[#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End - Fix in a future build.
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[#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End - Fix in a future build.
Save is unmodified, with Custom game editor (Budgeted) start.
Terran police turn hostile when I open gate to Kingdom End. I've experienced the police turning hostile twice within this save, both times when I opened the gate. I turned back to an earlier auto save within the save file after the first time and it still happened even after waiting for around 3+ hours real time after first incident (2 hours after it happened game time not real time). None of my ships entering or leaving Mercury have any contraband, I have correct plot licences for my stations, I have not entered Mercury at either time that them turning hostile occurred so it was not my inventory causing them to be hostile, and I am not producing any illegal goods in their space. Both times they have turned hostile is during the part where the gate to Kingdom End is opened and I have checked repeatedly that none of my ships have any contraband on them. Both times it only happened in Mercury and not any other planet within Terran space. I have no idea how they are picking up contraband as I have all ships set to destroy any and all contraband and to not collect any drops at all without me present. I have checked all crew logs to see which ship could have caused it but none of any logs showed anything out of the ordinary both times.
Save file: https://easyupload.io/qwyyn7 (30 day expiry)
I have checked everything I could to see if anything could be causing them to become hostile, though I might be missing something as I have a lot going down within that sector. I have checked every miner, freighter, and station within that system (and all going in and out of it) for anything but don't see anything. It happening during the same part of the Boron story line might be a coincidence but I don't know anything else it could be.
Terran police turn hostile when I open gate to Kingdom End. I've experienced the police turning hostile twice within this save, both times when I opened the gate. I turned back to an earlier auto save within the save file after the first time and it still happened even after waiting for around 3+ hours real time after first incident (2 hours after it happened game time not real time). None of my ships entering or leaving Mercury have any contraband, I have correct plot licences for my stations, I have not entered Mercury at either time that them turning hostile occurred so it was not my inventory causing them to be hostile, and I am not producing any illegal goods in their space. Both times they have turned hostile is during the part where the gate to Kingdom End is opened and I have checked repeatedly that none of my ships have any contraband on them. Both times it only happened in Mercury and not any other planet within Terran space. I have no idea how they are picking up contraband as I have all ships set to destroy any and all contraband and to not collect any drops at all without me present. I have checked all crew logs to see which ship could have caused it but none of any logs showed anything out of the ordinary both times.
Save file: https://easyupload.io/qwyyn7 (30 day expiry)
I have checked everything I could to see if anything could be causing them to become hostile, though I might be missing something as I have a lot going down within that sector. I have checked every miner, freighter, and station within that system (and all going in and out of it) for anything but don't see anything. It happening during the same part of the Boron story line might be a coincidence but I don't know anything else it could be.
Last edited by Alan Phipps on Mon, 16. Sep 24, 13:09, edited 1 time in total.
Re: [Bug] (7.10 Hotfix 2) English
Thanks for the report and the save.
Are we supposed to do anything to replicate the issue? Just let time pass until the Provinces Adrift mission finishes?
Are we supposed to do anything to replicate the issue? Just let time pass until the Provinces Adrift mission finishes?
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
To my knowledge when experiencing this bug it happens either during the kha'ak attack, or directly thereafter when the boron go through that gate for the first time. That's when it happened both times I have experienced it. i did the event first using a Syn, then a Katana. The only thing that was similar between both events is that it happened at specifically that time, it effected Mercury for some reason, and I was flying a Terran ship. I don't know what I am missing that could cause such behaviour from the Terran in Mercury, or even if that specific part of the Boron event is even related to the Mercury incident. It just happened twice at the same time during the story and thought both could be connected somehow, though I have no idea how I can prove such a thing exists and I am going insane.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Good news, I have found out that there is something weird indeed going on, it just has literally nothing to do with the Boron stuff whatsoever. What it does have things going on with though is the Terran Police, cargo scans, Mercury, and my ships having literally 0 cargo (minus like ores or silicon), and them turning hostile.
https://steamcommunity.com/sharedfiles/ ... 3332626259
https://steamcommunity.com/sharedfiles/ ... 3332626242
https://steamcommunity.com/sharedfiles/ ... 3332626220
https://steamcommunity.com/sharedfiles/ ... 3332626207
https://steamcommunity.com/sharedfiles/ ... 3332626188
Sadly the soonest save I have before this happened was the save I gave already, so it happening again might end up being pure luck.
https://steamcommunity.com/sharedfiles/ ... 3332626259
https://steamcommunity.com/sharedfiles/ ... 3332626242
https://steamcommunity.com/sharedfiles/ ... 3332626220
https://steamcommunity.com/sharedfiles/ ... 3332626207
https://steamcommunity.com/sharedfiles/ ... 3332626188
Sadly the soonest save I have before this happened was the save I gave already, so it happening again might end up being pure luck.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Thanks for the follow-up. Again, what steps exactly do we have to do from loading the save to get that result?
