Diamaht wrote: ↑Sat, 12. Jul 25, 06:41
Privata wrote: ↑Fri, 11. Jul 25, 02:45
Diamaht wrote: ↑Thu, 10. Jul 25, 04:41
The "hardcore" crowd are by far the minority. It can be proven by in game activity. If a majority of players are using mechanics like loot reselling and satellite reselling to make early game money, it tells you that you don't provide enough enjoyable early game opportunities.
The answer isn't to take away existing opportunities without providing good alternatives. An un-fun early game slog proves nothing other than that you enjoy wasting your time. You only get so much of it.
This is why Options for game speed, resource scarcity and potentially even the ability to turn on various features in vanilla would be great.
I would like X to keep its modern advances with the dynamism of its universe but keep the immersion and care for the in-universe logic of the first few games
Well I suppose the question becomes, what specifically should the early game look like in terms of time and effort?
I would suggest an example where this should gradually smooth out, like the example of a diamond that has not yet been cut, but after cutting it will become a beautiful stone. But here is a more complex analogy with growing crystals: with new updates they increase mass, but not quality.
What about those bugs and shortcomings that the developers left? For example, when you sell any ship to the bot shipyard, they simply destroy it. What the developers write to prevent players from strengthening factions, in my opinion, is very stupid. Here is a war, a faction is on the verge of destruction, despite the fact that they are practically immortal, you sell them a ship, and they stupidly destroy it, despite the fact that they themselves are practically destroyed. How stupid it looks. It would be a reasonable solution to simply prohibit the player from selling ships to factions directly. By the way, there is a mod, but it is outdated. In my opinion, a more elegant solution would be if selling a ship had consequences, such as a decrease in reputation with the warring factions. Then there would be balance. If it is some small ship, then it would not be so strong, but if it is significant, then it is significant.
This is a disadvantage, because I can sell two Asgards near a station of a warring faction and make these two Asgards get stuck, then it is quite clear what will happen. Or do the same with a group of ships, but it will be more difficult. These are examples of significant disadvantages that the developers did not take into account.