Introducing the XLOG video series
Moderator: Moderators for English X Forum
Re: Introducing the XLOG video series
For all of us awaiting the XLOG video series:
We better stay tuned and mostly... be patient! .
We better stay tuned and mostly... be patient! .
Re: Introducing the XLOG video series
The XLOG videos will be a great means of sharing with us the thoughts and process of your work, but our best Christmas present is certainly every new beta you've put out, 3.0 is already a very impressive milestone.Gregory wrote: ↑Wed, 18. Dec 19, 11:52I agree that a fixed, adhered to rhythm / regularity would be ideal for the XLOG video series, but that is just not realistic for us at the moment. That's why we specifically didn't say "once a month", "every two weeks" or the like when we started the XLOG. That doesn't mean we're stopping anything though We should have another episode online before Christmas. But please don't expect increasing regularity in the future.
Anyone keeping tabs on the beta forum will know how furiously busy you all are with patching and adding new stuff to the base game, thank all on the team for us!
Re: Introducing the XLOG video series
We'll be trying out something different for the next episode of our XLOG. Tune in to our YouTube or Twitch channel on Friday December 20th at 9pm CET / 8pm GMT / 3pm EST / 12pm (noon) PST to watch the new XLOG live with others, while we'll be interacting with you in the chat. See you there
All our channels in one convenient list https://linktr.ee/egosoft
Re: Introducing the XLOG video series
Yay! I rally prefer the stream version, so I can free my rage about... I mean, ask nicely about the future of the game!Gregory wrote: ↑Thu, 19. Dec 19, 09:48We'll be trying out something different for the next episode of our XLOG. Tune in to our YouTube or Twitch channel on Friday December 20th at 9pm CET / 8pm GMT / 3pm EST / 12pm (noon) PST to watch the new XLOG live with others, while we'll be interacting with you in the chat. See you there
Re: Introducing the XLOG video series
20th live? You know star wars comes out then yeah? Worst day to pick a live stream, maybe day after?
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Re: Introducing the XLOG video series
We'll be streaming a pre-recorded video and we'll have some team members in the chat. The video will be available on our YouTube channel afterwards.
All our channels in one convenient list https://linktr.ee/egosoft
Re: Introducing the XLOG video series
Any ETA on next XLOG video?
Re: Introducing the XLOG video series
Most people on the team have literally had one day at work since the last one. Please be a little patient.
Re: Introducing the XLOG video series
Any chance one of the videos might show a dev working on bugs and explain the process etc, i quite liked the ones star citizen does with their devs in showing bug fixing sorta stuff and wonder how ego devs do theirs. Like maybe pick a bug, show how to fix it and why it was a bug in the first place. Dunno how popular it would be but im sure some would appreciate a look into the dev activity and show on the vid the screen of the workstation doing the bug fixing.
Re: Introducing the XLOG video series
I would be very interested in the new mission system and what kind of missions we can expect in the future.
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Re: Introducing the XLOG video series
I'd be interested in a few points aswell:
1. When might we be getting actual combat capital ships? (Destroyers that can be taken down by a few heavy fighters don't count) Withholding such a critical ship class for a game basing it's entire industrial and economical reason for existance on war makes absolutely no sense. Lino mentioned before it's partially duo to turret count limitations, which strikes me as odd as Rebirth had ships with up to 250 turrets which ran more than fine. Adding a few more L sized turrets to a larger shipclass wouldn't cause performance issues at all.
2. Balance of the game. It's all over the place. When can we hope for adjustments to make gameplay feel meaningfull?
Missiles and Torpedos
Thanks guys!
1. When might we be getting actual combat capital ships? (Destroyers that can be taken down by a few heavy fighters don't count) Withholding such a critical ship class for a game basing it's entire industrial and economical reason for existance on war makes absolutely no sense. Lino mentioned before it's partially duo to turret count limitations, which strikes me as odd as Rebirth had ships with up to 250 turrets which ran more than fine. Adding a few more L sized turrets to a larger shipclass wouldn't cause performance issues at all.
2. Balance of the game. It's all over the place. When can we hope for adjustments to make gameplay feel meaningfull?
Missiles and Torpedos
- outclass everything. M turrets spamming missiles on ships with a few turret slots output more damage then some destroyer's L turrets and main guns combined.
- a nemesis with 5 torp launchers and firerate modifications can kill any capital ship in seconds (even an I)
- missile defense doesn't work at all. Not being able to spot missiles on the radar and having to rely on a missleading sound makes countermeasures very ineffective and turret missile defense doesn't work at all as the missile body is too small to be hit by pretty much any turret
- accuracy fixes for turrets are long overdue. Bugs are still around that cause turrets to miss stationary targets, fast tracking turrets to track at least a second behind very slow moving targets, and turrets seem to ignore the own ships movement when shooting at an enemy
- S class harpoint weapons having a longer range then L sized capitalship turrets does not make any sense
- turrets are streight up too weak, their range should not be lower than gimbaled weapons
- weapon range and damage needs adjustments and some increased range to make spacefights less of a ship head butting cluster****
- L ships feel pretty pointless currently as 2-3 well equipped m sized ships are far superiour at every task. may it be fight or trade
- carrier and or auxiliary ships (including docking capacities on smaller ships) don't make much sense and need to be reworked to offer a meaningfull destinction and reason towards using specific shipclasses (this can hopefully be better analyzed once the subordinate docking is fixed, which is currently completely broken in 3.0)
Thanks guys!
Re: Introducing the XLOG video series
Agreed on missions! I am dying to hear what’s coming, and it’s not clear how long we need to wait for a Beta with the new ones.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
Re: Introducing the XLOG video series
I'm dying as well, can't wait for the release of the first Dlc.
Re: Introducing the XLOG video series
I'd love to hear more about 3.0 carrier squads - the one where you can assign subordinates to attack, defend and interceptor.
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Re: Introducing the XLOG video series
A new video would be great. I would like to understand it better the spects of the role and differences between an interceptor a fighter and an explorer. Between a bomber a frigate and a corvette. And if there will be more types of L/XL.
I mean (above all) that there are many similarities and differences between types and if they have any specific purpose? Between factions there are many differences between the fighters?
I loved the supply ships.
Re: Introducing the XLOG video series
Our latest XLOG episode has just been released:
https://www.youtube.com/watch?v=pP7nuWGEbNA
In this XLOG episode, EGOSOFT founder and CEO Bernd Lehahn replies to a user question about some of the hardships and difficulties of developing an X game. How do we simulate the X universe and what does it entail?
Enjoy
https://www.youtube.com/watch?v=pP7nuWGEbNA
In this XLOG episode, EGOSOFT founder and CEO Bernd Lehahn replies to a user question about some of the hardships and difficulties of developing an X game. How do we simulate the X universe and what does it entail?
Enjoy
All our channels in one convenient list https://linktr.ee/egosoft
Re: Introducing the XLOG video series
When I read the title it was like: "meh, boring technical stuff", but i really enjoyed this new XLOG especially with new Split DLC footage.
Re: Introducing the XLOG video series
Yeah, great video, with lots of new DLC footage. Thanks, Bernd and team!
Care to see what I've been creating? https://www.youtube.com/user/ytubrute