(V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
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(V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
Version: 7.5 Beta 550570 English
Mods: FixIllegalBuy, reworked_equipmentmods, SellSETA, shib_reactionforce (unmodded save linked)
Game Start: Terran
Dxdiag, vulkaninfo, saves linked: https://drive.google.com/drive/folders/ ... drive_link
This is my first time playing this game and I'm about to blow a gasket. I didn't realize that making Vigor hostile fairly early game was going to make 70% of my game mitigating raiding party attacks.
So I've been trying to unscrew myself. Well now after like a hundred hours of game time in preparation, I finally finished the ToA epilogue mission on the RIP side and my reputation improved from -30 to -29.
And before some ♥♥♥♥♥♥♥ ROCKET SCIENTIST says that I didn't do both the missions (like they've done in every thread like this) : I did both missions. I blew up the station first, boarded the Erlking second and then I gave them the $15M bribe.
All for +1 rep from -30 to -29.
My log says:
1) +10 Reputation
2) -10 Reputation
3) +1 Reputation
Is this a bug? Is this WAI? If the latter, I urge the devs to seek professional help.
Specifically, is completing this mission chain NOT supposed to reset your relations to -15 but just to what it was before the mission chain started? With faction that - unlike SCA - gets murderously angry when you shoot back at their ships that shot you first?
How the hell is a new player supposed to psychically know this information? Is there a way I can fix the rep using console or whatnot without killing achievements on my save?
I'm not restarting. Hundreds of hours of gameplay I will not repeat because of incredibly bad design like this. I would rather just ragequit.
Mods: FixIllegalBuy, reworked_equipmentmods, SellSETA, shib_reactionforce (unmodded save linked)
Game Start: Terran
Dxdiag, vulkaninfo, saves linked: https://drive.google.com/drive/folders/ ... drive_link
This is my first time playing this game and I'm about to blow a gasket. I didn't realize that making Vigor hostile fairly early game was going to make 70% of my game mitigating raiding party attacks.
So I've been trying to unscrew myself. Well now after like a hundred hours of game time in preparation, I finally finished the ToA epilogue mission on the RIP side and my reputation improved from -30 to -29.
And before some ♥♥♥♥♥♥♥ ROCKET SCIENTIST says that I didn't do both the missions (like they've done in every thread like this) : I did both missions. I blew up the station first, boarded the Erlking second and then I gave them the $15M bribe.
All for +1 rep from -30 to -29.
My log says:
1) +10 Reputation
2) -10 Reputation
3) +1 Reputation
Is this a bug? Is this WAI? If the latter, I urge the devs to seek professional help.
Specifically, is completing this mission chain NOT supposed to reset your relations to -15 but just to what it was before the mission chain started? With faction that - unlike SCA - gets murderously angry when you shoot back at their ships that shot you first?
How the hell is a new player supposed to psychically know this information? Is there a way I can fix the rep using console or whatnot without killing achievements on my save?
I'm not restarting. Hundreds of hours of gameplay I will not repeat because of incredibly bad design like this. I would rather just ragequit.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
Hi 
I'm not sure what you mean by "unmodded save linked". Does this issue occured in a vanilla (unodded) game or did it happen with the mods you've listed and you just disabled them to save the game? In case of the former please be aware that mods often leave traces in the saved game which still may impact the game.
Cheers Euclid

I'm not sure what you mean by "unmodded save linked". Does this issue occured in a vanilla (unodded) game or did it happen with the mods you've listed and you just disabled them to save the game? In case of the former please be aware that mods often leave traces in the saved game which still may impact the game.
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
1) The mods I installed are completely irrelevant to the issue. It would have occurred in a vanilla game.euclid wrote: ↑Sun, 26. Jan 25, 22:09 Hi
I'm not sure what you mean by "unmodded save linked". Does this issue occured in a vanilla (unodded) game or did it happen with the mods you've listed and you just disabled them to save the game? In case of the former please be aware that mods often leave traces in the saved game which still may impact the game.
Cheers Euclid
2) Yes I deactivated them anyway to link unmodded saves. I'm sure there are "traces" but they would have no impact on reputation with Vigor.
3) People are telling me this is indeed working as intended, so it's not a bug anyway. The problem was me buying Tides of Avarice to begin with and the solution is uninstalling X4.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
If your reputation was already bad (-29) with VIG at the point when you made decision destroy Northriver game restores your reputation with VIG to that same level.
