[X3LU] Mayhem 3.21b

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Kaiww
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Re: [X3LU] Mayhem 3.4b

Post by Kaiww »

I am not a Fan of hollow galaxy but shatterd would be an Option. Doing a fresh install now and will try a 12x12 Galaxy i think and see how it goes.

Thanks for responding and the input i do apreciate it. :)
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

I've played with the biggest galaxies two times and never had any problems after 2 days, except for some reasonable stutters.
Kaiww
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Re: [X3LU] Mayhem 3.4b

Post by Kaiww »

So i treid with a 12x12 Galaxy sadly it wasent much of an improvement.....has somone another idea wy this is the only X3 mod that it causing some problems ?

Could it be the heavy scripting and a problem with my CPU ?
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

Try deactivating your antivirus if you have one. I'm rather confident that the scripts are not the cause; I even have the insolence to think that they're actually better optimized than any other mod :)
Are you sure you are actually running the generated galaxy?
dunderhead327
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Re: [X3LU] Mayhem 3.4b

Post by dunderhead327 »

If it's your CPU, it's probably going to be down to clock speed. You probably know this, but the X3 games are single thread applications, so multi-core processors don't help.

My poor old PC is a bit of a dinosaur (a bit like its owner!), running an Athlon II X4 640 at 3GHz with 8GB of RAM. It can't handle 14x14, but seems OK with 14x14 shattered (so far, anyway - I haven't really got into heavy combat yet).
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

Having bigger galaxies will only give you more stutters, not an FPS drop. Being in large battles however, will do that, because X3 has a poor implementation of in-sector combat.
dunderhead327
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Re: [X3LU] Mayhem 3.4b

Post by dunderhead327 »

Yes, but 14x14 stutters too much to be comfortable to play on my rig.

I probably could have phrased that better - I meant to say that it may stutter more when the other races are beating each other up more enthusiastically than at the start of the game.
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Hector0x
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Re: [X3LU] Mayhem 3.4b

Post by Hector0x »

also worth doublechecking your installation. Someone over at the SWLU Discord had similar slowdown problems. Turned out he probably had traces of other mods in his Mayhem directory. A reinstall supposedly fixed it for him.
Kaiww
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Re: [X3LU] Mayhem 3.4b

Post by Kaiww »

@Hector: I did one absolut clean install, deleting the hole folder and did build up from scratch so i doub that the problem is there from this part up.

@dunderhead: Until now i always played with random distribution , because more mayham = fun, i will try a last time with limted enclaves on and see how that goes otherwise i will probably have to go back to shoting rebels and ocv.
Favorgalaxy
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Re: [X3LU] Mayhem 3.4b

Post by Favorgalaxy »

Good evening! sorry for google translator)
As described above, I also ran into this problem. After a period of time, the use of CETA by 10 began to lag, I reduced it to 9, it became better, but this was repeated about every hour and in the end, even without CETA, I was lagging. But before 3.3d everything was fine. And lags when 5 races have only 2-3 thousand.
I noticed that the problem I have is that there are 40-80 merchant ships hovering near the trading stations, and it is motionless, there is also no way to dock to the station 10/10 ships. All of these ships are for trading stations only. It is also the same in the sector captured by xenons, where they do not touch them at all and fly by without noticing.
With the help of a cheat, I deleted these frozen traders in each sector and stopped lagging.
Can you set a limit on each trading station, as at outposts, on the number of merchants?
Thank you for your attention) I really like this mod and the changes in 3.0 ++ Thanks for your hard work!
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

Please provide a savegame + galaxy of this behavior. I only have tomorrow Saturday to fix that, and I probably mess something up if you see those Traders trying to dock. They're probably looping on something, and you should never have a full station of traders.

I cannot debug anything magically, either one of you must upload his savegame with these reproducible lags. Thanks.
Favorgalaxy
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Re: [X3LU] Mayhem 3.4b

Post by Favorgalaxy »

Joubarbe wrote: Fri, 2. Oct 20, 20:54 Please provide a savegame + galaxy of this behavior. I only have tomorrow Saturday to fix that, and I probably mess something up if you see those Traders trying to dock. They're probably looping on something, and you should never have a full station of traders.

