[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

The place to discuss scripting and game modifications for X4: Foundations.

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Vortex Rikers
Posts: 5
Joined: Thu, 8. Aug 13, 06:07
x3ap

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Vortex Rikers »

Running STARS+XRSGE+REM, very fun, love the feeling of space and inertia.

How compatible is this total conversion with other mods? Are there any essential mods that pair up great with this?
Is it safe to add Deadair scripts and KUDA AI tweaks?
Should I stay with game version 7.0, or is it safe to update to 7.10 beta?
Aadeyrn
Posts: 11
Joined: Thu, 9. Aug 18, 03:14
x3tc

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Aadeyrn »

So in Sonra Argon Prime the SW Jumpgate and accelerators are outside the sectors edge. Even flying doesn't resize the sector to include them. Anyone else have this issue?
--Indrid Cole--
Posts: 2
Joined: Fri, 24. Nov 23, 15:39

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by --Indrid Cole-- »

Aadeyrn wrote: Fri, 12. Jul 24, 22:20 So in Sonra Argon Prime the SW Jumpgate and accelerators are outside the sectors edge. Even flying doesn't resize the sector to include them. Anyone else have this issue?
I have the same Problem

Image
Last edited by --Indrid Cole-- on Sat, 27. Jul 24, 23:02, edited 1 time in total.
--Indrid Cole--
Posts: 2
Joined: Fri, 24. Nov 23, 15:39

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by --Indrid Cole-- »

Hello Eucharion,

I have installed your latest Galaxy Remake STARS Mod and XRSGE - REALSPACE GALAXY EXPANSION Mod, best Galaxy Mods ever.

Now i want to use Reshade with your preset STARS - Optional RESHADE.

The issue is that after I installes Reshade v 5.1 like you recommended the game starts without the Reshade.
The only way for me now is to use a newer Version of Reshade ( v 6.2.0),
after installing this version the Reshade finally works.


Now some Questions.

A: Can I use the Reshade Version 6.2.0 with you preset and have a similar result like with 5.1?

B: What version of Reshade do you use with you preset?

C: Which shaderpacks do you install (I downloaded all of them because I dont know which of them do I need for this preset)?

D: Would you ad some Pictures of your game with an without the preset to
see how we must align our settings to fit it the right way?

E: Would you share your adjustments for Gamma, Sharpness etc. you mentioned here and in the Egosoft Forum?


sorry for the long post.

Your MOD is just amazing and I want the proper settings to play, thats the reason for the questions.
Folker
Posts: 102
Joined: Fri, 31. Jul 20, 21:56
x4

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker »

Hey realspace, as I told you yesterday, I made the changes you asked for, I just kept :

<remove sel=“/soundlibrary/sound[@id=‘zoned_sound_01’]/sample”></remove>

Because inverting the “/” with “\” meant that dark ambient music wasn't deleted.

I just have one question, I hadn't read that nexus doesn't support winrar. So it set the files to suspicious. I redid the operation with 7z and it worked. However, the others are archived and not deleted. Do you know how to delete file on nexus? If I know how to do it, I can delete them.

PS1: I made an extra version to have <select weight=“1”...

PS2: I've posted several topics on egosoft about converting XR to X4 modules and I still haven't had an answer. I'm not giving up on the idea of doing it, but it will take a lot more time.
NitramAkloh
Posts: 64
Joined: Fri, 5. May 23, 09:56
x4

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by NitramAkloh »

Hello,
I thought I'd get in touch again. I wanted to try out your latest version of XRSGE Seven, STARS and REM 7.2.6. I am playing X4 version 7.10.
Unfortunately, the AI ships don't really work. They don't seem to move within my immediate presence, only when I am a certain distance away. I deactivated REM on a trial basis, but that didn't help either. Is this perhaps a known problem? So far I can't figure out what the problem could be.

EDIT: Okay, strange... I'm trying REM 6.0.1 and everything works as excepted. EDIT 2: No, the error remains with REM 6.0.1.
Last edited by NitramAkloh on Fri, 13. Sep 24, 18:21, edited 1 time in total.
ziplock815
Posts: 333
Joined: Wed, 8. Oct 14, 20:30

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 »

NitramAkloh wrote: Wed, 11. Sep 24, 16:26 Hello,
I thought I'd get in touch again. I wanted to try out your latest version of XRSGE Seven, STARS and REM 7.2.6. I am playing X4 version 7.10.
Unfortunately, the AI ships don't really work. They don't seem to move within my immediate presence, only when I am a certain distance away. I deactivated REM on a trial basis, but that didn't help either. Is this perhaps a known problem? So far I can't figure out what the problem could be.

EDIT: Okay, strange... I'm trying REM 6.0.1 and everything works as excepted.
Same thing happened to me. Try to set back the game version to 7.0
7.1. seems to have broken the mod. Unfortunately your 7.1 saves will not work with 7.0 so you' ll need to start a new game.
NitramAkloh
Posts: 64
Joined: Fri, 5. May 23, 09:56
x4

Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by NitramAkloh »

Indeed. Luckily I read this on nexusmods. The author must be taking a break. Hopefully a fixed version will come from him then. And luckily I wasn't far along (literally), so I had no problem starting over with version 7.00.
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