Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

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Gregory
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Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Gregory »

We're excited to unveil the X4: Envoy Pack, the next DLC for X4: Foundations, launching alongside the free X4: Diplomacy Update (8.00) later this year. Check out our reveal teaser in this news post, and read on for full details of what's included in the X4: Envoy Pack.

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>> X4: Envoy Pack Reveal Teaser (YouTube)

You can now wishlist the X4: Envoy Pack - doing so ensures that you'll be notified the moment it becomes available.

>> X4: Envoy Pack @ Steam
>> X4: Envoy Pack @ GOG (product page coming soon)

Curious about the free Diplomacy Update (8.00) for X4: Foundations? Find all the details in our news article!

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X4: Envoy Pack
The X4: Envoy Pack expands the universe of X4: Foundations with:
  • The Envoy, a new stealth-ready frigate jointly developed by the Argon Federation and Teladi Ministry of Finance
  • The mysterious Cypher, an unauthorised variant often found in pirate hands
  • A new mission chain in your Open Universe that leads to the discovery and unlocking of the Envoy
  • A new gamestart that immediately draws you into the Envoy's storyline
  • A brand new sector, waiting to be explored in the Open Universe
  • New musical additions that enhance the X4 soundtrack and deepen the atmosphere of your journey through space
Operate from the Shadows with the Envoy
  • The most prestigious ship for Diplomacy in X4: Foundations, significantly reducing agent operation durations (as introduced in the 2025 X4 Diplomacy Update)
  • A fully explorable interior - only the second of its kind among M-size ships
  • A new Cloak stance, optimised for radar evasion and covert manoeuvres
  • Faction camouflage protocols, allowing visual deception when piloting these ships
  • Exclusive engines, shields and main forward-mounted weapons, unavailable to other ships
Designed for infiltration, reconnaissance, and misdirection, the Envoy is a new mid-sized warship that brings a fresh tactical dimension to the X4 universe. It features a sleek silhouette, exclusive subsystems, and an immersive submarine-inspired interior that reinforces its role as a stealth operator in hostile space.

The Envoy offers immersion through function and purpose. It is also only the second "full interior" M-class ship introduced into X4: Foundations, following the luxurious Astrid from the X4: Tides of Avarice expansion. From the moment you ascend the dockside boarding ramp, you can walk through the ship's atmospheric interior all the way up to the cockpit, and enjoy a rare level of interactivity for ships of this class.

Its Cloak stance lets you suppress radar visibility and improve manoeuvrability - at the cost of top speed, acceleration, engine boost, and all weapon systems. In this mode, both the ship's main and secondary weapons are fully disabled, with retractable turrets concealed from view. When subtlety is no longer an option, deactivating the Stealth stance restores the Envoy's full combat capabilities.

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Disguise and Deceive
Activate faction camouflage protocols to display the identity of another faction, misleading observers and delaying identification. Whether you're slipping past enemy blockades or staging an ambush under false colours, the Envoy offers unmatched versatility for commanders who favour stealth operations over brute force.

Enter the Cypher
A rogue variant of mysterious origin, the Cypher offers enhanced speed and agility over the Envoy, making it a fast-moving presence in combat.

Fully compatible with the Envoy's exclusive engines, shields, and primary weapons, the Cypher is often fitted with a versatile mix of Teladi and independently sourced technology. It also features identity-masking protocols, allowing it to mimic the transponder signature of other factions - the perfect choice for commanders who favour mobility, adaptability, and a more unconventional approach.

New Ways to Command
Whether you're scouting behind enemy lines, smuggling under a false identity, or leading precision strikes with minimal visibility, the X4: Envoy Pack opens up new strategic and narrative possibilities for your X4 open universe.

Prepare your fleet. Silence your signature. Deception is your greatest weapon.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Starlight_Corporation »

Thanks for the announcement, this looks like a great small DLC.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by mr.WHO »

Looks solid - for Hyperion I really complained about lack of new weapons, minimal interior and short plot line.

If those will be adressed (at least interior seems to be more robust and we have two new weapons instead of one) then this will be fine mini-DLC.

IFF and cloak feature are very nice bonus addition for me :)
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by chew-ie »

Finally on the road back to X:Rebirth glory in terms of gfx fidelity & overall style. Especially thumbs up for this! :thumb_up:

... and good thing you added one turret. Wouldn't buy it otherwise. Ships without turrets are useless - still waiting for the S ship upgrades in that regard... *hinthint*
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by vvvvvvvv »

Fully Explorable Interior ♥
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Felicitus Bigbeaver »

I want immediate golden crowns and silver trumpets for every egosoft employee.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by chew-ie »

Felicitus Bigbeaver wrote: Wed, 13. Aug 25, 17:13 I want immediate golden crowns and silver trumpets for every egosoft employee.
Just imagine the bewildered faces when it starts :rofl:
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Greenhorn »

Question :?: ,Can you have more then 1 stealth ship.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by fury1ord »

mr.WHO wrote: Wed, 13. Aug 25, 16:28 Looks solid - for Hyperion I really complained about lack of new weapons, minimal interior and short plot line.

If those will be adressed (at least interior seems to be more robust and we have two new weapons instead of one) then this will be fine mini-DLC.

IFF and cloak feature are very nice bonus addition for me :)
vvvvvvvv wrote: Wed, 13. Aug 25, 17:08 Fully Explorable Interior ♥
What do you need interior for?
How will you use it?
How does it affect your gameplay?

I am genuinely curious.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by mr.WHO »

fury1ord wrote: Wed, 13. Aug 25, 17:45 I am genuinely curious.
Then stay curious coz I don't care.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by alt3rn1ty »

Oh, wow!, I just caught sight of this.

