Scale Plate Pact terraformig
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Zenit Don Die
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Scale Plate Pact terraformig
Hello, I have completed the terraform path for SPC (PCE) in Spanish. I have a +14 and lowering reputation due that they continue to attack my ships. there is no way to avoid the problem. I also setup 2 BL, to not travel to their space, do not commerce with them. but since my game is based on commerce I want to +30 them. Ty
Last edited by Alan Phipps on Tue, 4. Nov 25, 10:24, edited 1 time in total.
Reason: Typo in title.
Reason: Typo in title.
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CBJ
- EGOSOFT

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Re: Scale Palte Pact terraformig
I'm going to move this to the main forum, as it seems to be a gameplay question rather than a Tech Support issue. If you think there is actually a technical problem, then feel free to repost in that forum but please read the very first thread at the top of the forum before you do so, and provide the information requested there, otherwise there is little or nothing we can do to help.
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BitByte
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Re: Scale Palte Pact terraformig
Are they SCA harassment ships which cause you this conflict situation in Looman - Mi-Ton area?
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Zenit Don Die
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BitByte
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Re: Scale Palte Pact terraformig
Based on this topic viewtopic.php?p=5251094
After you have completed SCA terraforming harassers still exist but after destroying them ships should not regenerate.
After you have completed SCA terraforming harassers still exist but after destroying them ships should not regenerate.
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Zenit Don Die
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Re: Scale Palte Pact terraformig
thanks mate, i will shoot them down and check what happens
pew pew time
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Pesanur
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Re: Scale Palte Pact terraformig
The bad is that now the SCA rep is unlocked, so when you shoot the harassers, you lost rep.
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Blaze1st
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Re: Scale Palte Pact terraformig
Since their rep is unlocked you could just send an agent to gain low rep with no risk to offset the ship kills.
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BitByte
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Re: Scale Palte Pact terraformig
You could try minimize rep loss with SCA so that you don't destroy the ships but make captains bail out. That would give you some ships to keep in your fleet or sell them to other factions.
On the other hand as SCA rep is unlocked you can find missions from them to compensate rep and at the same time gain some credits & items. This might be even more "cheaper" way than diplomacy.
On the other hand as SCA rep is unlocked you can find missions from them to compensate rep and at the same time gain some credits & items. This might be even more "cheaper" way than diplomacy.
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vvvvvvvv
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Re: Scale Palte Pact terraformig
Diplomacy rep gain is fairly slow, and you'll be losing it faster than gaining.
You could also make captains bail, but that also can be difficult. Main SCA hunting ground is Moo-kyo and related sectors, and t here they fly in groups.
So, basically,terraforming their world could end up being a net loss.
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Blaze1st
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Re: Scale Palte Pact terraformig
I don't think you would. Remember that rep is exponential so a low rep diplomacy mission is actually very effective the lower your rep.vvvvvvvv wrote: ↑Mon, 13. Oct 25, 14:32Diplomacy rep gain is fairly slow, and you'll be losing it faster than gaining.
You could also make captains bail, but that also can be difficult. Main SCA hunting ground is Moo-kyo and related sectors, and t here they fly in groups.
So, basically,terraforming their world could end up being a net loss.
For example, CAB took less than a handful of low rep missions to go from -10 to +10.
Of course the higher your rep, the less impact they have! At around the 14 mark TC mentioned I think it would be pretty much a 1:1 ratio, one rep mission for 1 capped ship or not far off from that. But even then it's no issue because as rep gets lower, rep mission effect becomes stronger in terms of rep number just pace the two accordingly to stay within a range.
Using a high prestige ship also means you can cycle the mission more frequently. Since it's no risk, use envoys if you have them or Astrid/Hydra Regal.
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vvvvvvvv
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Re: Scale Palte Pact terraformig
Rep is exponential but it is also exponential in t he negative.
https://wiki.egosoft.com:1337/X4%20Foun ... 20Effects/
The game, however, offers you lifeline, where enemy kill offer MASSIVE reputation boost. Effectively at -10 a single criminal kill is +1 rep. That's the game effectively helping the player. That, however, does not seem to cover missions, and people get stuck while trying to repair reputation with VIG, for example. Because there are no station criminals, no "lifeline", and the negative rep is exponential too.
Worth mentioning that around 7.0 egosft seemingly improved increased mission reputation gain, and previously it took much longer to get +10. Still, with deep negative that won't be enough.
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Blaze1st
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Re: Scale Palte Pact terraformig
Yes of course that's why you would balance one against the other.vvvvvvvv wrote: ↑Wed, 15. Oct 25, 10:52Rep is exponential but it is also exponential in t he negative.
https://wiki.egosoft.com:1337/X4%20Foun ... 20Effects/
The game, however, offers you lifeline, where enemy kill offer MASSIVE reputation boost. Effectively at -10 a single criminal kill is +1 rep. That's the game effectively helping the player. That, however, does not seem to cover missions, and people get stuck while trying to repair reputation with VIG, for example. Because there are no station criminals, no "lifeline", and the negative rep is exponential too.
Worth mentioning that around 7.0 egosft seemingly improved increased mission reputation gain, and previously it took much longer to get +10. Still, with deep negative that won't be enough.
-10 is the threshhold for "non-hostile" on diplomatic missions so long as you don't go below that you don't need to Armistice.
If you do need to armistice, just do rep missions on other factions to build up High influence. It was super easy to restore CAB rep from - 30 to now mid-teens with diplomacy using only armistice (success on second attempt) and low rep missions alone. Also had no issues using low rep missions to get VIG rep restored (although did that plot at 30 rep with VIG so they never went fully hostile once it was done, I just went under 10 and lost licenses).
