[PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
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Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
Is capturing Goner Aran working?
Every time i jump using unfocused jump, i see the Aran everytime, but i cannot target it... I also gone to Sancturay of Darkness but i cannot find Aran there? Is there any trigget for it that im missing?
Thanks
Every time i jump using unfocused jump, i see the Aran everytime, but i cannot target it... I also gone to Sancturay of Darkness but i cannot find Aran there? Is there any trigget for it that im missing?
Thanks
Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
Also, im not able to complete New Home plot for some reason... im at the stage i need to code break #cafe, but i dont get the message. Im in coms range and i get a slider in the bottom and its green, but i dont get the message to code break. Also when i aproach to coms range, i get notice missing text ReadText3896-660009. Also weird is that left monitor shows always black screen saying No Pilot (usually its set with auto target), not sure if its normal.
Any ideas to progress this?
Any ideas to progress this?
Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
The Goner Aran in the unfocused sector won't work properly, it will be removed. You will need to get it from Sancturary of Darkness, but this won't be available until the sector has been claimed.
To trigger this event you first need to claim one of the HSAP and build a TOA. This triggers the races to start claiming the others. This will however take time and the order is random
Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
The read text message is supposed to tell you want to do. But basically you need to open the context menu on the #cafe then under additional, you will find the option to hack.Supr4 wrote: ↑Wed, 20. Nov 24, 11:57 Also, im not able to complete New Home plot for some reason... im at the stage i need to code break #cafe, but i dont get the message. Im in coms range and i get a slider in the bottom and its green, but i dont get the message to code break. Also when i aproach to coms range, i get notice missing text ReadText3896-660009. Also weird is that left monitor shows always black screen saying No Pilot (usually its set with auto target), not sure if its normal.
Any ideas to progress this?
Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
Thanks. Any reason its missing text? bad instalation or a bug?
Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
No it's a bug that I need to fix
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Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
I am returning to the X3 universe after many moons away. I wanted to give your fabulous mods a go, especially the old plots. However I have run into an issue.
With the plugins installed, I am seeing a drop off in FPS while using SETA that doesn't happen in the vanilla game.
I typically esnure my games run as close to 60FPS as possible, which the vanilla game does constantly. With the plugin manager/unofficial pacth installed I will occassionally have a brief drop to 30/40 fps that lasts a second or two and is barely noticeable. I suspect this may be down to the possible introduction of extra traffic in the systems being rendered.
However if I enable Old Plots, my fps while in SETA drops to less than 10. Is there a setting I am missing? And purely for my own curiosity, why would a story mod affect the graphics so dramatically?
With the plugins installed, I am seeing a drop off in FPS while using SETA that doesn't happen in the vanilla game.
I typically esnure my games run as close to 60FPS as possible, which the vanilla game does constantly. With the plugin manager/unofficial pacth installed I will occassionally have a brief drop to 30/40 fps that lasts a second or two and is barely noticeable. I suspect this may be down to the possible introduction of extra traffic in the systems being rendered.
However if I enable Old Plots, my fps while in SETA drops to less than 10. Is there a setting I am missing? And purely for my own curiosity, why would a story mod affect the graphics so dramatically?
Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
I have the same problem. Dramatic fps drop during seta. Only other mod installed is the unofficial patch. Same thing happens for me with the Combo Mod, which has tc/ap plots baked in I believe, and also the unofficial patch, which i didn't install with that.Alastair Hill wrote: ↑Tue, 26. Nov 24, 07:37 I am returning to the X3 universe after many moons away. I wanted to give your fabulous mods a go, especially the old plots. However I have run into an issue.
With the plugins installed, I am seeing a drop off in FPS while using SETA that doesn't happen in the vanilla game.
I typically esnure my games run as close to 60FPS as possible, which the vanilla game does constantly. With the plugin manager/unofficial pacth installed I will occassionally have a brief drop to 30/40 fps that lasts a second or two and is barely noticeable. I suspect this may be down to the possible introduction of extra traffic in the systems being rendered.
However if I enable Old Plots, my fps while in SETA drops to less than 10. Is there a setting I am missing? And purely for my own curiosity, why would a story mod affect the graphics so dramatically?
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Re: [PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03
That's curious, because I had the same issue couple of days ago full vanilla with Steam. Turned out my W10 had an update which was trying to load some non-present program. Caused massive CPU/SSD load. Fixed it.Alastair Hill wrote: ↑Tue, 26. Nov 24, 07:37 I am returning to the X3 universe after many moons away. I wanted to give your fabulous mods a go, especially the old plots. However I have run into an issue.
With the plugins installed, I am seeing a drop off in FPS while using SETA that doesn't happen in the vanilla game. ...
Now I'm playing NoSteam Unofficial+Plots+some scripts+NoFog NoDust.... Seta factor 1000%, I see no difference from vanilla. (EDIT: I mean it's working good now).
Also, it's not just graphics, IIRC. The most load (especially on SETA) comes from CPU load, not rendering. And mods give us more sectors, more entities, more scripts... More computing per second.
The same is actually true for all X3 games. It's an older engine, not quite adapted for modern processors. I had an old laptop back in 00s-10s, it handled X3TC way better than my PC now.
EDITS: Clarification, spelling.
UPDATE: sorry, please disregard, FPS do seem to plummet when on 10x SETA