[MOD] Unoffical Patch : V1.3.19 : 2025-05-10

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Cycrow
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by Cycrow »

1.3.19
  • Fixed Activate Turbo Booster Hotkey
  • Fixed displaying of pilots in my property (when scrolling)
  • Fixed default weapon masks for ships (Khaak)
  • Fixed repairing ship in headquarter losing some settings
  • Fixed sector selection (core/border) in MD
  • Fixed crash in applying loadouts via carrier management
  • Improved assassination mission jumping out claimed ships
  • Remove Goner Aran from unfocussed sector
  • Fixed script command, Get Faces
  • Fixed custom upgrades for certain ship types
  • Added custom sidebar entries for different submenus
  • Added change_player_ship to MD
  • Added change_player_turret to MD
  • Added show_effect to MD
  • Added movie_finished event cue to MD
  • Added "reset" to alter_sector MD
-Odin-
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by -Odin- »

Thank you very much for update :)
Hwitvlf
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by Hwitvlf »

Yes, much thanks for continued effort in making the excellent product better. I wish the gaming market held more reward for developers putting out quality products like this, rather than the masses of unpolished, incomplete games that seem to flood the market these days.

A suggestion: A common goal is to have a mostly self-sustained mega-factory which produces every product available. Accomplishing this is difficult because of the hardware strain of having so many factories in a single sector. The stations required balloon because of the cascade effect of food/bio/energy/crystals. Adding one XXL PAC factory often requires 1 Solar, 2 Crystal, 3 Food, 3 Bio, of the same size. That's 9 support factories for 1 product, not including alloy and ore.

My suggestion is to make XXXL upgrades for food, bio and crystals. This would theoretically reduce the number of station models in a mega-factory by around one half without changing the game balance at all. Players could achieve the same effect by leaving end-product factories at XL, but it feels weird to be needlessly limited due to computer hardware.

Just a thought :)
-Odin-
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by -Odin- »

The idea is good @ Hwitvlf, I don't think modders will be able to make it happen anymore. I'm really glad that there are still people like cycrow and other X3 veterans who put so much work into the game. I've been building my empire in Farnham for a good 560 hours now, I now have 4 mega complexes with 25 to 40 factories each in sectors and currently no performance problems, and by the way, despite the game's age, the graphics, music, etc. are still great, especially in Farnham with the variety of new ships, brilliant story, etc. I'll definitely be having fun with X3 Farnham for many hundreds of hours to come :D :D , I just wanted to get that off my chest. 8)
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by Cycrow »

Development now available on GitHub
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alt3rn1ty
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by alt3rn1ty »

Cycrow is this beneficial if not playing X3FL?

I have the GOG X3 Terran War Pack - https://www.gog.com/en/game/x3_terran_war_pack
Which includes TC, AP and FL .exes'.

So I do not like FL for various reasons, and just run the X3AP.exe.

So would installing this mod be beneficial in any way for AP?
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
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:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
Cycrow
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by Cycrow »

No it only effects FL.

A better approach might be to simply play FL and mod the bits you dont like compared to AP
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alt3rn1ty
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by alt3rn1ty »

Thank you (I should have realised, it installs to addon2 folder).
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
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alt3rn1ty
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by alt3rn1ty »

Cycrow wrote: Mon, 16. Jun 25, 14:47 A better approach might be to simply play FL and mod the bits you dont like compared to AP
I'm now trying this approach, used the globals.txt edit to disable dynamic rep viewtopic.php?p=5093995#p5093995.
Installed Unofficial patch
Installed some of the latest Lucike scripts updated for FL viewtopic.php?f=202&t=438672
Installed Smart turrets AP which is still fine for FL viewtopic.php?t=304686&sid=5f07ffdc4b90 ... 0c99560c37
Installed your TC/AP Plots for FL viewtopic.php?t=453938
(Installed in that order, manually).

I was sceptical I could get everything I wanted in the game, until I saw your TC/AP Plots mod, and especially that it includes the Tormented Teladi start. The only other thing I wanted to change is really just cosmetic, but for some reason it nags at me, thats the FL Universe map and a lot of the sectors being in a checkerboard pattern instead of pseudo 3d placement. I think I will just have to get used to it, as there is a lot of content to be enjoyed in FL.

Anyway thank you for your amazing continued modding support
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
Ektufall
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Re: [MOD] Unoffical Patch : V1.3.19 : 2025-05-10

Post by Ektufall »

Thanks Cycrow for continued work on improving X3FL!

Few questions from me :
Can TP ships get their own section in player property menu? At the moment they share it with drones and that can become frustrating at times ?
https://imgur.com/a/ooKJRpt

Is there a way for PHQ to check if ware entry is even valid and deny writing an entry without ID ?
I was reengineering some Xenon fighter's (took ownership of them with Cheat script before that) and one of them gave me blank ware entry and nothing helps so far in getting rid of it
https://imgur.com/a/2ieOCIM
I am playing with Unoffical Patch + Guilds, but somehow feels that it is patch related.

Is this normal UT behaviour when player is IS ?
Never have seen this behaviour OOS, but time from time I see this from my UT when I am in IS.
No one is threatening them and by command info on fighter's they attack the owner. Are they getting rid of extra fighters and supply of around 50 of them is too much for them?
https://imgur.com/a/qoSeRlz

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