Starmeadow wrote: ↑Sun, 31. Aug 25, 12:15
Look, I would rather be viewed as condescending than seeing what I am concerned about develop.
Bluntly speaking right now you cannot see what you're being concerned about, and only imagine that. You have no foresight powers. Otherwise you'd buy a lottery and fund egosoft with jackpot or something.
So your foresight is not a real situation. I do hope you are not seeing yourself as a savior or sole voice of reason.
Your opinion, however, represents a datapoint for the developer to investigate.
Starmeadow wrote: ↑Sun, 31. Aug 25, 12:15
I do not wish to deep dive into Timelines, but as the conversation regrettably shifted to that at one point I will mention it once. The past releases were Kingdom End -> Timelines -> Hyperion -> and now Envoy.
Timelines is of high quality. There's a lot of work that went into station, those small cinematic intros, interiors, etc, and configuration of scenarios. The issue with it is that it offered things most people didn't want. Also do keep in mind that half the things Egosoft works on are released for free. Timelines came with F/B/H/PE/SE ships. Though you'd need to double check on PE/SE, as I'm unsure when exactly they arrived.
Starmeadow wrote: ↑Sun, 31. Aug 25, 12:15
But if the majority just closes their eyes and willingly blinds themselves
People are not stupid and are not dumber than you.
> Did I not answer that already?
Developers already think of future and consequences, and have keen interest in keeping the studio running. I also think it is probably more useful when people say "I like/dislike XYZ because of this and that" than call for actions. I.e. it is like when you go to a doctor you list symptoms and not try to guess diagnosis. But that's an opinion.
Fomr outsider perspective, however the situation is quite interesting. At the beginning of this year Egosoft took an unusual decision to change flight model, which is one of the best thing that happened to this game. There were also more adverts to it (I actually saw X4 advertised on youtube), and attempt to keep community engaged. There were also positive changes win bug tracking, now I can finally see that someone read my report even though I still don't have a notification. Those are all good things.
In practice, it appears that the game has a lot of "inherited" code which is not necessarily easy to change. A good chunk of it is from rebirth. Technical debt. So it seems that flight model change was a risky attempt to tackle technical debt, attract more people, and address some long term complaints. It was a significant work which lasted 3 months. But for that amount of time studio would need to continue to receive funding. So they took a gamble with Hyperion.
Whether it is true or not, only studio insider would know, but it gives such impression from outside.
But the situation is interesting is that you can't resolve situation like flight model swap easily. You can't swap engines, because that's few years of work and no funding. You can't divert people to make big DLCs, because this work still needs to be done. So they need to keep releasing something that costs brings money and at the same time they need to keep patching issues. Hyperion is a compromise. Hyperion SLIGHTLY missed the mark, and was not a total disaster like Timelines. It was just imperfect.
That's how I see it.