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Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
The symptom sounds the same, but without being able to isolate it happening, no way to tell. Hence the question about steps to reproduce the issue.rudi_pioneer wrote: ↑Tue, 17. Sep 24, 15:35 Does it sound like this issue?
viewtopic.php?f=180&t=459730&p=5213591#p5213591
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
It just happens. I don't influence the sector what so ever and they just scan imaginary goods and become hostile without any input on my end. That's why it's so hard to replicate because I literally do nothing and it just happens. The only upside in trying to get it to happen is that I have so much going on within that sector that they have many ships to scan and possibly bug out on. To my knowledge it only happens to the Terran miners that get scanned and they get mad, not the Teladi Cranes. Granted I have multitudes more Terran miners in Terran space then I do Teladi ones so that could be screwing up some of the data, but the only ship model it ever turned hostile on those three times were the Terran ones.
I'll keep a very close eye on the sector to see what happens, but the police do turn hostile far away from the ship scanned, the same as experienced in the other issue brought up above so Terran scanning in travel speed miners but their breaking speed being slow and causing an issue with leaving interrogation range and therefore becoming hostile I believe to be the case completely as it explains everything. If that's the case the only way to replicate the issue consistently is to wait I am afraid as it is, to my knowledge, near impossible to force a police interrogation.
I'll keep a very close eye on the sector to see what happens, but the police do turn hostile far away from the ship scanned, the same as experienced in the other issue brought up above so Terran scanning in travel speed miners but their breaking speed being slow and causing an issue with leaving interrogation range and therefore becoming hostile I believe to be the case completely as it explains everything. If that's the case the only way to replicate the issue consistently is to wait I am afraid as it is, to my knowledge, near impossible to force a police interrogation.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
So, for what it looks like after I stared at Mercury for aprox. 2 hours, it likes to only do it when you aren't actually looking at the top down view. That does not mean I do see some weird quirks when I do look in the top down view however, as I do see police attempt to actually scan a ship in travel mode. My assumption after watching this happen is that when you are not looking at the top down view the police actually does manage to catch up to the ship and attempt to scan it, which would cause the massive ship to attempt to slow down, yet ultimately fail therefore causing them to go hostile. This is all speculation though as I haven't seen it directly in person yet, but it's the best explanation I have so far with the data I have.
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Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Ah thank you that helps me troubleshoot, I’ve been (without success) waiting for it in map mode to happen.Sayaka wrote: ↑Wed, 18. Sep 24, 06:52 So, for what it looks like after I stared at Mercury for aprox. 2 hours, it likes to only do it when you aren't actually looking at the top down view. That does not mean I do see some weird quirks when I do look in the top down view however, as I do see police attempt to actually scan a ship in travel mode. My assumption after watching this happen is that when you are not looking at the top down view the police actually does manage to catch up to the ship and attempt to scan it, which would cause the massive ship to attempt to slow down, yet ultimately fail therefore causing them to go hostile. This is all speculation though as I haven't seen it directly in person yet, but it's the best explanation I have so far with the data I have.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Just wait, may take two hours or more. Got it.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Took more than half the day, but confirmed repro in 7.10. Isolating.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Fix checked in. Should be in a future update. Thanks for the report and the save.
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Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
In this case, $police_cleared isn't reliably cleaned up so on later investigation by the same police ship, the investigated pilot erroneously thinks that they've already been cleared.rudi_pioneer wrote: ↑Tue, 24. Sep 24, 21:50Yay! Is it possible to know what issue was? This was a huge multi-year mystery bug
That said, the multi-year bug as you describe it is a symptom that has had several different causes (actually different bugs) over the years. Half-day test following the fix looks promising, but investigation continues tomorrow with a different save I've received to be at least reasonably sure we didn't miss anything.
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Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End.
Yay thank you, this is huge curiosity satisfaction info for me. I've been digging through recon move xml file for a while, and was so curious if bug was there or related to physics. Recon move file is kinda overwhelming!j.harshaw wrote: ↑Tue, 24. Sep 24, 22:02In this case, $police_cleared isn't reliably cleaned up so on later investigation by the same police ship, the investigated pilot erroneously thinks that they've already been cleared.rudi_pioneer wrote: ↑Tue, 24. Sep 24, 21:50Yay! Is it possible to know what issue was? This was a huge multi-year mystery bug
That said, the multi-year bug as you describe it is a symptom that has had several different causes (actually different bugs) over the years. Half-day test following the fix looks promising, but investigation continues tomorrow with a different save I've received to be at least reasonably sure we didn't miss anything.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End - Fix in a future build.
Fixes are in. You should get them with hotfix 3.
Re: [#2853][Bug] (7.10 Hotfix 2) EN - Terran police go hostile on opening gate to Kingdom End - Fix in a future build.
Last edited by Alan Phipps on Tue, 1. Oct 24, 22:57, edited 1 time in total.
Reason: Added link to issue report.
Reason: Added link to issue report.
Denantes mortos que escravos.
Sorry for Bad english.
Sorry for Bad english.