[MOD] X Rebirth Lost Sectors v1.5.0

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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE »

I'd say jobs, since regions didn't do much in background, some still can cause performance drop when you enter them due to too high density.
John Colman
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by John Colman »

I usually only get frame drops in very crowded zones with many ships or close to some clouds.
The framedrop with ships is just a minor issue but some specific clouds, like the ones in Home of Opportunity, cause massive lag to me.
But i never noticed any issues with the increasing number of systems.
For me, with all the systems from mods, the performance is equal to playing vanilla.
Realspace
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by Realspace »

John Colman wrote: Tue, 14. Nov 23, 20:11 I usually only get frame drops in very crowded zones with many ships or close to some clouds.
The framedrop with ships is just a minor issue but some specific clouds, like the ones in Home of Opportunity, cause massive lag to me.
But i never noticed any issues with the increasing number of systems.
For me, with all the systems from mods, the performance is equal to playing vanilla.
I've installed the mods one by one, starting a new game at each step. Initially I thought some specific mod being the reason but then realized that it increases (reduces few fps) at each one added. So had the idea about the reason that is also the cause in my massive X4 xrsge mod: regions and/or jobs.
The drop happens at the very start of the game and continues, also far from the added sectors (in Albion).
I've tested the mods by removing the jobs and the fps goes back up. I've then edited the mods (yours and Lost sectors) by reducing the jobs a lot. I also changed some regions that are a 600.000km sphere to a much thinner tube or cylinder, but I don't think they make that much of a difference.
This allows me to play despite the fps drop still happening randomly, which also lets me think there is maybe some problem in my pc to handle the calculations, ram or cpu (ryzen 3600 + 32gb 3600).
I am sure graphics are not the reason, my old RX 580 handles X4 even better than Rebirth. Maybe some driver is corrupted.
Usually some stuttering or random fps drop is due to errors, I'll investigate further in the debug log.
I don't want to give up on using to these mods, after I've seen the new map I simply can't play in vanilla map only without getting depressed :D

Btw. if you want I can provide you the new jobs, that can be put as optional patches in the nexus. I've taken the time to simply reduce them at 1/3, no reason for you to do it too, you already did a great job by doing that massive content..I'm the most titled to say that, doing the X4 overhaul took me one year! :D
John Colman
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by John Colman »

Realspace wrote: Thu, 16. Nov 23, 08:48 This allows me to play despite the fps drop still happening randomly, which also lets me think there is maybe some problem in my pc to handle the calculations, ram or cpu (ryzen 3600 + 32gb 3600).
I am sure graphics are not the reason, my old RX 580 handles X4 even better than Rebirth. Maybe some driver is corrupted.
Usually some stuttering or random fps drop is due to errors, I'll investigate further in the debug log.
I would assume its hardware related, the game runs smooth for me, just some minor stutters when i enter a system or lags close to some nebula or large amounts of ships.
My graphiccard is a AMD Ryzen 5 2400G with Radeon Vega Graphics 3.60 GHz.

Before you wrote me this, no one ever has told me about this issue. Sadly, if its about the hardware, i cant really do that much.
But today now, i was informed by Horizons815 in the comments for Procura Nebula, about the same issue.
Realspace wrote: Thu, 16. Nov 23, 08:48 I don't want to give up on using to these mods, after I've seen the new map I simply can't play in vanilla map only without getting depressed :D

Btw. if you want I can provide you the new jobs, that can be put as optional patches in the nexus. I've taken the time to simply reduce them at 1/3, no reason for you to do it too, you already did a great job by doing that massive content..I'm the most titled to say that, doing the X4 overhaul took me one year! :D
Thanks for these honorable words! 8)
You can give me those files, if you want, but i hope we might find a solution for you to enjoy my content as intended without any cuts or losses.
ziplock815
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by ziplock815 »

