[Beta 8.0] strong casualization.

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Privata
Posts: 719
Joined: Mon, 19. Dec 11, 22:59
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Re: [Beta 8.0] strong casualization.

Post by Privata »

Diamaht wrote: Thu, 10. Jul 25, 04:41 The "hardcore" crowd are by far the minority. It can be proven by in game activity. If a majority of players are using mechanics like loot reselling and satellite reselling to make early game money, it tells you that you don't provide enough enjoyable early game opportunities.

The answer isn't to take away existing opportunities without providing good alternatives. An un-fun early game slog proves nothing other than that you enjoy wasting your time. You only get so much of it.
This is why Options for game speed, resource scarcity and potentially even the ability to turn on various features in vanilla would be great.

I would like X to keep its modern advances with the dynamism of its universe but keep the immersion and care for the in-universe logic of the first few games
xrogaan
Posts: 210
Joined: Tue, 31. May 11, 20:27
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Re: [Beta 8.0] strong casualization.

Post by xrogaan »

Privata wrote: Fri, 11. Jul 25, 02:45
Diamaht wrote: Thu, 10. Jul 25, 04:41 The "hardcore" crowd are by far the minority. It can be proven by in game activity. If a majority of players are using mechanics like loot reselling and satellite reselling to make early game money, it tells you that you don't provide enough enjoyable early game opportunities.

The answer isn't to take away existing opportunities without providing good alternatives. An un-fun early game slog proves nothing other than that you enjoy wasting your time. You only get so much of it.
This is why Options for game speed, resource scarcity and potentially even the ability to turn on various features in vanilla would be great.

I would like X to keep its modern advances with the dynamism of its universe but keep the immersion and care for the in-universe logic of the first few games
That's why the game is modable. Creating a bunch of options add yet another aspect for the devs to take responsibility for, and make sure any configuration of said options works correctly. Unnecessary overhead IMHO.
CPU: 8-core AMD Ryzen 7 5700X (-MT MCP-); 32GiB ram; GPU: AMD Radeon RX 6600; GNU/Linux Devuan
Diamaht
Posts: 19
Joined: Thu, 26. Jan 17, 07:16
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Re: [Beta 8.0] strong casualization.

Post by Diamaht »

Privata wrote: Fri, 11. Jul 25, 02:45
Diamaht wrote: Thu, 10. Jul 25, 04:41 The "hardcore" crowd are by far the minority. It can be proven by in game activity. If a majority of players are using mechanics like loot reselling and satellite reselling to make early game money, it tells you that you don't provide enough enjoyable early game opportunities.

The answer isn't to take away existing opportunities without providing good alternatives. An un-fun early game slog proves nothing other than that you enjoy wasting your time. You only get so much of it.
This is why Options for game speed, resource scarcity and potentially even the ability to turn on various features in vanilla would be great.

I would like X to keep its modern advances with the dynamism of its universe but keep the immersion and care for the in-universe logic of the first few games
Well I suppose the question becomes, what specifically should the early game look like in terms of time and effort?
Salamandero
Posts: 13
Joined: Wed, 9. Jul 25, 06:56

Re: [Beta 8.0] strong casualization.

Post by Salamandero »

Diamaht wrote: Sat, 12. Jul 25, 06:41
Privata wrote: Fri, 11. Jul 25, 02:45
Diamaht wrote: Thu, 10. Jul 25, 04:41 The "hardcore" crowd are by far the minority. It can be proven by in game activity. If a majority of players are using mechanics like loot reselling and satellite reselling to make early game money, it tells you that you don't provide enough enjoyable early game opportunities.

The answer isn't to take away existing opportunities without providing good alternatives. An un-fun early game slog proves nothing other than that you enjoy wasting your time. You only get so much of it.
This is why Options for game speed, resource scarcity and potentially even the ability to turn on various features in vanilla would be great.

I would like X to keep its modern advances with the dynamism of its universe but keep the immersion and care for the in-universe logic of the first few games
Well I suppose the question becomes, what specifically should the early game look like in terms of time and effort?
I would suggest an example where this should gradually smooth out, like the example of a diamond that has not yet been cut, but after cutting it will become a beautiful stone. But here is a more complex analogy with growing crystals: with new updates they increase mass, but not quality.

What about those bugs and shortcomings that the developers left? For example, when you sell any ship to the bot shipyard, they simply destroy it. What the developers write to prevent players from strengthening factions, in my opinion, is very stupid. Here is a war, a faction is on the verge of destruction, despite the fact that they are practically immortal, you sell them a ship, and they stupidly destroy it, despite the fact that they themselves are practically destroyed. How stupid it looks. It would be a reasonable solution to simply prohibit the player from selling ships to factions directly. By the way, there is a mod, but it is outdated. In my opinion, a more elegant solution would be if selling a ship had consequences, such as a decrease in reputation with the warring factions. Then there would be balance. If it is some small ship, then it would not be so strong, but if it is significant, then it is significant.

This is a disadvantage, because I can sell two Asgards near a station of a warring faction and make these two Asgards get stuck, then it is quite clear what will happen. Or do the same with a group of ships, but it will be more difficult. These are examples of significant disadvantages that the developers did not take into account.
CBJ
EGOSOFT
EGOSOFT
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Joined: Tue, 29. Apr 03, 00:56
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Re: [Beta 8.0] strong casualization.

Post by CBJ »

If you want to report an issue, please read the forum rules for the Public Beta Feedback forum and provide the information requested with each report, one issue per thread. As those rules also state, general commentary and gameplay discussion does not belong there, so I've moved this to the main forum.

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