New flight model feedback

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Blaze1st
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Joined: Thu, 13. Feb 25, 13:42

New flight model feedback

Post by Blaze1st »

I just wanted to point out an issue with thrusters not able to control drift on nimble fighters.

My use case is a Moreya with Split Combat Engine Mk4, if I set thrust to zero and turn 90 degrees to the right I would expect strafing right (or vice versa) to slow the drift but it appears to have no effect which feels a bit odd.

Indeed it seems to have the oposite effect of stopping the drift from ending narurally (yes I am strafing the opposite direction to the drift).

This affects slowing from cruise as well as normal flight.

Sorry if this was already mentioned elsewhere...
Last edited by Blaze1st on Wed, 2. Apr 25, 15:17, edited 1 time in total.
Alan Phipps
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Re: New flight model feedback

Post by Alan Phipps »

Try toggling flight assist and/or gamepad mode and see if those affect what you wish to happen.

I think we have seen similar reports before though. It might be useful to say what controllers/sticks you have in use and perhaps to link your inputmap.xml and uidata.xml.
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Blaze1st
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Joined: Thu, 13. Feb 25, 13:42

Re: New flight model feedback

Post by Blaze1st »

Alan Phipps wrote: Wed, 2. Apr 25, 15:14 Try toggling flight assist and then gamepad mode and see if those affect what you wish to happen.

I think we have seen similar reports before though.
Thanks! I'll try it out and confirm later (it might already be off though).
Blaze1st
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Re: New flight model feedback

Post by Blaze1st »

I don't see a Flight Assist setting per se...

I am using mouse and keyboard with pretty much default controls, inverted y-axis. WSAD for strafing, Z/X for deceleration/acceleration, Shift+1 to cruise or disengage cruise.

Auto-roll is disabled.
Collision Avoidance on.
Boost Toggle off.
Aim assist on.
Bidirectional Throttle on.
Adaptive steering off.

That's about all I can see that seems vaguely relevant and they appear appropriately set...

The only one I'm not too sure about is bidirectional throttle but from the setting description it sounds like it only applies to engine throttle and that off actually enables it?
Blaze1st
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Joined: Thu, 13. Feb 25, 13:42

Re: New flight model feedback

Post by Blaze1st »

Apologies for the delay, not had a chance to play for a couple of weeks.

This weekend I will capture a video of the behaviour and upload my control settings files.
Daemonjax
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Re: New flight model feedback

Post by Daemonjax »

Toggle Flight Assist is right below Toggle Mouse Steering, which I'm sure you can find. It's super useful to use when in travel mode to turn.

It's OK I guess, but it really just feels exactly like the old model EXCEPT ships have way more mass (but only when trying to slow down), so it's just... less fun to fly the lighter ships, I guess. So a nerf to lighter ships (like S scouts). For example, the disco now stops like how the moreya used to (like a pig). But whatever. As a human I can adapt.

The boost change is nice for the low skill AI pilots when I tell them to flee. Because they have no shields at that point.
CBJ
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Re: New flight model feedback

Post by CBJ »

Please provide general feedback on the flight model in the main forum. This thread is staying here only to determine whether a specific issue reported by the OP is actually a bug.
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Submarine
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Re: New flight model feedback

Post by Submarine »

CBJ wrote: Mon, 14. Apr 25, 13:22 Please provide general feedback on the flight model in the main forum. This thread is staying here only to determine whether a specific issue reported by the OP is actually a bug.
OK but which specific issue? The side drift or the apparent failure to apply lateral thrust?

I have tested the latter in a Perseus with ArgonMk3 engine which drifts in a comparable manner to the OPs Moreya with SplitMk4 and what appears to happen is no discernable difference to lateral thrust apart from tilt effect until the sideways speed of the vessel drops to the maximum speed of sideways drift which can be induced by applying sideways thrust from a standing start under those conditions. I would like to ask the OP whether that matches their experience?

This maximum speed you can reach with lateral thrust aka strafe is higher if you disable flight assist but tests indicated that disabling flight assist and then applying lateral thrust to slow down lateral drift from travel is less effective than allowing flight assist to handle deceleration even though it may not seem like that subjectively due to the roar of the thrusters and tilt of the ship with flight assist off. This was objectively measured by repeating the same test at the same initial speed and measuring distance to a marker after stopping.

According to the bug finding objective, this is evidence that the apparent lack of lateral thrust is working that way by design as intended due to the way the velocity threshold for using lateral thrust matches the maximum lateral thrust velocity, suggesting this is probably not a bug.

The observed excess side drift is not only the Moreya but applies to other small Paranid ships in the current release and beta flight model, as it affects the handling of Pegasus from which the Moreya is derived and Perseus. For comparison the Teladi Kestrel Sn and Argon Eclipse Vn I tested with Paranid Mk3 combat engines flew with less drift.

Indications from the Beta thread are this is more side slip than expected for Paranid ships.
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Imperial Good
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Re: New flight model feedback

Post by Imperial Good »

It is my understanding that Split engines are meant to be more drifty as the theme of split is drifting around in combat and using that as part of their combat maneuvers.

Try with different faction engines as those may be less prone to drifting.

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