It was me, Newhorizons815 guy :D
Realspace, you've told that you have RX 580 card, and I have even older RX 570. Maybe the issue could be caused with these cards? For example, I was experiencing lots of crashes in Starfield until I downloaded RX 570/580 fix.
Anyway, It's strange to have low fps issues in Rebirth, because I have stable 60-90 fps in X4 :gruebel:
caenpac
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by caenpac »

The EMP Repeater and Plasma Repeater have disappeared from Mechanic inventories in the Terran sectors. I haven't added any mods associated with new weapons. But are there mods or the added sectors installed that might have replaced the necessary files?
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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE »

Hey, i need to know your mod list to say for sure.
caenpac
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by caenpac »

KrYcHokE wrote: Mon, 12. Aug 24, 09:56 Hey, i need to know your mod list to say for sure.
Hey thanks for the fast reply: these are my active mods;

DLCs
- Home of Light
- Teladi Outpost

Ships
- Argon Centaur
- Argon Heavy Centaur
- Terran Osaka
- Argon Titan
- Xenon G

Other
- [BiM] Build in Maelstrom
- Captain and Defense Officer AI Overhaul
- Engineer Fix
- Remote Control Range Increased
- Latex Bar Posters
- LibMJ - MadJoker's Library Scripts
- Capital Ship Bridge Litauen
- Menu Logbook Extensions
- Ship Dock
- MOCT_Supp3_v0.04
- NavPath Fix
- Neutral Pods
- Ledda Industrial Construction Shop
- Nomad Railgun (Replaces Sound on Railgun Mk1)
- Show Skills
- Side Bar Extender
- Simoom's Lantern
- Simoom's Galactic Dress Code
- Simoom's Ultimate Cheat Menu
- Ultimate Fleet Overhaul
- Miscellaneous OOZ Combat Tweaks
- XR Nebulas
- Yisha Technician Outfit
- ZeroGrid Cockpit

Lost Sectors
- Beaumont
- Blue LightL
- Elindor
- Ency-Mod
- Harmony of Perpetuity
- Nyana's Fortune
- Odeon
- Pandora's Nebula
- Phoenix
- Power Circle
- Procura Nebula
- Treasure Chest
- Vantera
- Void of Opportunity
- Xenon System 563

Hope that helps narrow down the list of potentials.
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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE »

looks like zerogrid mod removes new weapon slot by replacing player ship scene file
caenpac
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by caenpac »

KrYcHokE wrote: Fri, 16. Aug 24, 15:49 looks like zerogrid mod removes new weapon slot by replacing player ship scene file
Thank you! Tested it immediately and went back to an old save, and it worked. It is good to hear the pew-pew-pew again. And to think in X3 AP/TC EXT, I never used that weapon on my Scimitar fighters.

If you have time to explain, does this mean the weapons were always there, but simply not in the GUI / HUD / sprite for weapon selection? This is all the XML file showed:

<content id="Zerogrid" name="ZeroGrid Cockpit" description="Centerd cockpit and ship and 3d external view cockpit Lore overoll desinge created in Blender 3D centerd the player at XYZ - Zero grid , with indipanted Fov settings and Side Menu FIXES , Optimaized visuals Weapon Systems for any FOV Settings ,wip " author="biovespa" version="190" save="false" date="2021-12-17">
<dependency id="lostsectors" version="140" optional="true"/>
</content>
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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE »

Actual files stored in mods cat/dat file. Lost sectors adds new skunk weapon slot for plasma repeater, emp repeater and multibeam cannon, zero grid overrides skunk file with one that not contains any non vanilla weapon connections so no way to put them on skunk in game.
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Edna
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by Edna »

I'm still in love with the insanely high quality of this mod. The new sector in Maelstrom, the new one in FoO, Source of Darkness and Eureka Eight, and the very cool feeling of seeing X3 ships rendered in X-Rebirth... It's just so incredibly atmospheric. If you ever plan to add more stuff to Rebirth in any way, shape or form, I'm sure it'll be a blast as well!
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KrYcHokE
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Re: [MOD] X Rebirth Lost Sectors v1.5.0

Post by KrYcHokE »

Thanks, glad you like it. :)
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