Several questions from a returning player

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UnknownObject
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Several questions from a returning player

Post by UnknownObject »

I claimed a HSAP in a sector that I wish to forfeit. Is it possible to revert the claim and to choose another point instead?
Last edited by UnknownObject on Sat, 1. Nov 25, 16:15, edited 1 time in total.
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Jimmy C
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Re: Is it possible to unclaim a HSAP?

Post by Jimmy C »

It doesn't work that way. On the bright side, if there's another sector you want more you can still claim it as long as no one else has claimed it yet. If it has been claimed already, sorry, you were too late.
UnknownObject
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Re: Several questions from a returning player

Post by UnknownObject »

I've just noticed (playing 1.3, having started at 1.1) that selling weapons to Yaki's Pirate Anarchy Port does raise the trade rank. Are the formulas similar to X3: Reunion's? Can anyone tell it?
After all, the game is 4 years old, so I politely ask a developer to make these things clear.
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Re: Several questions from a returning player

Post by UnknownObject »

And how many attempts will probably take stealing a Software Signature Scrambler from Duke's Haven?
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Re: Several questions from a returning player

Post by Jimmy C »

UnknownObject wrote: Mon, 3. Nov 25, 21:39 And how many attempts will probably take stealing a Software Signature Scrambler from Duke's Haven?
Impossible to tell. All I can say is, success will be easier the better your reputation is with them. Just keep trying until you succeed. To save time, immediately refill your influence after starting the steal attempt. Don't wait until you find out it failed.
UnknownObject
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Re: Several questions from a returning player

Post by UnknownObject »

Jimmy C wrote: Wed, 5. Nov 25, 04:48
UnknownObject wrote: Mon, 3. Nov 25, 21:39 And how many attempts will probably take stealing a Software Signature Scrambler from Duke's Haven?
Impossible to tell. All I can say is, success will be easier the better your reputation is with them. Just keep trying until you succeed. To save time, immediately refill your influence after starting the steal attempt. Don't wait until you find out it failed.
I've already did it. I didn't even notice that an agent succeeded, probably, it was the 4th attempt. It seems a viable alternative to purchasing the blueprints.
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Jimmy C
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Re: Several questions from a returning player

Post by Jimmy C »

UnknownObject wrote: Wed, 5. Nov 25, 23:48
I've already did it. I didn't even notice that an agent succeeded, probably, it was the 4th attempt. It seems a viable alternative to purchasing the blueprints.
Depends on your circumstances. It's best used for factions hostile to you and therefore won't sell you the plans under any circumstances. Second best is where your rep with the faction can't get high enough in what you consider a reasonable amount of time to buy the plans.

If you can buy the plans, it's best to use enough tasks to push the probability of success to 100% and execute. Gets it done fastest with the least amount of influence.
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Re: Several questions from a returning player

Post by Cycrow »

When stealing plans, you rep doesnt matter, its just a ficed random chance. This chance increases each time you fail so eventually itll get to 100% success.

If you jave the rep,busing acquire blueprint is better, its success chancenis based on you rep, and it increases more when failing than stealing does.

It should take no more than 20 attempts
UnknownObject
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Re: Several questions from a returning player

Post by UnknownObject »

Thanks to you all!
If an agent negotiates a blueprint, but I go hostile with that faction - can I still transfer money and finish the deal?
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