Galaxy Editor [25.06.2004]

The place to discuss scripting and game modifications for X²: The Threat.

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XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

phew :)
worm
Posts: 67
Joined: Sun, 4. Apr 04, 17:41
x2

Post by worm »

ok looks great, but lets see im making an new map......how to put THE PLAYERS ship in the map? :)
<<<ROGUE SQUADRON LEADER>>>
Bilans:
Rogue One (lider): Split Dragon
Rogue Two, Three, Four and Five: Argon Nova
będąc piratem, nie jesteśmy rasistami. Zabijamy każda rase:
:boron: :goner: :paranid: :pirat: :pisa: :split: :teladi:
XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

it's hardocded, isnt it? ^^
you always start in argon prime (if it exists)
if not.. somewhere near the upper left corner
.. and always in this cute little disco :]

correct me if i'm wrong :P
worm
Posts: 67
Joined: Sun, 4. Apr 04, 17:41
x2

Post by worm »

ok, thanks......and 1 more thing:
1. i run my map, play for 1 min. and.....crash.....the game is dead....
EDIT:
Nevermind...i edited tha main galaxy and.....ypu see i deleted few sectors i dont need and now the game runs smoothly :D
Thank you man! Youre my hero :D
<<<ROGUE SQUADRON LEADER>>>
Bilans:
Rogue One (lider): Split Dragon
Rogue Two, Three, Four and Five: Argon Nova
będąc piratem, nie jesteśmy rasistami. Zabijamy każda rase:
:boron: :goner: :paranid: :pirat: :pisa: :split: :teladi:
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk »

it's been some mod you're running that's caused the crash

massivewarmod maybe? ;)
mike n
Posts: 20
Joined: Sun, 15. Feb 04, 00:20
x2

Post by mike n »

Just two questions for XeHonk

1.Im try to set the yield of the asteroids but every time i enter a number it return to 0. Am i doin something wrong, if yes wat am i doin wrong.

2.How do i select a nebula id, the same thing happens to the id box, when i put in an id number it returns to 0 even when i type in i.e 112(which is a proper nebula)

Mike n
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk »

update:
added default items to all stations which didnt have 'em before
this should speed up creating maps a lot ^^
everyone say thanks to MISTERIO



@mike n:
just press enter to apply the new value.. :P
well.. it's on my todo list for quite some time now, but it's got a pretty low priority ^^
SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
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Post by SunFire »

The new version seems to not want to load my maps up...freezes up.
:o

One small thing, how would i change the name of say a ship or station, eg. change Argon One to Argon Sonra?

<edit> argh, cant get any versions working now.
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

just freezing? no errormsg? gimmeh da errormsg (or the maps you cant load ^^)
i cant get it to freeze with any maps i have on my system :/


name of a ship?
http://www.egosoft.com/x2/forum/viewtopic.php?t=34432
^-- manually :P
CodeZilla
Posts: 42
Joined: Thu, 5. Feb 04, 22:31
x2

Post by CodeZilla »

hallo XeHonk,

hier die fehlermeldung beim öfnnen meiner map.
here the errormessage opening my map

D:\Spiele\Egosoft\GalaxyEditor>java -Xmx512M -Duser.language=de -Duser.country=D
E -jar GalaxyEditor.jar
java.lang.Error: Do not use javax.swing.JDialog.add() use javax.swing.JDialog.ge
tContentPane().add() instead
at javax.swing.JDialog.createRootPaneException(Unknown Source)
at javax.swing.JDialog.addImpl(Unknown Source)
at java.awt.Container.add(Unknown Source)
at honk.x2.modding.GalaxyEditor.openFileBG(GalaxyEditor.java:596)
at honk.x2.modding.GalaxyEditor.fileMenu(GalaxyEditor.java:552)
at honk.x2.modding.GalaxyEditor.actionPerformed(GalaxyEditor.java:518)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(Unknow
n Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$MouseInputHandler.mouseRelease
d(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

gruß

CodeZilla
SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
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Post by SunFire »

XeHonk wrote:just freezing? no errormsg? gimmeh da errormsg (or the maps you cant load ^^)
i cant get it to freeze with any maps i have on my system :/
XeHonk i think maybe the problem is <o> instead of <universe> in the .xml map files.
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

urrh.. lol 8)
it's some incompability with java1.4 (/me hugs his 1.5)
this'll take 10 seconds to be fixed when i'm home :)

thanks for the errormessage..
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

sunfire: if it's the o <-> universe thingy, just use notepad (or any other text editor) to fix the map..
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

bugfix (only for jre1.4 users):
- jre1.4 compability when loading maps :] (galaxy editor would not load any maps after upgrading to 11.05.2004)

you maybe should consider upgrading to java1.5 if you encountered this bug ;) it's faster and it looks better :P
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

Pre-Release - no longer available
- ability to create random galaxies (this isnt ready yet.. that's why it's only a pre-release ^^ it's working, but doesnt create all items i want, yet :P)
- bugfix: default items for paranid shield factories caused x2 crashes
Last edited by XeHonk on Fri, 14. May 04, 22:43, edited 1 time in total.
SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
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Post by SunFire »

Random Galaxys ...I like it !! :thumb_up:
XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

update(14.05.2004)
  • -it's now possible to create random galaxies
    -bugfix: default items of paranid shield factories caused crashes
note: the values for random creation are not tested yet (you can enter numbers that make no sense at all ^^)
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk »

no comments? *sob*
LordDrow
Posts: 4
Joined: Thu, 1. Apr 04, 04:00
x4

Post by LordDrow »

Not like I'm anyone important around here, but I just haven't had a chance to mess around with it. Between work, reading info about modding X2, Freelancer, Neverwinter nights and a private project I am working on, I have almost zero time to actually play the games I like.

I'll make a proper commentary about this tool as soon as I actually get a chance to experiment with it.

LordDrow
SunFire
Posts: 782
Joined: Wed, 3. Dec 03, 07:07
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Post by SunFire »

XeHonk wrote:no comments? *sob*
I like it, it spawns xenon and khaak sectors like crazy. Any way to make it do 300 sectors? And whats the deadly pirate option do?

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