Updates v6.2.009, 17 Dec 2023:
UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552
-Tweak: Re-enabled Kuda behaviours during attacks. In the last version, only the avoid behaviour was enabled. I.e. Move to engage position, withdraw and step-forward were disabled.
-Bug-fix: An instance of the avoid behaviour was not getting used even when the ship should avoid.
-Tweak: Optimisation: use the $jumppath var from move.generic when determining next move position instead of recalculting it.
-Bug-fix: Avoid/withdraw determination: sort gravidar contacts in ascending distance order from the ship.
-Bug-fix: Avoid/withdraw determination: shield test and ship purpose vs stations.
-Bug-fix: Corrected the vectors for the avoid (while heading towards the ship's destination). In the previous version, the vectors were sometimes wrong - based on the orientation of the object to avoid and the ship's destination. I.e. some vectors were correct. This math (based on the autopilot AI of my Autocam and Autopilot mod) is corrected in this version.
-Bug-fix: Do not use Withdraw behaviour except during attacks. i.e. Withdraw behaviour moves exactly away (180 deg) from the object. Avoid behaviour moves around (about 90 deg, more or less) while heading towards the ship's next destination.
-Bug-fix: Taking risk determination: vs a target, other nearby big enemies.