Inside Egosoft Podcast -- #05 Stories and Missions -- now available

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Omni-Orb
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Omni-Orb » Sat, 22. May 21, 20:58

errorname1002 wrote:
Sat, 22. May 21, 20:41
Skjoldpadde wrote:
Sat, 22. May 21, 20:11
I mean on the podcast they where talking about not being able to load an older savegame once we opted to be in the multiplayer with that save. I dont see how this can be avoided if the game reloads when we die
Older "Separate" save games can be loaded , but you will not be able to access multiplayer over there. Although you can replace your online save with 1 of them if you wish later on .From what I understand, while playing in the online save, you can save as normal offline save if you want to make a back up point. I think the online save (the one you chose to use for multiplayer) has something similar to Iron man mode with maybe autosaves over writing the save ? I am not sure, but in the last Egosoft stream you could see a choice in the menu to load latest online save and a choice to continue venture game, that is separate from continue game.
I should have worded it better. Like you say the online savegame part is the persistent part where you are not able to load older savegames to for example get a better weapon mod result.
The rest of the game works the same as it has done.
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Tamina » Sat, 22. May 21, 21:32

Skjoldpadde wrote:
Sat, 22. May 21, 20:44
https://youtu.be/HCQnWHVpTw8?t=670
Ah, interesting, thank you very much. "You can't go back to older savegame states"

Yeah, that IS a good question...

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by mr.WHO » Sun, 23. May 21, 18:15

Well at least the good part is that with the speed Egosoft is developing the ventures, we can expect them to be done a day after Star Citizen is done :)

Better stay with Single Player mechanics - pretty much the only three things that keep me with X are:
- Single Player only
- Mods
- Ability to own everything, from fighter, station, carrier and sectors.


Ventures take away 2 out of these 3 points, so honestly this is move in dead end direction.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Slashman » Sun, 23. May 21, 19:09

mr.WHO wrote:
Sun, 23. May 21, 18:15
Well at least the good part is that with the speed Egosoft is developing the ventures, we can expect them to be done a day after Star Citizen is done :)

Better stay with Single Player mechanics - pretty much the only three things that keep me with X are:
- Single Player only
- Mods
- Ability to own everything, from fighter, station, carrier and sectors.


Ventures take away 2 out of these 3 points, so honestly this is move in dead end direction.
For you it is a dead end direction...and for others it is something desirable. Not every decision they make will be aimed at you specifically.
If you want a different perspective, stand on your head.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by chew-ie » Sun, 23. May 21, 20:15

Slashman wrote:
Sun, 23. May 21, 19:09
mr.WHO wrote:
Sun, 23. May 21, 18:15
Well at least the good part is that with the speed Egosoft is developing the ventures, we can expect them to be done a day after Star Citizen is done :)

Better stay with Single Player mechanics - pretty much the only three things that keep me with X are:
- Single Player only
- Mods
- Ability to own everything, from fighter, station, carrier and sectors.


Ventures take away 2 out of these 3 points, so honestly this is move in dead end direction.
For you it is a dead end direction...and for others it is something desirable. Not every decision they make will be aimed at you specifically.
Jip, just like pursuing the idea of X:Rebirth this crossroad leads to a new shift in the X4 community.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Tamina » Sun, 23. May 21, 20:34

mr.WHO wrote:
Sun, 23. May 21, 18:15
Well at least the good part is that with the speed Egosoft is developing the ventures, we can expect them to be done a day after Star Citizen is done :)

Better stay with Single Player mechanics - pretty much the only three things that keep me with X are:
- Single Player only
- Mods
- Ability to own everything, from fighter, station, carrier and sectors.


Ventures take away 2 out of these 3 points, so honestly this is move in dead end direction.
How does it take ANYTHING away? You can still play it single player only, you can still use mods, you can still own everything, especially when you are modding your game.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Otas Elite » Sun, 23. May 21, 23:46

Multiplayer does not develop itself. The developer time could just as well be invested to make the singleplayer better.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Omni-Orb » Sun, 23. May 21, 23:55

Otas Elite wrote:
Sun, 23. May 21, 23:46
Multiplayer does not develop itself. The developer time could just as well be invested to make the singleplayer better.
In my opinion it does make the single player better cause its not really true multiplayer.
I want more combat and more enemy factions in the game and not only is egosoft working on the "sortof multiplayer" that will make the universe have more enemies , a new faction (Coalition) and more action.
But they are even working on a dlc with piracy wich will bring even more good stuff into the universe.
They are making the single player better. This so called multiplayer is part of that imo. The new feature is 25% multiplayer
75% single player imo. Its not like you will be raided by other players controlling ships directly or even indirectly. Its all AI controlled ships
Credence follow stars.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Raevyan » Mon, 24. May 21, 00:27

mr.WHO wrote:
Sun, 23. May 21, 18:15
Well at least the good part is that with the speed Egosoft is developing the ventures, we can expect them to be done a day after Star Citizen is done :)

Better stay with Single Player mechanics - pretty much the only three things that keep me with X are:
- Single Player only
- Mods
- Ability to own everything, from fighter, station, carrier and sectors.