I cannot debug anything magically, either one of you must upload his savegame with these reproducible lags. Thanks.
Here is the link galaxy + save.
Thanks for your time!

https://drive.google.com/drive/folders/ ... sp=sharing
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

Access forbidden, you need to make it public. Also please tell me in what sector you see the Traders. If you've already erased them and fixed the bug, it's no use.
Favorgalaxy
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Re: [X3LU] Mayhem 3.4b

Post by Favorgalaxy »

Joubarbe wrote: Fri, 2. Oct 20, 21:18 Access forbidden, you need to make it public. Also please tell me in what sector you see the Traders. If you've already erased them and fixed the bug, it's no use.
Sorry, fixed)

No, this is saving before I decided to clean them.
In each sector where there is a trading station, somewhere there are more of them, somewhere a little less, but everywhere there is a congestion, even in the sector with xenons

https://drive.google.com/drive/folders/ ... sp=sharing
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

Ok thanks I'll look into it.
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

Do you play with a Russian version? I mean, a version of Mayhem translated in Russian?

Some of your sectors have a vanilla description, that is a sign of either a bad install or a bad translation.
Favorgalaxy
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Re: [X3LU] Mayhem 3.4b

Post by Favorgalaxy »

Joubarbe wrote: Fri, 2. Oct 20, 22:54 Do you play with a Russian version? I mean, a version of Mayhem translated in Russian?

Some of your sectors have a vanilla description, that is a sign of either a bad install or a bad translation.
Yes, I play on the Russian version, I installed the Mayhem 3.3c mod with translation, but after that I installed 3.4 -> 3.4b, so the game is now half English, half Russian)
4square425
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Re: [X3LU] Mayhem 3.4b

Post by 4square425 »

So the truce worked, bringing my reputation to 0 with the Split. However, almost immediately I got two reputation hits from something. It might be a TS firing its turrets when trying to dock at a now neutral Split station or a patrol shooting at a Cartographer, but I'm not sure how to avoid this while I scramble to get a mission done with the Split to get my reputation to at least rank 1. I tried turning the TS's turrets off, removing my patrol groups from the border sectors and setting the Split to friend, but am still getting down to rank -2.
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Hector0x
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Re: [X3LU] Mayhem 3.4b

Post by Hector0x »

4square425 wrote: Sat, 3. Oct 20, 03:49 I got two reputation hits from something.
Check if the Split are currently allied with someone else.

I experienced something similar with the Paranid. Always had some patrols killing pirates in their sectors to grind rep. At one point the Paranid allied with the Argon after they lost a sector.
- Argon cartographers rebuild satellites in Paranid sectors
- my patrol starts killing Argon satellites
- each Argon satellite kill caused 2.000 rep loss with Paranid

This can be really nasty because you don't get a message until you loose a reputation rank. And it won't be obvious what the cause was. Since factions always sign a truce after each sector conquest there is no way you can keep track of who is allied to whom. If you want to avoid this you have to cease any passive rep grinding with patrols and focus on getting your rep by helping out in big battles.

Over the very long run, once you attack 1 faction the truces it signs with others can easily draw those factions in too. To safely reset your reputation you need to be passive and keep any armed ship in your own sectors for an extended period of time. Thats another reason why i almost never arm my civilian ships. (main reason is that they would fight back instead of fleeing)

Edit: make sure that you set Split to friendly immediatly and also SEND it to the entire property
Joubarbe
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Re: [X3LU] Mayhem 3.4b

Post by Joubarbe »

@Favorgalaxy: You've used some cheats, and there is a Trading Station in Void Of Opportunity, where there shouldn't be. I don't think your lags have anything related to those experienced by Kaiww. You should wait for the translation to be updated before loading your game with the latest Mayhem version.

I'm still investigating though. For some reasons they don't seem to find any trading opportunities, and my script is very consuming when they're endlessly looking for a trade.

EDIT: And all your company Traders have no homebase, so I don't understand that either. Any translation needs script modification, so there's maybe something wrong with that somewhere. For now, I won't release any hotfix, because I really don't get what is going on in your game.

@Kaiww: I think there's something in the background that causing the slow downs. There's not much going on after 2, 3 hours of game, and again, the only time someone reported a similar problem was due to a bad install (correction: and another time where the guy was not clicking "Run" in the Galaxy Generator, but he only generated the galaxy and launched the game). You don't start in Argon Prime, right? Also take a look at company Trading stations, if you have a high number of ships around, not doing anything, I'll know I've messed up something in 3.4, but I now highly doubt it.

@squaredPoney: Yeah, sorry about that. Too unpredictable to be fixed. It's actually realistic, in the real world, when someone sign a Truce, it generally doesn't last long :)

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