Next steps in the evolution of X4: Foundations
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Re: Next steps in the evolution of X4: Foundations
Please add more enemies, more xenon, haaks .... Fractions destroyed almost everyone
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Добавьте пожалуйста больше врагов, больше ксенонов, хааков....
Фракции почти всех уничтожили
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Добавьте пожалуйста больше врагов, больше ксенонов, хааков....
Фракции почти всех уничтожили
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Re: Next steps in the evolution of X4: Foundations
That's odd, it's other way around, xenon is one who destroy factions, but most factions is kind of stable, more or less, but slowing losing to xexon.
Had a compassionate when you able...
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- Posts: 310
- Joined: Sun, 23. Sep 12, 22:31
Re: Next steps in the evolution of X4: Foundations
My sugestions
1. Give a litle mistery in to the game. Insted of just turnin on the gates, let the player do it buy a plot or mission to activate them, a storilane how the gate where thned of,...
2. New enemies or opening up 1 of the core Xenon systems whit a lot of Xenons. An invasion that could threaten the whole comunity would be nice, like we have to work together to stop the Xenos or we are all dead kind of thing...
3. More controle over owned sistem, permissions to other races to build, taxes, ilegal weares, etc
4. There is a bunch of empty space whit nothing to explore except stations and a few lockboxes. There are a few amazing structures in the game that could be used for that. Finding new weapons, or modules,...
5. The player should be able to build his capital buliding or palace if you will. Loss of the capital culd be very unplesant thing so it should be guarded at all costs
6. A new buildin proposal, for a radar station that can scan the sistem for a range let say 500 km. The bulding should be very expensive to build, but when bulit i can reveal new things to explore, hidden by normal scaners
7....
1. Give a litle mistery in to the game. Insted of just turnin on the gates, let the player do it buy a plot or mission to activate them, a storilane how the gate where thned of,...
2. New enemies or opening up 1 of the core Xenon systems whit a lot of Xenons. An invasion that could threaten the whole comunity would be nice, like we have to work together to stop the Xenos or we are all dead kind of thing...
3. More controle over owned sistem, permissions to other races to build, taxes, ilegal weares, etc
4. There is a bunch of empty space whit nothing to explore except stations and a few lockboxes. There are a few amazing structures in the game that could be used for that. Finding new weapons, or modules,...
5. The player should be able to build his capital buliding or palace if you will. Loss of the capital culd be very unplesant thing so it should be guarded at all costs
6. A new buildin proposal, for a radar station that can scan the sistem for a range let say 500 km. The bulding should be very expensive to build, but when bulit i can reveal new things to explore, hidden by normal scaners
7....
- Wehrwolf_10
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Re: Next steps in the evolution of X4: Foundations
I built the capital in the Nopileos' Fortune II sector without any problems. Now there are factories and shipyards.theborg921 wrote: ↑Mon, 27. Apr 20, 21:37
5. The player should be able to build his capital buliding or palace if you will. Loss of the capital culd be very unplesant thing so it should be guarded at all costs
Highways allow you to quickly deliver resources and contribute to the rapid construction of ships and stations.
The Scale Plate was completely eliminated by me in this system. Nopileos' Fortune VI is a border outpost that provides security for the capital.
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Re: Next steps in the evolution of X4: Foundations
Sorry i was not very clear on what I ment. There should be a new module (capital building or something) simirar to the HQ we alreday have. But the point is that the capital gives you some bonuses or something in the game (exp. you can colect taxes from your teritories, you can then build new modules or building as a mentioned the radar complex) and your enemy is trying to testroy it at all costs...Wehrwolf_10 wrote: ↑Tue, 28. Apr 20, 12:56I built the capital in the Nopileos' Fortune II sector without any problems. Now there are factories and shipyards.theborg921 wrote: ↑Mon, 27. Apr 20, 21:37
5. The player should be able to build his capital buliding or palace if you will. Loss of the capital culd be very unplesant thing so it should be guarded at all costs
Highways allow you to quickly deliver resources and contribute to the rapid construction of ships and stations.
The Scale Plate was completely eliminated by me in this system. Nopileos' Fortune VI is a border outpost that provides security for the capital.
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- Moderator (English)
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Re: Next steps in the evolution of X4: Foundations
This really is not the thread for game suggestions nor their ongoing discussions. Please start your own thread(s) in the main forum. It's not like this hasn't been said before on this page.
A dog has a master; a cat has domestic staff.
Re: Next steps in the evolution of X4: Foundations
Has there been any word on what the new milestones will be for the future development of the game?
- nikoli grimm
- Posts: 55
- Joined: Sat, 29. May 10, 20:33
Re: Next steps in the evolution of X4: Foundations
This is just an observation, the other races have an illegal ware, will the update include one for the Split?
Re: Next steps in the evolution of X4: Foundations
Re: Next steps in the evolution of X4: Foundations
Hopefully L and XL ships will see more variation, and a balance-pass in line with the new Split ships, as right now there is no reason *(From a purely min-max perspective) to buy any non-split, non-paranid combat ship (speed) or any non-split L, XL combat ship (their lack of speed/dps) Why would anyone bother with a Zeus or Condor's couple-a-hardpoints when you can grab a Raptor? Usually there is some sort of rock-paper-scissors mechanic to keep a use-case for different races in a game, but right now, although Zeus and Condor are relatively the same, and incredibly underwhelming, the Raptor is the epitome of what an XL ship "should" be in a space-game (ie, a bunch of turrets and not just... 4)
viewtopic.php?f=146&t=428282&p=4965058#p4965058
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7.0 Dev Feedback playthrough and general streaming
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Re: Next steps in the evolution of X4: Foundations
We got Spaceweed, SpaceBooze, Space...Powder, now just need either SpaceTabs, or SpacePills. Split should have some X T C, and I don't mean the gamenikoli grimm wrote: ↑Thu, 7. May 20, 14:09This is just an observation, the other races have an illegal ware, will the update include one for the Split?
viewtopic.php?f=146&t=428282&p=4965058#p4965058
7.0 Dev Feedback playthrough and general streaming
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7.0 Dev Feedback playthrough and general streaming
https://www.twitch.tv/dreamweaver_mana