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[Mod] Combo Mod v1.3.18.7
Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums
Re: [Mod] Combo Mod v1.3.10.5
Ok
Thank you for your replay
Thank you for your replay
Re: [Mod] Combo Mod v1.3.18.7
Updated mod to version Combo Mod v1.3.18.7
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- Posts: 8
- Joined: Fri, 16. Sep 16, 00:27
Re: [Mod] Combo Mod v1.3.18.7
Very good pack but I believe it needs some explanation in main page about how its works, Step by Step installation, features etc. But as i said amazing work...
Re: [Mod] Combo Mod v1.3.18.7
This mod is so cool. For those who don't find info -> it's all there, in the mod itself. The author made an great effort and all stuff(modules,scripts,...) are well explained in the game. If you want to experience all those wonderfull Lucikes scripts made for X3TC, and much more, in X3FL, this mod is right for you.
Thank you very much for the mod.
P.S.
Khaak ships don't have weapons->bug probably transferred from Cycrow patch(x3story.obj). BTW how do you guys edit those .oby files? Is there a decompiler for them? Where can I get it?
Thank you very much for the mod.
P.S.
Khaak ships don't have weapons->bug probably transferred from Cycrow patch(x3story.obj). BTW how do you guys edit those .oby files? Is there a decompiler for them? Where can I get it?