[Mod] Combo Mod v1.3.18.7

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Supr4
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Re: [Mod] Combo Mod v1.3.18.7

Post by Supr4 »

On FL start when scanning the player headquarters, i seem to be awarded an uknown object M3 that is not in any sector nor can i command it to go anywhere as it says no valid route. Cannot jump as it doenst have energy cells also strange is that i cannot see its freight bay, for some reason. Is this normal?
I just installed fresh.
Deniskos
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Re: [Mod] Combo Mod v1.3.18.7

Post by Deniskos »

Yes, that's fine. Don't mind him; he's an actor needed for technical purposes.
This will be fixed in the next version.
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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

There is a bug with the 10 GJ shield in the text file.

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It's linked to the 2 GJ Shield entry. In the russion text file it's fine: 2410-L044 / 2410-L007

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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

I thought this is a regular problem, but it's related to the MOD: viewtopic.php?p=5288279#p5288279

There is a missing connection line between Krimanus forces (South Line missing) and Rhonkar's Trial.

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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

There is a bug with the recycling of stations in the HQ. The status bar goes up to 100% and the time counts down till 0, but after that the process bar goes back to 0% and nothing happanes.

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Deniskos
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Re: [Mod] Combo Mod v1.3.18.7

Post by Deniskos »

ISO wrote: Tue, 19. Aug 25, 23:09 There is a bug with the 10 GJ shield in the text file.
ISO wrote: Thu, 21. Aug 25, 07:40 There is a missing connection line between Krimanus forces (South Line missing) and Rhonkar's Trial.
Okay, thank you! I'll get started on the corrections and updates.
ISO wrote: Fri, 22. Aug 25, 08:30 There is a bug with the recycling of stations in the HQ. The status bar goes up to 100% and the time counts down till 0, but after that the process bar goes back to 0% and nothing happanes.
Hmm, I just checked the recycling of several stations at my headquarters, and they have all been successfully recycled into resources.
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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

Phased Shockwave Generator has no effect (no damage). Also the visual effect is strange (flickering).

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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

I even see more useless weapons - bullets go straight through the ship without damage.

Checked it by capturing the enemy ship. It's the photon canon that rarely hits any ship.
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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

I've found another problem: Connection lines for new created connections of sectors with TOA construction kits (tested "Lost Order" <-> "Lost Order beta"; "Midnight Start" <-> "Midnight Star beta") are missing. Also the TOA direction for the one in "Lost Order" (South TOA) is like a north one (180° orientation wrong).

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If I remove the TOA and create a new one the connection lines show up correctly.

Also the asteroid design in that "new" sectors is always wrong.

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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

Also the Delixian Wheat product price ist wrong. It costs four times as much to manufacture the product as the resources required. Same with uranus and Xenon Power Plants.
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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

Several other issues found:

1. Sektor Patrol not working for multiple sectors -> always only the first sektor is patroled, Any other addet sector is ignored.
2. Station Complex setting for intermedidate product trading has no effect: even if selling is allowed, station traders can still not sell these products (trading command software mk2).

While rebalancing, I've found this typo:

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This Mod ist totally unbalanced!

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You can not fix this by just changing the pricing in the TWare file. It's a problem with the equation that is not meant to have resources and products in the same category.

Example I copied microchips from TWareT to TWareN and get different product prices for microchips.

Microchips @ TWareT
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Microchips @ TWareN
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Last edited by Terre on Tue, 2. Dec 25, 06:41, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
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ISO
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Re: [Mod] Combo Mod v1.3.18.7

Post by ISO »

If the pirate ship with that "Judgement day" laser intents to fire, the game crashes.

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