Many modders have a problem with converter when it doesn't want to convert our .dae files into banch of .xmf. It throws error
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expected attribute "texcoord" at element "texture"
and without any explanation. It is not a problem of converter, it is a problem of Blender itself. Open second instance of Blender and try to import our problematic .dae file. Blender will refuse, so we need to do Window -> Toggle system console. Here we can find more detailed information, for example, it could be
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schema validation (error): error: error required attribute missing element: texture, attribute: texcoord
Also it shows line of code where problem is. To fix it we need to open our .dae file with text editor (I use Notepad++) and find that string. In my case it looked like this
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<texture texture="generic_p1_hulltexture_01_diff_dds-sampler"/>
As we can see there is no attribute "textcoord" here. We need to add this attribute
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<texture texture="generic_p1_hulltexture_01_diff_dds-sampler" texcoord="meshId20-tex0"/>
Now we need to try to convert our file again. I had only 1 problematic line in my file but there could be more of them so repeat this process to the bitter end.