In case your reputation with VIG would have been e.g. +10 then at the end of plot your reputation would have returned back to +10.
That's why this is WAI.
In case your reputation with VIG would have been e.g. +10 then at the end of plot your reputation would have returned back to +10.
That's why this is WAI.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
Correct. It's also terrible design. The entire mission chain presupposes that you're not hostile with VIG and the missions are extremely difficult to complete when you are. And, at the end, you get the message from VIG that they "consider the matter closed" but they don't actually close the matter and it's nigh-impossible to do without mods. It's a $15M cost mission that gives you no rewards if you started hostile to VIG. If you don't want to do it, then it's menu clutter.BitByte wrote: ↑Fri, 31. Jan 25, 19:26 If your reputation was already bad (-29) with VIG at the point when you made decision destroy Northriver game restores your reputation with VIG to that same level.
In case your reputation with VIG would have been e.g. +10 then at the end of plot your reputation would have returned back to +10.
That's why this is WAI.
It should be changed to bring you up to -15 rep minimum.
TL;DR I don't care that it's WAI. It's stupid and made me angry.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
Since this is not a technical issue I move this to the main forum.
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
Just let you know that if you would have decided differently with Northriver you would have saved 15M but still being is same situation with them (bad reputation). And in that version you won't get rep back but you have to work to improve it. I had over +20 with VIG and when station destroy part started my rep dropped to near -10. After station destroy only way to get rep back was start working with them.bonerstorm wrote: ↑Fri, 31. Jan 25, 20:06 Correct. It's also terrible design. The entire mission chain presupposes that you're not hostile with VIG and the missions are extremely difficult to complete when you are. And, at the end, you get the message from VIG that they "consider the matter closed" but they don't actually close the matter and it's nigh-impossible to do without mods. It's a $15M cost mission that gives you no rewards if you started hostile to VIG. If you don't want to do it, then it's menu clutter.
It should be changed to bring you up to -15 rep minimum.
TL;DR I don't care that it's WAI. It's stupid and made me angry.
In your case you have 3 options - destroy VIG completely away, destroy critical stations and reduce their fleets or try get missions (more harder ones more faster they affect to rep) if you have interest to try co-exist with them.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
The mission to make the reputation for the Vigor syndicate is obtained via signalling leaks to Teladi and Finance Ministry station.
You need a few 100 or even 1000 missions of this kind to get at least -9.
They are all kill and destroy missions.
I gave up a long time ago... and would love to destroy or close the gates into the system.
You need a few 100 or even 1000 missions of this kind to get at least -9.
They are all kill and destroy missions.
I gave up a long time ago... and would love to destroy or close the gates into the system.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
This is by far my greatest gripe with X4 so far. There's a bunch of features and stories that are really great on paper, but the implementation is sloppy AF.Casishur wrote: ↑Mon, 3. Feb 25, 00:54 The mission to make the reputation for the Vigor syndicate is obtained via signalling leaks to Teladi and Finance Ministry station.
You need a few 100 or even 1000 missions of this kind to get at least -9.
They are all kill and destroy missions.
I gave up a long time ago... and would love to destroy or close the gates into the system.
People keep saying that the devs are listening. Are they really? I'm fairly new to this community but I haven't seen much evidence of this. Most of the frustrations I've run into... the crew management system for instance... have been griped about in forums for years.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
This is also the good part in X4 - as it have so many different styles to play it you also will learn new things while doing something. In some cases it might be more tough way to do but still... And that element gives this game replay value as you can do things another way next round and shape the galaxy completely different form then.bonerstorm wrote: ↑Mon, 3. Feb 25, 23:29 This is by far my greatest gripe with X4 so far. There's a bunch of features and stories that are really great on paper, but the implementation is sloppy AF.
People keep saying that the devs are listening. Are they really? I'm fairly new to this community but I haven't seen much evidence of this. Most of the frustrations I've run into... the crew management system for instance... have been griped about in forums for years.
I have started X4 since 3.0 and didn't have any personal background with X series before (have seen while my friend was playing X3 and X-Rebirth). Because of that I decided start just with base game even I had also Split Vandetta DLC. Little by little when I got more in the game and developed my understanding about the game I enabled SV but I still kept Cradle of Humanity out of picture (even I got that too when X4 4.0 was released). Time went and I got more with Splits and then I felt I was ready for CoH so I enabled it.
