[Mayhem 3] Renegades v5.4 - 7/2025

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VoidSoul
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Joined: Mon, 13. Jul 20, 21:50

Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by VoidSoul »

Playing 5.4.

New satellite removal future is poorly implemented. Satellites get deleted in starting faction systems from the start, at least on hard difficulty. You start with too low rep for this.
More stupid is that sats get deleted in empty sectors, there is no way to gain rep there. One thing if enemy ships (pirates\xenon\khaak) were killing them, but they just vanish.

I understand the notion of spending resources to keep sat network after initial period, but empty sectors should be excluded from this and starting race should not delete them from the start no matter the difficulty. Satellites should not vanish while you are in the sector where you just placed it. I was sitting in new sector 50k up from it's centre alone analysing where to go next to pick it up after and leave the sector, the sat just vanished in a minute after being placed. At the start of the run it's a sensitive blow, you are counting each cr.

Satellites get deleted not by clean up crew, like it's said in update, they just vanish. :mrgreen:
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Hairless-Ape
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Hairless-Ape »

VoidSoul wrote: Wed, 13. Aug 25, 18:52 Playing 5.4.

New satellite removal future is poorly implemented. Satellites get deleted in starting faction systems from the start, at least on hard difficulty. You start with too low rep for this.
More stupid is that sats get deleted in empty sectors, there is no way to gain rep there. One thing if enemy ships (pirates\xenon\khaak) were killing them, but they just vanish.

I understand the notion of spending resources to keep sat network after initial period, but empty sectors should be excluded from this and starting race should not delete them from the start no matter the difficulty. Satellites should not vanish while you are in the sector where you just placed it. I was sitting in new sector 50k up from it's centre alone analysing where to go next to pick it up after and leave the sector, the sat just vanished in a minute after being placed. At the start of the run it's a sensitive blow, you are counting each cr.

Satellites get deleted not by clean up crew, like it's said in update, they just vanish. :mrgreen:
  • Satellites should not be removed from empty/un-owned sectors. You should double check, because I don't think that is happening. Let me know what you find.
  • As for Starting Race not deleting them, I disagree. You are literally putting your own spy satellites in space owned by another race. Regardless of the fact that their skin is the same color as yours, they won't like it being there.
  • Regarding how the Satellites are removed, I don't feel it is a good use of my time to create a new type of ship role and task just to clean up foreign satellites. 99.9% of the time you won't be staring at that satellite when it disappears, and if you do happen to see it, just scream "Diablo!" and then turn your head and say a prayer. It will be fine.
  • Clearly this "sensitive blow" ticked you off, or you would not publicly insult my implementation skills. If you would like a more positive and productive response on issues like this, I would ask that you send a private message to me rather than a public one, and keep in mind that I do this for free, and along with that 1 feature you didn't like, I added 99 other new features you didn't even comment about. In the mean time, if you're not happy with how this works, just turn it off in the 9973 t-file.
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VoidSoul
Posts: 29
Joined: Mon, 13. Jul 20, 21:50

Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by VoidSoul »

There was no disrespect to your skills nor effort. The wording was wrong on my part. More complements than anything come to mind.

The sats, that spawn in empty sectors at the beginning of the game by choosing your start options did vanish without any notice of destruction. That is where it come from. Now that i placed sats again, they seem to stay.

Starting rep threshold is what i suggest to change, you start with some high rep with your race, and intuitively they should allow you to place sats right away. It is 1-2 quest of rep away anyway

Keep the good work, there are a lot of people who play this mod and never visit this forum to tell how they like it =)
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Hairless-Ape
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Hairless-Ape »

VoidSoul wrote: Wed, 13. Aug 25, 20:32 There was no disrespect to your skills nor effort. The wording was wrong on my part. More complements than anything come to mind.

The sats, that spawn in empty sectors at the beginning of the game by choosing your start options did vanish without any notice of destruction. That is where it come from. Now that i placed sats again, they seem to stay.

Starting rep threshold is what i suggest to change, you start with some high rep with your race, and intuitively they should allow you to place sats right away. It is 1-2 quest of rep away anyway

Keep the good work, there are a lot of people who play this mod and never visit this forum to tell how they like it =)
I'm glad you are enjoying the game. I don't know what might be removing Satellites that were distributed at Game-start. I've not looked at, or changed anything that might affect those specifically. Usually the player doesn't start with a lot of deployed sats at game start. I've not noticed satellites disappearing from Un-Claimed systems in my own game play so if you see this again, maybe you could capture your save so I could repeat it.

The reputation "threshold" to have satellites be free from removal is a fixed value across all races. Are you suggesting that the player and the race they play as start the game with a higher reputation, allowing satellites immediately, or are you suggesting that I make a per-race threshold for satellite removal and set that one race threshold very low? The prior would probably be the easiest to do, but I'd like to hear your thoughts.
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VoidSoul
Posts: 29
Joined: Mon, 13. Jul 20, 21:50

Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by VoidSoul »

Hairless-Ape wrote: Wed, 13. Aug 25, 21:57 The reputation "threshold" to have satellites be free from removal is a fixed value across all races. Are you suggesting that the player and the race they play as start the game with a higher reputation, allowing satellites immediately, or are you suggesting that I make a per-race threshold for satellite removal and set that one race threshold very low? The prior would probably be the easiest to do, but I'd like to hear your thoughts.
When you start a new game, you are given level 5 rep with your race faction. Sat protection needs leel 6. I just started the game, made 2 quests and gained level 6. So making your bonus standing level 6 (enough to trigger sat protection) from the start seem do the work.
Not having it makes you blind and wastes all sats, that you start with and just nullifying advantage from start with a TS ship.

A barrier on placing sats in other races territory is a welcome thing. It gives your choice of race more impactful then just stats of your first TL and research rate. That said... Again, looking at things, and how easy it is to gain level 6 (level 5 is 1000 rep, that you start with "literally 1 hard quest" and level 6 is just two hard quest away) you could raise the threshold a little bit. Level 7 may be, so you actually had to invest yourself to earn alien trust (any combat with pirates and xenon in their territory skyrocket it anyway). Again I have not made it past Ascension yet, and don't know how hard explorers waste sats to be sure on this thought.
VoidSoul
Posts: 29
Joined: Mon, 13. Jul 20, 21:50

Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by VoidSoul »

5.0 patch note "Pirate Bases and Company stations no longer count against the System Support limit."
Trading stations and pirate bases still do occupy station slots in 5.4. Was it changed back?

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