[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

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BlackRain
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Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

Post by BlackRain »

Marvin Martian wrote: Fri, 22. Oct 21, 19:56 changes at
cwir/assets/fx/weaponfx/macros/

in case it may required to load the "balance" mod after cwir mod, as far i remember it is an alphabetical loadorder
or you may edit the weaponmods content.xml
with an added

Code: Select all

<dependency id="CWIR" version="100" />
the mod should been loaded after cwir for sure
I completely forgot what changes were made, haven't worked on CWIR in many years lol. I can't remember what was done to weapons at all.
caenpac
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Joined: Mon, 5. Feb 24, 03:46

Re: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

Post by caenpac »

How do destroy the Xenon? I now have forces equal to Xenon suppressing Sable Vortex, but some stations cannot be destroyed. Schrodinger's Drift is the only sector remaining, with Outposts built in the other sectors. Using Simoon's cheats (with CWIR compatibility mod) to wipe out the Xenon stations and control of the sectors still leads to spawning ships, first a large armada in Sigma Sector, then automatic control is re-established in Schrodinger's Drift. Ships continue to spawn in all Sable Vortex sectors.
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