Next steps in the evolution of X4: Foundations

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mr.WHO
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Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO »

I'd add ability to buy and ferry workforce (X3 TP class of ships) - I'd easily need some ships that can carry 1-5k of workforce.

That ways we could even set-up space cities which would "produce" workforce.
vertauris
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Re: Next steps in the evolution of X4: Foundations

Post by vertauris »

Dear Egosoft
I have an idea about more of QoL addition. Since i'm a big fan of Alexei Zakharov work i tought that maybe it will be possible in the future to choose which "sector music" plays on player owned sector ? yet another motivation to conquer! :D
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Anchorshag
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Re: Next steps in the evolution of X4: Foundations

Post by Anchorshag »

mr.WHO wrote: Sat, 11. Apr 20, 16:26 I'd add ability to buy and ferry workforce (X3 TP class of ships) - I'd easily need some ships that can carry 1-5k of workforce.

That ways we could even set-up space cities which would "produce" workforce.
I really like that idea! I miss TPs, would be a perfect reason to reintroduce them! And all the usual ferry/tourist missions.
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Axeface
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Re: Next steps in the evolution of X4: Foundations

Post by Axeface »

Anchorshag wrote: Sun, 12. Apr 20, 22:17
mr.WHO wrote: Sat, 11. Apr 20, 16:26 I'd add ability to buy and ferry workforce (X3 TP class of ships) - I'd easily need some ships that can carry 1-5k of workforce.

That ways we could even set-up space cities which would "produce" workforce.
I really like that idea! I miss TPs, would be a perfect reason to reintroduce them! And all the usual ferry/tourist missions.
I would love this. Hyperion anyone? Would be quite funny to have to wait for a least a few of the passengers to get on the ship too (not all of em if we are transporting a lot, just a few).
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TonyEvans
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Re: Next steps in the evolution of X4: Foundations

Post by TonyEvans »

Axeface wrote: Mon, 13. Apr 20, 00:23
Anchorshag wrote: Sun, 12. Apr 20, 22:17
mr.WHO wrote: Sat, 11. Apr 20, 16:26 I'd add ability to buy and ferry workforce (X3 TP class of ships) - I'd easily need some ships that can carry 1-5k of workforce.

That ways we could even set-up space cities which would "produce" workforce.
I really like that idea! I miss TPs, would be a perfect reason to reintroduce them! And all the usual ferry/tourist missions.
I would love this. Hyperion anyone? Would be quite funny to have to wait for a least a few of the passengers to get on the ship too (not all of em if we are transporting a lot, just a few).


Eh, some of these ships have HUGE capacity for crew - especially the Aux ships.
That said, they're ungodly slow and using the Crew Transfer feature takes for-freaking-ever. I'd be really happy with a S-sized ship that could carry 50, but with the speed of a M-sized transport. And 0 cargo capacity. 0 deployables. etc. Strictly for personnel transportation.
darklead
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Re: Next steps in the evolution of X4: Foundations

Post by darklead »

Egosoft, thanks for the great game, it really gets even better with patches and DLC.
I have a couple of thoughts on how to make it even better, maybe someone will agree with me.
1. Camera control. In the previous games of the X series, there was a lot of freedom with the camera of the ship. Many players play with the 3rd person view and there are minor problems when rotating the camera. With a free view [F3], camera is not tied to the ship but to the ecliptic of the sector. And if you turn the ship, the camera always remains in one place. This is not bad, but I would like to be able to view the camera attached to the ship, as it was from X2 to X: Rebirth... as an option.. And I would also like to return the camera that changed position when moving around the sector (when you fly past an outside observer).
2. In the game, lights are blinking on each ship, like on airplanes in the night. This is cool, but I would like to have the option to turn them off. Be a little more hidden... There is such a mod, but it makes saves modified.
3. Return the effects of explosions and other things from X: Rebirth. Or similar to them. Rebirth was a VERY beautiful game. With all these reflections ... effects and overall graphics.
4. You need to do something with the engines. They have 3 effects. The first is very cool - the glow of the jet itself. Not a texture that changes its size from the load but the engine itself. The second effect is a round glow that dazzles. Half of the screen is flooded with light from an engine that hides the overall beauty of the game. The third is that terrible texture that changes size from% of engine use. It would be cool if the engines were more like real ones (as was the case in x3).
5. You can add a button or option to the ship so that it hides all docked ships in the hangar.
6. Redesign the interface. (target monitor and messages) Now they are made at an angle, apparently to simulate the ship's interface. But that does not look suitable.
7. Ability to disable the red prohibitory sign on landing sites (displaying it) and the blue glow of the station docks in the game options. There is such a mod, but it makes saves modified.
8. (unimportant) The ability to change the player’s character model.
These are all just assumptions, sorry if I offended you with any statement. It's just that this series of games is dear to me, and i want it to be even better.
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tomchk
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Re: Next steps in the evolution of X4: Foundations

Post by tomchk »

darklead wrote: Tue, 14. Apr 20, 13:31 3. Return the effects of explosions and other things from X: Rebirth. Or similar to them. Rebirth was a VERY beautiful game. With all these reflections ... effects and overall graphics.
I strongly agree with this, #3.
Not sure about the others. :)
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Parsec29
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Re: Next steps in the evolution of X4: Foundations

Post by Parsec29 »

tomchk wrote: Tue, 14. Apr 20, 16:10
darklead wrote: Tue, 14. Apr 20, 13:31 3. Return the effects of explosions and other things from X: Rebirth. Or similar to them. Rebirth was a VERY beautiful game. With all these reflections ... effects and overall graphics.
I strongly agree with this, #3.
Not sure about the others. :)
You can have these XR effects back.

https://steamcommunity.com/sharedfiles/ ... 2055992841

Fire and Smoke Mod
It awesome!!

