Staur106 wrote: ↑Fri, 15. Aug 25, 01:24
~ and i'm talking about player not helping at all, this kinda makes Xenon Pointless in X4 these days. ~
I agree.
Coming from me (probably one of the most pacifist of players, who likes an end game where everyone is peaceful and I can just enjoy small dogfights against BUC, Kha'ak and whatever I can glean from missions which are not too big) .. Thats quite a bit of an admission.
.. Wall of text in spoiler ..
Once I have helped the Yaki (which I always do as I like supporting the underdog), saddest part of that tale is once you have helped the Yaki (after god knows how long of being in fear of everyone and having to hide among the Xenon), they still get stomped on whatever faction is strongest to waltz through their sectors.
But back to the Xenon - Thats the biggest threat gone. The initial tell tale conflict is the Xenon incursion into Hatikvah's, and I can't resist building my forces to turn the tide here, after that you just waltz through to Savage Spur systematically wiping out the Xenon threat, and the Yaki plot of helping them to be rid of the last Xenon stations is pretty much already done.
Everywhere else .. just leave it to all the other factions, eventually Xenon get squished = No more Xenon drops and mod resources.
Even SCA sectors down to the South East of the map, initially the Xenon are quite strong there if you get there quick enough, and then you have an early long winded battle if you are prioritising doing the SCA Terraforming. But leave it a while, and by the time you get there the Teldai / SCA will see them off. Leaving the coast clear to do the SCA Terraforming, being friends with them and getting all the mod goodies from the fleet they give you.
And lastly you can try to coral the Xenon into a few sectors and keep them alive, but ultimately they will die if not by your hand, another faction will storm in there and finish them off, either Teladi, Terran, Rhak even Antigone are not shy in coming forward at that stage. Some folk have been sucessful doing this, but its a Royal PITA nurturing the fate of the Xenon.
We maybe could use Diplomacy in the future drop of Version 8.0 of the game, to turn the tide of fate regarding Xenon
Something needs done. I think making them just able to teleport elsewhere like the Kha'ak would be too much. Because the Xenon build up quickly and spread like wildfire once they are dug in, whereas the Kha'ak just attack the threat to Nividium and are relatively contained even though they can jump around, they dont really proliferate.
The newish end game Existential Threat from the Xenon plus Kha'ak is just a long drawn-out battle of attrition, and by that stage you have enough clout to be able to defend wherever they pop up. Its interesting but ultimately we win.
I honestly dont know what to suggest for the early to mid game, and Egosoft have a huge task trying to balance this for all players "style". They dont want the Xenon to take over the X'verse, not giving the player a chance to get strong enough against them, or squashing chances of any story / mission with any particular faction by having the Xenon obliterate any faction along the way.
Many suggestions have been made in the past, but nothing Egosoft could follow up on as an ideal solution.
TLDR :
The only thing I can think of is always have a surviving "job" of spawning in a special Xenon SE, and randomly it will help a station to build somewhere and create a pop up incursion of Xenon, if you are not quick enough to notice, they will once again proliferate. Like Alien Earth. Maybe a special "Envoy" version of a Xenon SE ship which has adopted pirate camouflaging, and away they go again. They might lose a few of these trying to establish themselves again, but one will get through eventually (maybe the RNG on this could be made random enough to really elongate the end game and we get a long period of peace, but then we have another Xenon war on our hands sneakily pops up when we are not expecting it..
ad-infinitum.
That would be my ideal solution to Xenon extinction, and would create "Oh crap!" moments for us pacifists with loads of credits needing to be woken up from our reverie
.
I kind of hope Egosoft sees this suggestion

(Please dont let it help the new neighbours to Path to Profit .. You know where I mean

)
(Or .. maybe, do, upset my shipyard, I can build elsewhere and come back with vengeance).
"Dug in deeper than an alabama tick".