X4 Station Design Contest (Voting Phase)

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adeine
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Re: X4 Station Design Contest

Post by adeine »

(finally possible with precision thanks to environment being shown in the designer - wish it were possible to accurately deploy for a custom game start though!)

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Utilising research data from the Terran Jump Gate Initiative these defensive structures connect directly to existing jump gates, siphoning an incidental amount of energy from the structure to power an impressive arsenal of point defence weaponry. Quickly devised fearing another Xenon incursion into Terran space following the reactivation of the jump gates, the proven success of the Ring Gate Defence has led to calls for broader expansion across known jump gates where political tensions allow.
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Re: X4 Station Design Contest

Post by Kpla Keltak »

Tarazu wrote: Sun, 26. Sep 21, 17:43 I love the split, so in my game they gained the ability to build gateway stations.

Welcome to Split territory!

https://drive.google.com/file/d/1DI6zXJ ... sp=sharing
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Vertiseas Seralman
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Re: X4 Station Design Contest

Post by Vertiseas Seralman »

The Shattered Forge

Once intended to be a joint effort between Argon and Teladi, the project fell short of expected returns. Without monetary incentive, the Teladi stopped supplying the teladianium that maintained the station’s core structure. The Forge’s final fate was marked by a stray asteroid impacting the once mighty station, sending it into its swan song as it is seen now.


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Re: X4 Station Design Contest

Post by Vertiseas Seralman »

Argon Cityscape

Modeled from the sprawling cities found across Argon Prime, the station architects designed a home away from home, filled with bustling passageways and a maze of structures for the adventuring spacefarer to explore.


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Repli
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Re: X4 Station Design Contest

Post by Repli »

Last one:
Split HQ "The Dragon"
...we need larger construction sites, 20km is not enough :oops:
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grapedog
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Re: X4 Station Design Contest

Post by grapedog »

Teladi Themed - Teladi Product Complex, selling all the Teladi manufactured wares.

Using the new design style, saves a lot of room being able to build on both the top and bottom of connectors. Turning modules sideways, upside down... so much more freedom, love it. Solar panels are much easier play with now too to get max sunlight. Built in sections with the bottom for food, and the middle for production. The top level is all housing, to keep the workers away from the nasty manufacturing when they're not on duty.

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humility925
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Re: X4 Station Design Contest

Post by humility925 »

https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false

https://steamuserimages-a.akamaihd.net/ ... rbox=false

City of Terran Station in the Asteroid Belt
30 Power Cell (I know, I forgot about Asteroid belt had a bad sunlight! What is done is done, I can't undone it)
4 terran Mre, 7 Medical Supplies, 1 Computronic Substrate, 3 Protein Paste, 1 Metallic Micolattice, 1 Silicon Carbide, 1 Stimulant, 15, or 16 Large Living Quarters, I think.
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Pares
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Re: X4 Station Design Contest

Post by Pares »

I'm sorry, but did I miss something? The design submission deadline was a week ago.
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humility925
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Re: X4 Station Design Contest

Post by humility925 »

Voting Deadline: TBA

Other than that, this threat hadn't locked or something, I guess they might think number of submission (difference people rather than same people that number of submission) not enough number of people, so they may wait and see more people to submission, rather "a more like guidelines than actual rules" but who know yet no news about this one, so far, unless they changed mind. I recall, there is time x2 the threat and X3, there was very busy people posting left and right on this egosoft forum, but many year later, it's much slower, very much slower than before or used to be.
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TVCD
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Re: X4 Station Design Contest

Post by TVCD »

There was a short info in the German Forum. Currently, the five finalists are being determined. They should actually be determined by the end of this week. But no guarantee. I think next week at the latest there will be a result. :wink:
Gregory wrote: Tue, 28. Sep 21, 15:11
xant wrote: Mon, 27. Sep 21, 15:26 @Gregory
Wann können wir denn grob mit der nächsten Phase rechnen?
Wir stimmen uns aktuell ab zur Festlegung der Top 5, über die wir die Community dann abstimmen lassen. Ich denke mal, dass wir spätestens zum Ende der Woche hin die Abstimmung starten können. Ketraar wird euch wissen lassen, sobald es weitergehen kann :) Es gab so viele tolle Einsendungen, das macht es uns nicht einfach :mrgreen:
Gregory wrote: Wed, 29. Sep 21, 13:02 Jetzt nagel mich da bitte nicht so drauf fest :wink: Wir haben unsere Darstellungspläne für die Finalisten und das Voting noch etwas verändert, daher noch etwas mehr Aufwand. Aber wir sind dran :thumb_up:
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Re: X4 Station Design Contest

Post by Ezarkal »

TVCD wrote: Sun, 3. Oct 21, 11:54 There was a short info in the German Forum. Currently, the five finalists are being determined. They should actually be determined by the end of this week. But no guarantee. I think next week at the latest there will be a result. :wink:
Thanks for the update!
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Ketraar
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Re: X4 Station Design Contest

Post by Ketraar »

We are now ready, the 5 finalists have been chosen. But first I would like to thank all for partecipating. There are a lot of very good designs, which made it difficult to choose 5. It's great to see how creative the X community continues to be and what you can create with the station editor.

