Hi,
I'm seeing Xenon Station Modules that are under construction being immune to damage. I had a Destroyer group doing a pretty good job vs. a Xenon Defence Platform. They destroyed all but one active module while taking little damage. However, rather than now switching to attack the remaining active module, they are instead all focusing on a module that's being built. The fleet had taken the station down to 32% health, but as they bombard this module that's still under construction, the Station's health is actually going UP.
I cannot provide a save at this time, but if anyone else experiencing this can, please do. I've have encountered this bug in prior game versions, but I thought it'd been fixed as I've not seen it in ages.
Note: in the past, manually destroying any build storage would help as the station would not be able to continue building. Not possible without doing it manually though, unless some lucky shots take it out.
[7.1 Beta 5] Under construction Xenon modules immune to damage
Moderator: DevNet Public Moderators
Re: [7.1 Beta 5] Under construction Xenon modules immune to damage
Typical, after watching the module take no damage for a good ten minutes something changes...
The overall station health was going UP, as I mentioned. Then, suddenly, it dropped from 34% to 24% in one go, and the under-construction module exploded. Is this some sort of delay before the damage is counted? Does the game appear to keep building the module but, in the background it IS recording the damage dealt? I don't know, but something's a bit weird for sure.
I did wonder why my ships seemed obsessed with this specific module, rather than the active one, but perhaps they knew it'd go this way.
The overall station health was going UP, as I mentioned. Then, suddenly, it dropped from 34% to 24% in one go, and the under-construction module exploded. Is this some sort of delay before the damage is counted? Does the game appear to keep building the module but, in the background it IS recording the damage dealt? I don't know, but something's a bit weird for sure.
I did wonder why my ships seemed obsessed with this specific module, rather than the active one, but perhaps they knew it'd go this way.