[Mod] Combo Mod v1.3.18.7

The place to discuss scripting and game modifications for X³: Farnham's Legacy

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Deniskos
Posts: 164
Joined: Wed, 11. Jun 08, 21:40
x4

Re: [Mod] Combo Mod v1.3.10.5

Post by Deniskos »

danadi712 wrote: Tue, 19. Mar 24, 19:13 Did anyone know if X3 Combo Mod: v.3.8 (same autors) can be played in english?
There is no English localization for this mod.
danadi712
Posts: 52
Joined: Sun, 1. Feb 15, 19:07

Re: [Mod] Combo Mod v1.3.10.5

Post by danadi712 »

Ok
Thank you for your replay
Deniskos
Posts: 164
Joined: Wed, 11. Jun 08, 21:40
x4

Re: [Mod] Combo Mod v1.3.18.7

Post by Deniskos »

Updated mod to version Combo Mod v1.3.18.7
heimdallxx
Posts: 8
Joined: Fri, 16. Sep 16, 00:27
x3tc

Re: [Mod] Combo Mod v1.3.18.7

Post by heimdallxx »

Very good pack but I believe it needs some explanation in main page about how its works, Step by Step installation, features etc. But as i said amazing work...
Igec
Posts: 21
Joined: Thu, 30. Oct 08, 03:11

Re: [Mod] Combo Mod v1.3.18.7

Post by Igec »

This mod is so cool. For those who don't find info -> it's all there, in the mod itself. The author made an great effort and all stuff(modules,scripts,...) are well explained in the game. If you want to experience all those wonderfull Lucikes scripts made for X3TC, and much more, in X3FL, this mod is right for you.
Thank you very much for the mod. :x3:

P.S.
Khaak ships don't have weapons->bug probably transferred from Cycrow patch(x3story.obj). BTW how do you guys edit those .oby files? Is there a decompiler for them? Where can I get it?
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