But it causes a giant ?muzzle animation? to spawn on the target at a 90 degree angle ... which just looks horrible.
Looking at the bullet file - it's not clear what options I have...
Options ?
- if I shrink that impact animation and rotate it to be perpendicular to the surface hit...
- replace this impact with something else ... possibly from VRO
- where/how is the 'sticky' graphic/animation defined?
- where can I go to learn about modifying / creating / editing it?
- is there a way to just scale and rotate it?