Very nice design, love the idea of hiding its guns and the animation of the cover panels.

We can build multiples of this for our Diplomatic Agents right?
Or just reserve it for the best Agent we have, and build another in case the Agent dies on a mission.

I guess we will find out in due course.

Looking forward to GOG giving us the page.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by mr.WHO »

alt3rn1ty wrote: Wed, 13. Aug 25, 18:29 We can build multiples of this for our Diplomatic Agents right?
Or just reserve it for the best Agent we have, and build another in case the Agent dies on a mission.
If we could build multiple of those then Cypher with intredictor guns might be useful in gate blockade force, against those ships that enter the sector with cruise engine speed.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by alt3rn1ty »

mr.WHO wrote: Wed, 13. Aug 25, 18:35
alt3rn1ty wrote: Wed, 13. Aug 25, 18:29 We can build multiples of this for our Diplomatic Agents right?
Or just reserve it for the best Agent we have, and build another in case the Agent dies on a mission.
If we could build multiple of those then Cypher with intredictor guns might be useful in gate blockade force, against those ships that enter the sector with cruise engine speed.
.. and, if you are in that mission in the Yaki plot where Haile Shinamon tries to speed towards the Terrans and spill the beans, intercepting him is a bit of a luck of the dice roll if you can hit him to slow his ship down. That will possibly be a bit easier too.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

So can you control your assets even when disguising? I remember back then turning on the cover disables that, albeit that was when we got cover for the first time. Haven't tried with the changed ship from the Terran DLC yet.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by adeine »

The ships look nice, and more soundtrack is always good, but...
Gregory wrote: Wed, 13. Aug 25, 16:13 [*]The most prestigious ship for Diplomacy in X4: Foundations, significantly reducing agent operation durations (as introduced in the 2025 X4 Diplomacy Update)
This is uncomfortably teetering on the brink of pay-to-skip.
Gregory wrote: Wed, 13. Aug 25, 16:13 Activate faction camouflage protocols to display the identity of another faction, misleading observers and delaying identification. Whether you're slipping past enemy blockades or staging an ambush under false colours, the Envoy offers unmatched versatility for commanders who favour stealth operations over brute force.
This should really be in the base game. People have been asking for proper faction cover forever, and to see it gated behind a paid pack here is disappointing. Especially since regular ships can do it if they're pirates.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Thomas2052 »

Looks great - new ships and gameplay ideas are always welcome.

I will be buying without question - I think this is as close to a cult as I've ever joined.

I assume - based on it being high prestige for agents - but these can be blueprinted and mass produced?

Also, with 2 exclusive M ships here, some Astrids and Hydra Regals, Odachis and other popular player ships - an M-focused carrier seems to be something we could really do with! Hint hint!

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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by MegaJohnny »

alt3rn1ty wrote: Wed, 13. Aug 25, 18:29 We can build multiples of this for our Diplomatic Agents right?
Thomas2052 wrote: Wed, 13. Aug 25, 21:22 I assume - based on it being high prestige for agents - but these can be blueprinted and mass produced?
I can see other Envoys in the background in this pic: link

So, here's hoping you can!
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by vvvvvvvv »

fury1ord wrote: Wed, 13. Aug 25, 17:45 What do you need interior for?
How will you use it?
How does it affect your gameplay?
> What do you need interior for?
For having fun.

> How will you use it?
The same way I use every other interior in the game. Like Astrid, or Argon Courier. Multiple small ships have continuous interior.

> How does it affect your gameplay?
Positively. It is major feature and one of the reasons I play x4 and not farnham's legend.

...

You should probably read one of the forum threads for elite dangerous where people keep requesting this feature for years, fruitlessly.
The only thing that practically matters is that there are people who want this feature, and enjoy it when it is present.
Last edited by vvvvvvvv on Wed, 13. Aug 25, 21:58, edited 1 time in total.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Nerwesta »

The fully explorable interior already sold me.
That's it.
The exteriors are always on point, movable pieces in particular are very beautiful to see aswell, and having a togglable ability looks quite a feat.

I was a bit dissapointed for the Hyperion mini-DLC interior-wise, this one looks awesome.
Congratulations for the good work !



edit :
vvvvvvvv wrote: Wed, 13. Aug 25, 21:56 You should probably read one of the forum threads for elite dangerous where people keep requesting this feature for years, fruitlessly.
The only thing that practically matters is that there are people who want this feature, and enjoy it when it is present.
I made a thread last December with plenty of various reactions, I'm pretty sure it's been asked a lot in the past, especially when Astrid came out.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by vvvvvvvv »

Nerwesta wrote: Wed, 13. Aug 25, 21:57 The fully explorable interior already sold me.
That's it.
The exteriors are always on point, movable pieces in particular are very beautiful to see aswell, and having a togglable ability looks quite a feat.

I was a bit dissapointed for the Hyperion mini-DLC interior-wise, this one looks awesome.
Congratulations for the good work !



edit :
vvvvvvvv wrote: Wed, 13. Aug 25, 21:56 You should probably read one of the forum threads for elite dangerous where people keep requesting this feature for years, fruitlessly.
The only thing that practically matters is that there are people who want this feature, and enjoy it when it is present.
I made a thread last December with plenty of various reactions, I'm pretty sure it's been asked a lot in the past, especially when Astrid came out.
One thing that immediatley screams "sold" to me is this:

Image

This is definitely either a crew room or captain's cabin, and it has a chair you can sit at. One of the badly wanted features.

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