1. I'd think this may be why. They'll try to take the shortest path.SnickerZ wrote: ↑Sun, 27. Oct 24, 15:32 Hey, i realy enjoy the mod. Great work with it.
i recently updated to 3.0 and started a new playthrough again. I noticed a few issues with my playthrough. I was wondering if these are caused by my old install and persisted to the updated version, so i loaded up my save and galaxy into a clean install. They still persisted
Issues were the following:
- Fleets that were set to partol certain sectors or my personal sectors running off into random sectors they were not assigned to while executing an order to attack a ship in a sector in another direction. I think they might sometimes have a wrong path calculated to the target sector that includes a jumpbeacon placed in a sector far away (this also happened to me in 2.6 playthroughs)
- Fleets on patrol not applying the ship types outlined in the autoresponse settings. One of my partol fleets is set to only react to "Big an Huge ships" and reacts to pirate TMs roaming into my sectors
- Fleets not applying the retreat settings in the fleet menu. I have a few TMs in hostile territories chasing freighters. They are set to retreat when M7 ships appear and instead the fleetcommander engages it.
- Workers at outposts disregarding the distance limit set inn the outposts station settings menu
Does anyone else have these problems, or is it a me issue?
Also, in the Renegade plot, when i need to input the 3 part code into the console after scanning the ship, it fails the mission and launches the pirates. Even tho i input the code in just the way i got it.
(might also just be too stupid and there might be an aditional layer to this thing that i just did not get xdd)
2. TMs count as big ships. Big ships = M6, TM. Huge ships = all capital ships (M1, M2, M7, TL). As such, since your fleet settings react to big ships, TMs will be targeted.
3. By any chance, did you set your fleet ratio to "no retreat"?
4. Sectors that have a jump beacon don't count against the distance limit. So if your station in sector A (origin) and your beacons are in both sector A and sector B (normally 5 jumps away), sector B is treated as if it's 0 jumps away.
For the code, enter it without spaces or dashes. For example, if part 1 of your code is ABCD; part 2 is 1234; and part 3 is FFFF, you enter your code as "ABCD1234FFFF". I forgot if the code is case-sensitive, but if it is, enter exactly as you see the code but without any spaces or dashes. If not, try the code with either all uppercase or all lowercase.