fsr 3.1

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alexbalex11
Posts: 24
Joined: Mon, 23. Aug 21, 18:05

fsr 3.1

Post by alexbalex11 »

https://www.phoronix.com/news/AMD-FidelityFX-SDK-1.1
amd just updated their fsr3.1 sdk if you would kindly add it to 7.1 or 7.2
VaultTraveler
Posts: 6
Joined: Sun, 7. Jul 24, 19:30
x4

Re: fsr 3.1

Post by VaultTraveler »

Also please add DLSS.
CBJ
EGOSOFT
EGOSOFT
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Joined: Tue, 29. Apr 03, 00:56
x4

Re: fsr 3.1

Post by CBJ »

As always, technologies like this take time to implement, and it's usually a lot longer than the marketing materials would have you believe. As a result, I can say with certainty that neither of these things will be in 7.10. That said, we have now laid some of the groundwork in 7.00 with the motion vectors that TAA uses, and that increases the chances of us being able to implement other technologies that need these, such as the two mentioned, at some point in the more distant future.
Skeeter
Posts: 3710
Joined: Thu, 9. Jan 03, 19:47
x3

Re: fsr 3.1

Post by Skeeter »

And it is kindly appreciated at least on my part after bugging you about it in the past (sorry).

Btw, what do you think of that frame gen stuff, im not too fussed as i dont have a 120+ hz monitor (yet) but i was wondering if you guys looked into that stuff as well for the future?
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VaultTraveler
Posts: 6
Joined: Sun, 7. Jul 24, 19:30
x4

Re: fsr 3.1

Post by VaultTraveler »

CBJ wrote: Wed, 10. Jul 24, 14:21 As always, technologies like this take time to implement, and it's usually a lot longer than the marketing materials would have you believe. As a result, I can say with certainty that neither of these things will be in 7.10. That said, we have now laid some of the groundwork in 7.00 with the motion vectors that TAA uses, and that increases the chances of us being able to implement other technologies that need these, such as the two mentioned, at some point in the more distant future.
Thats all we can ask for.

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