[MOD] Odeon (Neues System) V. 1.10

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John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

[MOD] Odeon (Neues System) V. 1.10

Post by John Colman »

Hallo zusammen,

dieser Mod fügt das neue System Odeon westlich an Pandoras Nebel und südlich an Heimat des Lichts an.
Das Tor befindet sich in Heimat des Lichts / Akeelas Traum / District 13.
Bitte stellt sicher, dass meine vorherigen Mods Schatzkammer, Blauer Schein, Harmonische Ewigkeit, Beaumont & Pandoras Nebel sowie alle dafür benötigten Mods installiert sind.

Des Weiteren sind noch Inhalte aus KrYocHokE´s Lost Sectors mod viewtopic.php?f=129&t=392085 enthalten.

Die Datei und Bilder findet ihr unter dem Link zu Nexus Mods:
https://www.nexusmods.com/xrebirth/mods/548

Installation:
Entpackt den mod in: X Rebirth\Extensions und alles sollte funktionieren.

Changelog:

--1.10--
-Bugs bezüglich fehlenden Personals auf Raumstationen und der Sprungtorverbindungen gefixt
-Aufgaben für Schiffe im System (jobs) wurden überarbeitet


Viel Spaß und Grüsse

John Colman
Last edited by John Colman on Tue, 31. Aug 21, 11:42, edited 2 times in total.
Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost »

I am no access in the sistem
John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman »

What do you mean?
Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost »

"TEXT ID NO FOND 909090050-2" this is the message
John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman »

You need to be more precise so i can help you.

1. Can you enter the system via jumpgate?
2. Is everything in the system shown and working as intended?
3. "TEXT ID NO FOND 909090050-2" seems to be an issue with textfiles, are all names displayed correctly?
4. Maybe another mod is interfering with it. Have you tried it with only the necessary mods active and all other disabled?
5. Have you tried it with a new gamestart or a savegame and if so, was it an older savegame?
Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost »

Please help me with another problem, in the stations of the new factions (delexcorp, femtosoft, iac, thromm, etc.), there is no walnut an employee and I have no way to communicate with the station or trade
John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman »

Download the recent version of "Beaumont System", the issue existed in the version 1.00, but has been fixed.
Shadow Ghost
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Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost »

I enter in sistem in new game, but no does not recognize zone names. I am your mods instaled
John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman »

Ok, i think i found the bug. I uploaded a new version of the mod, but it may take some time until its available to download. Please tell me then if its working properly.
Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost »

Thanks for the help
Shadow Ghost
Posts: 6
Joined: Thu, 1. Apr 21, 19:18

Re: [MOD] Odeon (Neues System) V. 1.00

Post by Shadow Ghost »

What is "ENZY_2.5" mod, please?
John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

Re: [MOD] Odeon (Neues System) V. 1.00

Post by John Colman »

John Colman
Posts: 147
Joined: Sat, 3. Jan 15, 22:35

Re: [MOD] Odeon (Neues System) V. 1.10

Post by John Colman »

Update 1.10
-Bugs bezüglich fehlenden Personals auf Raumstationen und der Sprungtorverbindungen gefixt
-Aufgaben für Schiffe im System (jobs) wurden überarbeitet
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