overbuilding Duke's Haven?
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overbuilding Duke's Haven?
Hi! Has anyone ever built Duke's Haven as a megaplex? It seems like it is a good captive buyer, could set auto miners to only sell in it's sector, plus not many people trade with it, so it seems like by default you you be building a money factory.
Re: overbuilding Duke's Haven?
Wouldn't you make more selling it the wares than raw resources though?
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Re: overbuilding Duke's Haven?
Word of warning - doing such things can have significant consequences. Built a substantial shipyard supply base next to Duke's Haven in my current game. Provided everything a shipyard could possibly need, with freighters restricted to only selling in that sector. Made me quite a lot of money, the Duke made quite a lot of ships & this happened. Turned the Duke into a faction eating monster. PAR are still around (they have a couple of sectors in the far NW corner of the map) but HOP have been completely eliminated. Doesn't bother me in the slightest (indeed thoroughly enjoyed watching the progress of the Duke's rebellion), however I understand some people are a bit more cautious about losing entire factions from the game.
Re: overbuilding Duke's Haven?
I guess you could also take a defence platform build mission for the other two, repeat the process, and see how many ship wrecks it takes to crash the game.
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Re: overbuilding Duke's Haven?
You should overbuild it regardless if you don't want them to die. Though generally that is guns not a megafactory, not a bad idea though.
Re: overbuilding Duke's Haven?
Overbuild as much you can
Primary plan the mission objektives, secundary a nice complex with a LOT defence.
In my game PAR took the sector and destroyed Dukes Heaven
Primary plan the mission objektives, secundary a nice complex with a LOT defence.
In my game PAR took the sector and destroyed Dukes Heaven