carefully placed observation platforms are provided to monitor the comings and goings of trade ships and drink in the peaceful sights, all while tastefully sipping a Bogroni with an extra spritz of ammonia. :boron:

BOR Scanning Array Fab (30x)

Image
Image
Image
click here for more screenshots

Module breakdown:

30x Scanning Arrays
6x Refined Metals
4x Silicon Wafers
5x BoFu
5x Boron Medical Supplies
5x Plankton
3x Water
1x BoGas
7x Energy Cells
9x Boron L Oasis
8x Boron M Oasis
5x Boron S Oasis
1x Sensor Array

(45+% sunlight for optimal production)

(For obvious reasons, Kingdom End is the required DLC)
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atakosh
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by atakosh »

Terran Tower One - The Final Stronghold

After the Terrans suffered heavy losses against a massive Xenon fleet while investigating Xenon territory and stumbled across the Yaki, and thus the Solborn Military were overrun, they quickly realized that this project wasn’t going to cut it as the last line of defense in Getsu Fune. The government decided to build an efficient, self-defending, and self-sustaining wharf to protect Sol and the Commonwealth as the Xenon claimed more and more territory.
As always, the calculations for the project went wrong, and money and resources ran out. They had to give up on the idea of self-producing power, so the station now relies on energy supplies from other stations.

(optional buildable without HQ)

#photobombedbynpcs
20251105113141_1.jpg
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20251105115015_1.jpg
TerranTowerOne.xml
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"Paraniden werden Siegen!" - Ein Paranide
JURON
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by JURON »

Hi, this is my megafactory for producing computer substrate.
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jensslen
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by jensslen »

Butterfly Frame - Scanning Arrays Facility
butterfly-top.png
butterfly-rnd.png
butterfly-side.png
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Vertiseas Seralman
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Vertiseas Seralman »

Hello!

Here is my ‘Eye of Sauron’ weapons station!
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Tomonor
EGOSOFT
EGOSOFT
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Re: [CONTEST] X4: Station Design Contest 2.0 | Round #1

Post by Tomonor »

The submission period is now closed. Thank you to everyone for sharing your awesome construction plans!
The EGOSOFT Team will now vote for the winners, and we will return with their announcement and details of the next round on November 21.

Return to “Construction Community”