Ventures take away 2 out of these 3 points, so honestly this is move in dead end direction.
The thing is, we are waiting for them to fix things they screwed up in 4.0. There won't be a patch before 4.10 so... its really bad.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by paiku » Mon, 24. May 21, 13:54

I just don't feel like playing right now, just finished the new plots and now i will wait until they improve that mining thing. it just feels really bad. i hope the will improve it with the next patch. i mean resource probes are so dumb right now, they are kind of needed, but causing alot of troubles. I am tired of trial and error placing probes. It ruins the game for me. I can't stand watching my miners don'T (or veeeeeery slowly) fill up while there should be millions of ores/silicon in that sector.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by gevers » Mon, 24. May 21, 14:22

Last week I stopped playing too, the xenon are left with 4 sectors and I fear they will be wiped out by the time the next patch comes out.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by LandogarX4 » Mon, 24. May 21, 15:17

While I like the concept introduced in the podcast, I too am concerned that it will delay much needed improvements to the singleplayer game. Specifically, bug fixes (related to mining, mainly) and urgently needed Xenon balancing probably could have been deployed as a hotfix already if it weren't for the planned multiplayer. The game urgently needs a hotfix NOW, not in another 3 months until after the next beta is done.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by KextV8 » Mon, 24. May 21, 16:17

Is there a transcript anywhere I can read?

Loec
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Loec » Mon, 24. May 21, 23:16

Why they are planing multiplayer and next DLC when single player have a big mining bug?....
So we probably get next DLC with another bug and so on and so forth..... Guys please, dont make Star Citizen 2...

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Shehriazad » Tue, 25. May 21, 11:11

Loec wrote:
Mon, 24. May 21, 23:16
Why they are planing multiplayer and next DLC when single player have a big mining bug?....
So we probably get next DLC with another bug and so on and so forth..... Guys please, dont make Star Citizen 2...
You're acting like fixing a mining bug is not a thing that isn't gonna be fixed in the next update...like chill. It'll be dealt with in 4.10...I'm like....85% sure ( :lol: )

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Witzzard » Tue, 25. May 21, 16:05

Real kudos for the Podcast itself. I love you guys letting us have a bit more insight earlier into what is happening so far.

Not really understanding what you think this form of multiplayer will add to the game - given how passive and non-interactable everything sounds. E.g. it rather sounds ike a ubisoft monthly challenge with some kind of leaderboard, than something wereas you actually have a social interaction with other players. But we'll see how everything translates from drawing board into reality.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Falcrack » Tue, 25. May 21, 18:53

gevers wrote:
Mon, 24. May 21, 14:22
Last week I stopped playing too, the xenon are left with 4 sectors and I fear they will be wiped out by the time the next patch comes out.
I wonder if the Xenon are being affected by the current station mining bug too? Their stations require both ore and silicon to function. What if their economy is dying because their miners all of a sudden are only collecting ore, or only collecting silicon?

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by gevers » Tue, 25. May 21, 23:24

Falcrack wrote:
Tue, 25. May 21, 18:53
gevers wrote:
Mon, 24. May 21, 14:22
Last week I stopped playing too, the xenon are left with 4 sectors and I fear they will be wiped out by the time the next patch comes out.
I wonder if the Xenon are being affected by the current station mining bug too? Their stations require both ore and silicon to function. What if their economy is dying because their miners all of a sudden are only collecting ore, or only collecting silicon?
Surely the mining problem is affecting all faction, player faction and xenon too, but i tried to manually fill each xenon wharf and shipyard in the game (via cheat mod), i even downloaded FOCW and set all xenon option to the max.
With those two things my univers is really filled up with xenon... but 4 K and 1 I + escorts still die to a 2 defence module station, both IS and OOS.
So they are still losing ground... and soon the great extinguisher will be extinct...

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Mistle » Thu, 27. May 21, 10:10

Egosoft are not a big company so for sure some people will be moved from single player to multiplayer department. It's not the situation like in Blizzard when they start new game and hire new people only for this project.
So in situation when the game is not optimized, AI has problem with fighting, attacking station, problems with fleet management, problems with mining and many other big/small problems with which we learned to live ( or not) , Egosoft should focus on fixing and polishing game not on starting new feature.
Another thing is that starting multiplayer from local saves will create huge disproportions between players as it is possible to modify save game without mark it as modified.
Personally I afraid the most that I will meet some freak players for who the main purpose will be only to destroy my stations just for fun. It's my luck :doh:
I don't want to build for the next months fortresses around the world, it's not my style of playing :cry:

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by chew-ie » Thu, 27. May 21, 13:39

Mistle wrote:
Thu, 27. May 21, 10:10
Personally I afraid the most that I will meet some freak players for who the main purpose will be only to destroy my stations just for fun. It's my luck :doh:
I don't want to build for the next months fortresses around the world, it's not my style of playing :cry:
That's not the general idea behind the async multiplayer part. There is no player "in your universe". So while there are some entities from players (=ships) they are controlled by the ai (=your computer). No one can directly steer a destroyer in front of your station and kill all your freighters.

Although I'm afraid Egosoft will concentrate on that kind of questions [while there are more pressing matters] despite having already said that in the podcast already.

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