The only limiting factor that I can see is cost, time is not really a concern just do something else for 15 minutes. 250k is not an inconsequential amount if doing 8 at a time (8 different factions, can't run two missions for same faction at same time) but at that stage in the game that too should be a non-issue.
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vvvvvvvv
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Re: Scale Palte Pact terraformig
Hmm. That is interesting.
The reason for my opinion is that I'd expect my typical sca hunting run to dip below -10, especially if I start boarding their ships which will mean a lot of surface elements. So I prefer to keep SCA rep-locked.
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Blaze1st
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Re: Scale Palte Pact terraformig
Personally I'm not actively hunting CAB (or SCA for that matter) but I am blowing up ARG with impunity when they are making headwind against ZYA (who are so useless at defense it's painful). ARG never go below 29 even if I blow up 3 Behemoths and a bunch of fighters. Maybe i'll hit 28 or maybe I'll hit 30 first we'll see but either way I can just cool my heels or send some traders/miners to supplement the rep gains. We're talking hours of playtime, there's plenty of time to adjust things before it spirals into a descent.
Right now with SCA terraforming (still in progress) I'm at 24 rep. Never capped or blew up a single one of their ships but at this level of rep I wouldn't be scared to do so knowing that whatever I do to them I can repair the damage very easily now.
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vvvvvvvv
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Re: Scale Palte Pact terraformig
Which reminds me that CAB glitched in my game and I can't invite them to embassy at +21 rep. Because paranid(not split) plot is unfinished.Blaze1st wrote: ↑Wed, 15. Oct 25, 13:13Personally I'm not actively hunting CAB (or SCA for that matter) but I am blowing up ARG with impunity when they are making headwind against ZYA (who are so useless at defense it's painful). ARG never go below 29 even if I blow up 3 Behemoths and a bunch of fighters. Maybe i'll hit 28 or maybe I'll hit 30 first we'll see but either way I can just cool my heels or send some traders/miners to supplement the rep gains. We're talking hours of playtime, there's plenty of time to adjust things before it spirals into a descent.
Right now with SCA terraforming (still in progress) I'm at 24 rep. Never capped or blew up a single one of their ships but at this level of rep I wouldn't be scared to do so knowing that whatever I do to them I can repair the damage very easily now.
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Blaze1st
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Re: Scale Palte Pact terraformig
I was able to invite them no issues and currently Paranid plot is still incomplete for me too (need to give Boso 1bil, delivered all the wares).vvvvvvvv wrote: ↑Wed, 15. Oct 25, 13:16Which reminds me that CAB glitched in my game and I can't invite them to embassy at +21 rep. Because paranid(not split) plot is unfinished.Blaze1st wrote: ↑Wed, 15. Oct 25, 13:13Personally I'm not actively hunting CAB (or SCA for that matter) but I am blowing up ARG with impunity when they are making headwind against ZYA (who are so useless at defense it's painful). ARG never go below 29 even if I blow up 3 Behemoths and a bunch of fighters. Maybe i'll hit 28 or maybe I'll hit 30 first we'll see but either way I can just cool my heels or send some traders/miners to supplement the rep gains. We're talking hours of playtime, there's plenty of time to adjust things before it spirals into a descent.
Right now with SCA terraforming (still in progress) I'm at 24 rep. Never capped or blew up a single one of their ships but at this level of rep I wouldn't be scared to do so knowing that whatever I do to them I can repair the damage very easily now.
It took a while for CAB to keep a station long enough for me to rep up and get the diplomat. I had completely wiped them out with ZYA cleaning up any build sites they tried to create but now ZYA seem to have missed one they set up a bit off grid and that's where I was able to armistice them and now they're a good source to sell Claytronic from my scrap yard up there since they keep trying to build stations that get blown up!
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vvvvvvvv
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Re: Scale Palte Pact terraformig
Oh, I have visited them, and went through promotion ceremony, but the thing is, there is no option to invite a diplomat. Maybe the issue here is that their representative is sitting at someone else's station. Or I don't know. I reported this as a possible bug. It got assigned report number.Blaze1st wrote: ↑Wed, 15. Oct 25, 14:35 It took a while for CAB to keep a station long enough for me to rep up and get the diplomat. I had completely wiped them out with ZYA cleaning up any build sites they tried to create but now ZYA seem to have missed one they set up a bit off grid and that's where I was able to armistice them and now they're a good source to sell Claytronic from my scrap yard up there since they keep trying to build stations that get blown up!![]()
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Blaze1st
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Re: Scale Palte Pact terraformig
That sucks, sorry to hear that. For me I invited the diplomat literally straight after the ceremony. It shouldn't require going anywhere (that's for agent recruitment), just talking to the faction rep so hope they figure out your bug soon!vvvvvvvv wrote: ↑Wed, 15. Oct 25, 14:38Oh, I have visited them, and went through promotion ceremony, but the thing is, there is no option to invite a diplomat. Maybe the issue here is that their representative is sitting at someone else's station. Or I don't know. I reported this as a possible bug. It got assigned report number.Blaze1st wrote: ↑Wed, 15. Oct 25, 14:35 It took a while for CAB to keep a station long enough for me to rep up and get the diplomat. I had completely wiped them out with ZYA cleaning up any build sites they tried to create but now ZYA seem to have missed one they set up a bit off grid and that's where I was able to armistice them and now they're a good source to sell Claytronic from my scrap yard up there since they keep trying to build stations that get blown up!![]()
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vvvvvvvv
- Posts: 1730
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Re: Scale Palte Pact terraformig
Thinking about it, I might just start another game. There isn't a whole lot of things going on in current save and now I have better idea for starting conditions I want with diplomacy. Though I'll probably start at +10 with most factions to skip early grind. Hmm. Something to consider.