But now to the 5 finalists, which are (in alphabetical order)
  • errorname1002
  • GCU Grey Area
  • Repli
  • -=SiR KiLLaLoT=-
  • Vertiseas Seralman
You can watch the designs in the following video and below that the link to the poll which will end in a week.
:arrow: Video showcasing the 5 finalists

:arrow: Poll to vote

Good luck to the finalists and thanks again to everyone for taking part.

MFG

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mr.WHO
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Re: X4 Station Design Contest

Post by mr.WHO »

I voted Vertiseas Seralman, cuz the other ones are just "lets slab everything together" monsters.

His design, is actually restrained and elegant, while still stylish.
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Tamina
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Re: X4 Station Design Contest

Post by Tamina »

The biggest winners are definitly the artists behind the Terran modules, seeing that they are solely used in most designs. :D

All of them are very interesting in their own way. Some have creative ideas, others were probably super hard to make. :) My respect goes to to all of them, but at the end I voted for the most beautiful one in my eyes. :)

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Ketraar
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Re: X4 Station Design Contest

Post by Ketraar »

mr.WHO wrote: Mon, 4. Oct 21, 11:19I voted Vertiseas Seralman, cuz the other ones are just "lets slab everything together" monsters.
Dont think its fair tbh, all seam to have some thought behind it I find, none of the submitted designs had the feeling of "stuff slapped together" imho and all would have been "valid" options to get to the finals, but alas we had to choose 5. ;-)

MFG

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mr.WHO
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Re: X4 Station Design Contest

Post by mr.WHO »

Ketraar wrote: Mon, 4. Oct 21, 12:57
mr.WHO wrote: Mon, 4. Oct 21, 11:19I voted Vertiseas Seralman, cuz the other ones are just "lets slab everything together" monsters.
Dont think its fair tbh, all seam to have some thought behind it I find, none of the submitted designs had the feeling of "stuff slapped together" imho and all would have been "valid" options to get to the finals, but alas we had to choose 5. ;-)

MFG

Ketraar
If it looks like it would murder the frame-rate of low-mid end PC, then it's monster.

However, on deeper analysis, I'd say errorname1002 station would actually be OK, of the habitatas would be rearange in a way the GCU Grey Area station does (stack on eachother to form a cylinder). This would make the station looks more like Spire/obelisk.

Still Vertiseas Seralman deserve phraise for having less than 100 modules, while other have like ~1000 modules monsters.


BTW will those designs be released to the public?
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Re: X4 Station Design Contest

Post by Ketraar »

You are obviously free to praise whoever you like, hence the poll, my point was that all have various degrees of interesting designs and one can put their preference as they like, but all have merit. ;-)
mr.WHO wrote: Mon, 4. Oct 21, 13:14BTW will those designs be released to the public?
That is for the creators to decide, we do have a Construction Community Forum where thy can share the plans and are free to link them here if they want to. I'm sure people actually flying around those stations themselves would be fun to experience.

MFG

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Re: X4 Station Design Contest

Post by GCU Grey Area »

Here's mine, if anyone's interested in a closer look: viewtopic.php?f=195&t=442418
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Re: X4 Station Design Contest

Post by Tempest »

GCU Grey Area wrote: Mon, 4. Oct 21, 13:53 Here's mine, if anyone's interested in a closer look: viewtopic.php?f=195&t=442418
pretty great stuff on here allround.

but i really like the XL-fab's tightly packed by those M-fab's for some reason
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Repli
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Re: X4 Station Design Contest

Post by Repli »

Tempest wrote: Mon, 4. Oct 21, 14:07 [...]
but i really like the XL-fab's tightly packed by those M-fab's for some reason
I used to build some stations with tightly packed wharfes, too, but unfortunately it is more difficult to do now with 4.1. In former game-versions it was possible to relocate whole sequences, and only the fitting part of the sequence had to be buildable (green). With this trick it was possible to ignore hitboxes of docks and wharfes and even build outside the construction box.
I am glad it is still possible somehow, at least between the two hitboxes at the end of each wharf :P

Anyway, the link to my attempt for further inspection if needed :)
viewtopic.php?f=195&t=442419

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