Sadly your save is then tagged as modified!

Hope Egosoft can allowed this sometime. (Please)
Beb07
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Re: Next steps in the evolution of X4: Foundations

Post by Beb07 »

Have only been back playing X4 for a short time, but l would like to see:

1. More upgrade options - namely engines - there are only nine in total - for over (not sure) but a large number of ships- or just different part upgrades on the engines - new manifolds - new afterburners - a number of different fusion reactors for the engines- you get my drift - would love to see this also in the thrusters and if l am building my own ship - although must be standard turret positioning - maybe customisable turret locations - there are hull factories dotted all over the xverse- different hull plating - maybe-

2. Would very much add to the immersion - if you could have planet based missions- living like a thief - then missions to steal plans or blueprints- a military life - then missions to stop the previous thief - put down resistance -

But- the game is absolutely absorbing - and very immersive now -

just commenced watching StarTrek Enterprise - acting is so so.. but maybe one day we will be out in the xverse...

SRY to the mod - will do...
Last edited by Beb07 on Sat, 18. Apr 20, 14:26, edited 1 time in total.
CBJ
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Re: Next steps in the evolution of X4: Foundations

Post by CBJ »

There's no need to use this sticky thread to post ideas. Start your own threads in the forum please. :)
Zorba Leutius
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Re: Next steps in the evolution of X4: Foundations

Post by Zorba Leutius »

I must say that I´m enjoying this game. For the first time that Wing Commander privateer feeling is back. This game is a winner.

Now regarding feedback.

The "organized chaos" in this game is superb. In fact we feel that we are inside a living "organism" and that is something else that no one has achieved. Egosoft with this game did it.

Now on this mater some small issues must be addressed to polish the experience.

I would just state for now some behavior issues.

A )security drones in stations and other small vehicles sometimes bump the structures and get stuck.

B) Mining drones sometimes get stuck during the operations

C) If you are the fleet flagship your fleet should get on travel mode as a whole being the speed defined by the slowest boat on that particular fleet. If not ordered to circle every ship should turn their bearings to the one used by the flagship. This would make the fleet move as one.

d) This game needs a difficulty level. The price of ships are too low. You can always have the Billionaire level with a substantial amount to dive in but otherwise you can have the hired mercenary /explorer/ hauler / criminal striving to get his first ship

e) This game needs hauling ships for mining and a better system to collect the ore.

Regarding artistic approach. After a while the 3d system is a bit dull with the hello goodbye thing.


Good Job Egosoft !
Dragosh
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Re: Next steps in the evolution of X4: Foundations

Post by Dragosh »

Will there be a new post like this one for the road ahead ? 4.0, 5.0, etc
stricho
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Re: Next steps in the evolution of X4: Foundations

Post by stricho »

I was wondering if the devs will be posting a new roadmap soon to discuss future content?
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mr.WHO
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Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO »

Same here - a road map and DLC2 reveal would be great.

I must say I was worried as XR DLC were half-baked, cut-corner style of work, but Split Vendetta was great work and example how the good DLC should looks like.
I'm looking forward to DLC2 as CE owner, but if you keep the quality then honestly I'll be happy to spent my money further on DCLs.
Last edited by mr.WHO on Thu, 23. Apr 20, 16:28, edited 1 time in total.
Gregory
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Re: Next steps in the evolution of X4: Foundations

Post by Gregory »

stricho wrote: Thu, 23. Apr 20, 08:39 I was wondering if the devs will be posting a new roadmap soon to discuss future content?
We will, eventually. For now, I can tell you that the team is working on a 3.20 update. Anything beyond that will be shared as usual at some point, but we do need some more time for that.
All our channels in one convenient list :arrow: https://linktr.ee/egosoft
Shehriazad
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Re: Next steps in the evolution of X4: Foundations

Post by Shehriazad »

Gregory wrote: Thu, 23. Apr 20, 15:31
stricho wrote: Thu, 23. Apr 20, 08:39 I was wondering if the devs will be posting a new roadmap soon to discuss future content?
We will, eventually. For now, I can tell you that the team is working on a 3.20 update. Anything beyond that will be shared as usual at some point, but we do need some more time for that.
*Slips over a freshly printed 5€ bill*

Will that speed things up?

On a more serious note:Please also try to find out what will happen to ventures. Some people have been staying vanilla because we were promised more Venture stuff. ;)
Lychee
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Re: Next steps in the evolution of X4: Foundations

Post by Lychee »

Gregory wrote: Thu, 23. Apr 20, 15:31
stricho wrote: Thu, 23. Apr 20, 08:39 I was wondering if the devs will be posting a new roadmap soon to discuss future content?
We will, eventually. For now, I can tell you that the team is working on a 3.20 update. Anything beyond that will be shared as usual at some point, but we do need some more time for that.
It gives me the feels when official answers are given to people asking questions on forums <3. Especially when they aren't afraid of non-commital answers.
Klemyr
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Re: Next steps in the evolution of X4: Foundations

Post by Klemyr »

Any news on when devs will share with us there future plans?
Or at list any intel about what will be in next major updates?
Cant wait too see what gona be next...
I really miss Earth Egosoft!
CBJ
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Re: Next steps in the evolution of X4: Foundations

Post by CBJ »

An answer was given to that literally 3 posts above yours. ;)
joppe_k
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Re: Next steps in the evolution of X4: Foundations

Post by joppe_k »

Chiming in here to say that Split: Vendetta was pretty darn great and worth the money. If this is what we can expect from X4 going forward, then the future (whatever it may hold) is bright indeed. Keep up the good work guys!

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