https://www.phoronix.com/news/AMD-FidelityFX-SDK-1.1
amd just updated their fsr3.1 sdk if you would kindly add it to 7.1 or 7.2
fsr 3.1
Moderator: Moderators for English X Forum
-
- EGOSOFT
- Posts: 53918
- Joined: Tue, 29. Apr 03, 00:56
Re: fsr 3.1
As always, technologies like this take time to implement, and it's usually a lot longer than the marketing materials would have you believe. As a result, I can say with certainty that neither of these things will be in 7.10. That said, we have now laid some of the groundwork in 7.00 with the motion vectors that TAA uses, and that increases the chances of us being able to implement other technologies that need these, such as the two mentioned, at some point in the more distant future.
-
- Posts: 3710
- Joined: Thu, 9. Jan 03, 19:47
Re: fsr 3.1
And it is kindly appreciated at least on my part after bugging you about it in the past (sorry).
Btw, what do you think of that frame gen stuff, im not too fussed as i dont have a 120+ hz monitor (yet) but i was wondering if you guys looked into that stuff as well for the future?
Btw, what do you think of that frame gen stuff, im not too fussed as i dont have a 120+ hz monitor (yet) but i was wondering if you guys looked into that stuff as well for the future?
-
- Posts: 6
- Joined: Sun, 7. Jul 24, 19:30
Re: fsr 3.1
Thats all we can ask for.CBJ wrote: ↑Wed, 10. Jul 24, 14:21 As always, technologies like this take time to implement, and it's usually a lot longer than the marketing materials would have you believe. As a result, I can say with certainty that neither of these things will be in 7.10. That said, we have now laid some of the groundwork in 7.00 with the motion vectors that TAA uses, and that increases the chances of us being able to implement other technologies that need these, such as the two mentioned, at some point in the more distant future.