vvvvvvvv wrote: ↑Fri, 18. Jul 25, 23:40
It gives you a repeateable terraforming mission to sell Nividium. The ... amusing part that you can already sell Nividium to trading stations.
In very small amounts, only a few stations want Nvidium; not making it a viable ware to mine and sell, unless you're selling it manually.
vvvvvvvv wrote: ↑Fri, 18. Jul 25, 23:40
Why would planet give anything to you for free? Not to mention that having more ore is not good. Because market price will drop.
Free? They are not giving you free workers.
When you live on a planet where there is a high unemployment rate and you can't find work in your particular skill?
You either change your profession or you travel abroad where they have a demand for your skill.
These Ore Miners are NOT being gifted to you by the Faction that lives on the planet, they are 'freelance workers' looking for work elsewhere.
I don't know where you got the free from?
Their skills are trickling to your station through 'mass migration' to your habitation, many of them will of travelled from that planet to work in your factory; the system simply grants a passive buff to your mining station.
Like I said previously.. "You have to use your imagination" as that's where the workers going to your station are coming from.
Also, you can still mine and sell ore for rock bottom prices, it's competition.
If anything, it's their prices that fluctuate because they have to wait till the next interplanetary vessels are coming with more ore shipments from the surface; you're already in space, mining their asteroids, you're the one cutting out the middleman, not them.
You're just taking advantage of the mass migration of workers that are coming to your mining platforms who offer their experience and labour in exchange for food/medical supplies, like every other worker in the game, excluding pilots you hire with a one off payment, (Never understood that).
vvvvvvvv wrote: ↑Fri, 18. Jul 25, 23:40The way I see it, you're mimicking civ-style, stellaris-style or in general 4x style situation where a hex has a feature that grants passive bonuses. In those games this is implemented in very abstract fashion, for simplicity sake due to scale of the game.
But x4 is leaning towards detailed simulation. So those passive bonuses no longer fit the design well.
Habitation modules already grant a passive buff to your stations productivity depending on number of workers, so it's already taking from those games, being close to the sun gives you passive buffs to energy cell production etc.
So I don't know why it bothers you that X4 is heading to an X4, Civ-style stat-based system?
It's literally using these things already, perhaps not on the level that Civs uses them (Which I'm not advocating!).
I don't see a problem with that, agree to disagree here.
vvvvvvvv wrote: ↑Fri, 18. Jul 25, 23:40The other important issue is that, as far as I can tell, even if you "own" the sector the people on the planet are not your subjects. Effectively a sector is a piece of galactic highway. Gate and small space around it. All planets are very far outside of this tiny bubble. It takes hours to reach them. So they do not answer to the player and have no reason to send anything. Even terraforming missions do not grant anything passive except sector population bonuses.
So I'd prefer something else. This does not seem to fit the genre. Too civ-like.
Again, every planet you build a space station next to gives you a passive buff of population growth, provided you regularly feed them and give them medical supplies; as it's their planets people who are leaving the planet to work elsewhere, either for better pay or they want to venture the galaxy.
People leave their country of birth to work abroad all the time, I don't know why you find that outlandish and unrealistic? It's the same principle.
I never said that you own the planet or are making their people leave to work for you.
You can easily invade a populated system, take ownership of the system, hey presto!! The planets inhabitants are now prisoners as you now occupy their space... Only that's not how it works in X4 Foundations.
Unless the Xenon take the system? Never really seen what happens when Xenon take a system with a populated world, especially one that requires terraforming, does it need terraforming again? Somebody needs to answer that for me.
But people still leave their planet of birth to work on a station whether it's their faction or another's, I just find that normal, I feel you're arguing against what we do as a world population already.