Playing that and at some point my friend bought me Tides of Avarice. So I added that to my game. I have Kinddom End DLC too but I still haven't started it.
I have that original long-term game (it's still halfway through as there's plenty of things to do even I have 1200+ hours of playtime). Last autumn I decided start another game (with different start) and I kept SV, CoH and ToA enabled but KE is still disabled. I have 120+h playtime behind and I have barely touched the plots. I have been doing lots of other things and playing with my own style. And I know this time I will choose in some places differently than what I did in my LT-game.
This is still fun and as new game versions come out things will change in the map for sure.
About devs and do they listen - yes they do. Of course they have their own plans where take the game, limitations what they can do (game engine or braking other things and so on) and limited company size.
During the betas players can give feedback and if you read changelogs you see there's lots of new things brought to the game during the years which are requested by community (for example 3rd person view flight option, observation decks, improvements for boarding and so on).
Some things can be annoying but they are not game breakers. And things like that may not be the high priority list to change.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
I wish we could get a proper epilogue for the VIG storyline if you choose to get rid of them. Even if they're completely dead (well, as dead as the game allows), RIP still acts like they're around and restrictions don't properly lift. It's extra ironic that RIP of all factions are the ones constantly trying to rebuild the VIG wharf and shipyard.bonerstorm wrote: ↑Mon, 3. Feb 25, 23:29This is by far my greatest gripe with X4 so far. There's a bunch of features and stories that are really great on paper, but the implementation is sloppy AF.Casishur wrote: ↑Mon, 3. Feb 25, 00:54 The mission to make the reputation for the Vigor syndicate is obtained via signalling leaks to Teladi and Finance Ministry station.
You need a few 100 or even 1000 missions of this kind to get at least -9.
They are all kill and destroy missions.
I gave up a long time ago... and would love to destroy or close the gates into the system.
People keep saying that the devs are listening. Are they really? I'm fairly new to this community but I haven't seen much evidence of this. Most of the frustrations I've run into... the crew management system for instance... have been griped about in forums for years.
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
The thing I'm saddest about is that there's no option to do anadeine wrote: ↑Tue, 4. Feb 25, 03:05I wish we could get a proper epilogue for the VIG storyline if you choose to get rid of them. Even if they're completely dead (well, as dead as the game allows), RIP still acts like they're around and restrictions don't properly lift. It's extra ironic that RIP of all factions are the ones constantly trying to rebuild the VIG wharf and shipyard.bonerstorm wrote: ↑Mon, 3. Feb 25, 23:29This is by far my greatest gripe with X4 so far. There's a bunch of features and stories that are really great on paper, but the implementation is sloppy AF.Casishur wrote: ↑Mon, 3. Feb 25, 00:54 The mission to make the reputation for the Vigor syndicate is obtained via signalling leaks to Teladi and Finance Ministry station.
You need a few 100 or even 1000 missions of this kind to get at least -9.
They are all kill and destroy missions.
I gave up a long time ago... and would love to destroy or close the gates into the system.
People keep saying that the devs are listening. Are they really? I'm fairly new to this community but I haven't seen much evidence of this. Most of the frustrations I've run into... the crew management system for instance... have been griped about in forums for years.
Spoiler
Show
Argon slave revolt
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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
You kind of do during the plot. Can even flip the sector to ARG if they lost/end up losing their defence station.bonerstorm wrote: ↑Tue, 4. Feb 25, 07:37
The thing I'm saddest about is that there's no option to do anin Splitland.SpoilerShowArgon slave revolt

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Re: (V7.5 Beta 550570) Vigor Epilogue Reputation Nightmare
LOL in my run it took about 15 minutes for that station to die. Assuming that's what you're talking about.adeine wrote: ↑Tue, 4. Feb 25, 13:28You kind of do during the plot. Can even flip the sector to ARG if they lost/end up losing their defence station.bonerstorm wrote: ↑Tue, 4. Feb 25, 07:37
The thing I'm saddest about is that there's no option to do anin Splitland.SpoilerShowArgon slave revoltSo while not explicit, the suggestion is there.
I think the ideal scenario would be to have a third option where you
Spoiler
Show
play both sides against each other and time it with an invasion from Argon