A lever to move a world

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Kris86
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A lever to move a world

Post by Kris86 »

I am perfectly aware that 3.0 and split revenge will be released tomorrow. However, I couldn't find information anywhere, not even in the beta development forum. I read that unfortunately the plot has not been added and will be the subject of the next patch together with the shift of the player base, but in the notes it will be part of this initial plot that also introduces aspects related to diplomacy. Could it be clearer? Will it be a surprise of the expansion or is it already seen in the beta version and I didn't notice?
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Tamina
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Re: A lever to move a world

Post by Tamina »

The plots revolve around diplomacy but the general game-feature "diplomacy" to alter faction relations freely in your sandbox universe is not part of 3.0.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
Kris86
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Re: A lever to move a world

Post by Kris86 »

Meanwhile, thanks for the reply. On diplomacy I understood that by now it would not arrive on 3.0, and the same goes for the main plot expanded. However I have not understood in practice what will come with 3.0 in relation to the plot and diplomacy (precisely the much publicized lever to move the world). Is it a spoiler that cannot be talked about or is there simply not much to talk about and who was waiting for a minimal plot will have to wait for the next update?
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Re: A lever to move a world

Post by phrozen1 »

Tamina wrote: Mon, 30. Mar 20, 23:50 The plots revolve around diplomacy but the general game-feature "diplomacy" to alter faction relations freely in your sandbox universe is not part of 3.0.
Does this mean the feature is part of the sv-dlc (and not the regular 3.0 update) or is it not ready yet and released at a later point?
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Re: A lever to move a world

Post by CBJ »

Our general rule is that new gameplay features go into the base game updates. Expansions will add new content such as new ships and weapons, new areas of space, and new missions. That's not to say that we won't add those things in base game updates too, though, and indeed we're adding some of all of them in 3.0.

So to answer the OP's question, the 3.0 update obviously doesn't include the Split story missions that are part of the Split Vendetta expansion, but there will be new mission content in the base game too. And to answer phrozen1's question, while some of the story missions do revolve around diplomacy, the more general diplomacy gameplay feature that we talked about in our roadmap last year didn't make it into the game yet.
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Re: A lever to move a world

Post by tomchk »

CBJ wrote: Tue, 31. Mar 20, 01:01 ... there will be new mission content in the base game too. And to answer phrozen1's question, while some of the story missions do revolve around diplomacy, the more general diplomacy gameplay feature that we talked about in our roadmap last year didn't make it into the game yet.
Thanks! Will this still be the case for 3.0? "What is clear is that the 3.0 stories are probably longer than the Split (unique) ones."

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Re: A lever to move a world

Post by CBJ »

Will what still be the case for 3.0? If you're asking me about how long it will take you to play the new missions, that depends on how you play them.
phrozen1
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Re: A lever to move a world

Post by phrozen1 »

CBJ wrote: Tue, 31. Mar 20, 01:01 And to answer phrozen1's question, while some of the story missions do revolve around diplomacy, the more general diplomacy gameplay feature that we talked about in our roadmap last year didn't make it into the game yet.
Ok. The title of the update is a bit missleading though. I believed the update is about the diplomacy feature and the "diplomatic missions" are part of it. I guess i'm not the only one.
I hope it doesn't take too long to add it :wink:
Kris86
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Re: A lever to move a world

Post by Kris86 »

It would be nice to know how much the plot has been expanded with 3.0 and if / how much / when a greater implementation of the plot is expected in the next patches
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Re: A lever to move a world

Post by CBJ »

I don't really have useful units with which to describe the size of a plot. Even time doesn't work terribly well as a measure in a sandbox game! I'm not aware of any plans to further extend the story missions in 3.0 and Split Vendetta after release, and we have no information that we're ready to share yet regarding future updates and expansions.
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mr.WHO
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Re: A lever to move a world

Post by mr.WHO »

CBJ wrote: Tue, 31. Mar 20, 12:56 I don't really have useful units with which to describe the size of a plot. Even time doesn't work terribly well as a measure in a sandbox game! I'm not aware of any plans to further extend the story missions in 3.0 and Split Vendetta after release, and we have no information that we're ready to share yet regarding future updates and expansions.
I'd go with "Action stages" per missions, like:

Stage 1 - find person X
Stage 2 - do thing Z
Stage 3 - do thing Y

This disregat the time player take for each stage, but still gives you overall view how long the plot really is.
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Re: A lever to move a world

Post by CBJ »

That's silly; one "stage" could take 1 minute and another 3 hours to complete. I think it's better if people just wait and see; it's not like they have long to wait. :)
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Re: A lever to move a world

Post by Alan Phipps »

I'd rather the Let's Play YouTubers and Guide Writers listed the plot actions (given the imminent release) and so let the devs get on with useful fixes and expansions. My opinion anyway.

EDIT: Ninja'd by CBJ (again).
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radcapricorn
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Re: A lever to move a world

Post by radcapricorn »

Well the initial plot stages that can already bee seen in Werit's and Dad's videos are... not immediate.
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Tamina
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Re: A lever to move a world

Post by Tamina »

radcapricorn wrote: Tue, 31. Mar 20, 13:28 Well the initial plot stages that can already bee seen in Werit's and Dad's videos are... not immediate.
Yeah. For completly new players the first two missions of the Split start are serious long-term goals. Experienced players might tackle them in a couple of days, I presume. Some might race, and exploit the heck out of the game, to make it in a few hours. If this is anything to go by, I probably need lots of pizza. Better call them now - they will understand. :D

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
radcapricorn
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Re: A lever to move a world

Post by radcapricorn »

I've a strong suspicion that one of them might complete on its own. Depending on how sector demographics are laid down.
tomchk
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Re: A lever to move a world

Post by tomchk »

Werit did comment that he thought there should be intermediate goals given how far out those are. Perhaps other plots can be found in the meantime?
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SparvieroGed
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Re: A lever to move a world

Post by SparvieroGed »

Sounds like it isn't similar to X Rebirth main plot.
tomchk
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Re: A lever to move a world

Post by tomchk »

SparvieroGed wrote: Tue, 31. Mar 20, 15:22 Sounds like it isn't similar to X Rebirth main plot.
I wouldn't expect that in X4--they probably made X4 too "open," like X3TC/AP, for a story so linear. I would love X3TC-type plots also, though!

Maybe X5 will have story more like XR and X2 had.
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csaba
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Re: A lever to move a world

Post by csaba »

tomchk wrote: Tue, 31. Mar 20, 15:27
SparvieroGed wrote: Tue, 31. Mar 20, 15:22 Sounds like it isn't similar to X Rebirth main plot.
I wouldn't expect that in X4--they probably made X4 too "open," like X3TC/AP, for a story so linear. I would love X3TC-type plots also, though!

Maybe X5 will have story more like XR and X2 had.
X2 and X3 had linear stories in an open world so who knows. Maybe there is a new big bad.

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