Deutsch
Description
This modification changes individual control and menu elements in the game and consists of a mixture of elements from previous X parts as well as other HUD-GUI mods and some which have been changed by myself
Overview of Major Changes
- Removal of the side menu bar and object brackets(for non-selected objects)
- Changed elements of the target system and warning overlays
- Missile icons revised so that swarm and non-swarm missiles can be visually distinguished
- Names and abbreviations added to weapon and missile icons
- New icons for armoured transporters, gates, licences and more
- Message indicator replaced with a non-flashing version
- Continuous shield and hull energy display
- Sector frames removed from sector map if no player property is present in them
- Revamped main menu
- And many more changes...
Screenshots




Technical, Compatibility & Resources
| Causes / Requires a "Modified" | = No |
| Uses a Language File(T-File) | = No |
| Included Languages | = German, English |
| Publication Form | = *.cat- / *.dat-File |
| Designed for | = FL v1.3 or higher |
| Modified files | = 71.jpg, 123.jpg, 1117.tga, 1120.jpg, 1121.jpg +(-L049), 1123.jpg, 1125.jpg+(-L049), gui_background.dds, gui_bars.dds, gui_master.dds, interface_framework_XT_diff.dds, interface_icons_XT_diff.dds, interface_template_blackpearl_diff.dds |
| Integrated Mods | = Symmetrical Main Menu |
Download
N8's HUD-GUI-Mix v1.10

Installation
- Unpack *.cat and *.dat file from *.zip archive, for English descriptions unpack files with extension -L044
- Copy both files into the game directory ...\addon2\mods\ or alternatively copy both files into the game directory ...\addon2\ and rename them to the next higher number, e.g. 06.cat / 06.dat
- If both files have been placed in the "mods" folder, the corresponding mod must be selected in the game launcher under "Select mod package" and confirmed with "OK"
Uninstall
- Remove *.cat- and *.dat-files from the respective directories
Acknowledgments & Closing Words
Since various graphic elements already appear in several mods and their origin cannot always be determined directly and without doubt, I therefore refer to all the mods known to me and their authors with the corresponding elements and thank them for the very successful graphic implementation and for making them available to the forum community: JC Hud by bolgimo ; Pure X HUD by Familiar ; Immersive GUI&HUD by juju1111 ; Litcube's Universe Huds by Litcube ; YS-HUD by Samuel Creshal ; X3TC HUD Solid [V 1.06 +EVE-HUD] by Thron ; LU HUD's by TrixX ; XUniverseHUD1.3 by (Unknown). Due to the many revisions leading up to publication, the origin logging also suffered a bit, so I hope I haven't forgotten any.
For suggestions for improvement, constructive criticism, reporting of errors (bugs), submission of translations (if a T file is used) or other concerns please leave a message below via "Reply" or via PN, thank you!
By communicating with each other, one or the other can certainly be integrated in the same publication as well as in its download, without it becoming unnecessarily confusing through the creation of further topics. This publication, respectively elements from it that originate from me, may be used by my side, provided that the author and the link to the publication topic are given. If reference is made to integrated elements of other authors in this topic, please do not forget to mention them as well and respectively to refer to their publication topic.




