[MOD] Variety and Rebalance Overhaul (VRO) 4.x

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 10:50

Rastuasi wrote:
Sat, 18. Jan 20, 06:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
Send the save

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 10:52

Cyclo_Hexanol wrote:
Sat, 18. Jan 20, 06:38
Not 100% sure it isnt another installation problem on my end but I think I have 2.0 (it doesnt have a lot of description text and has a 0.1 in the extension list in game) and I still cant target the medium missile turrets.
No, if you can't target m turrets you don't have 2.0, your installation may be bad. Are you on win 7??? There is a known problem with it.
Also with 2.0 you need to start a new game, old will not work.
Also, try to unsubscribe from it in steam, and delete vro folder in extensions, then install vro beta as described in first page

Mr.Freud
Posts: 302
Joined: Sat, 16. Nov 13, 20:20
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Mr.Freud » Sat, 18. Jan 20, 15:23

Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sat, 18. Jan 20, 15:48

Mr.Freud wrote:
Sat, 18. Jan 20, 15:23
Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1
Thanks, fixed, tel S shield had the same problem, also fixed.

Mr.Freud
Posts: 302
Joined: Sat, 16. Nov 13, 20:20
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Mr.Freud » Sat, 18. Jan 20, 18:03

I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.

Rastuasi
Posts: 461
Joined: Mon, 1. Oct 18, 16:28
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Rastuasi » Sat, 18. Jan 20, 21:54

Shuulo wrote:
Sat, 18. Jan 20, 10:50
Rastuasi wrote:
Sat, 18. Jan 20, 06:39
Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
Send the save
Sent via pm!

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sun, 19. Jan 20, 00:25

Mr.Freud wrote:
Sat, 18. Jan 20, 18:03
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
How much the difference is from vanilla?

Mr.Freud
Posts: 302
Joined: Sat, 16. Nov 13, 20:20
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Mr.Freud » Sun, 19. Jan 20, 09:40

Shuulo wrote:
Sun, 19. Jan 20, 00:25
Mr.Freud wrote:
Sat, 18. Jan 20, 18:03
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
How much the difference is from vanilla?
I haven't played vanilla for a long time, I find it boring. I play with Faction Enhancement mod. With that mod I get 50-60 during big battles

phrozen1
Posts: 241
Joined: Fri, 30. Nov 18, 11:37
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by phrozen1 » Sun, 19. Jan 20, 11:01

Shuulo wrote:
Sat, 18. Jan 20, 02:59
phrozen1 wrote:
Sat, 18. Jan 20, 01:50
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.
Ok never had those issues with vanilla. Sorry.

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Sun, 19. Jan 20, 11:21

phrozen1 wrote:
Sun, 19. Jan 20, 11:01
Shuulo wrote:
Sat, 18. Jan 20, 02:59
phrozen1 wrote:
Sat, 18. Jan 20, 01:50
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.
Ok never had those issues with vanilla. Sorry.
They are quite rare I'd say, the first one is somehow connected to how you enter your ship, I saw this happening one or two times.
The second one I encountered ones when was testing 3.0 vanilla.

tylitalo
Posts: 46
Joined: Thu, 3. Jan 08, 09:56
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by tylitalo » Tue, 21. Jan 20, 04:50

Tried out the test release for beta 3.0. All faction shipyards and wharf seem to require ore and silicon, and none have storage for it? Not sure what's the story there, or if it matters in the grand scheme..

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Tue, 21. Jan 20, 08:45

Change you are describing is impossible with VRO and is not intended, there is nothing changed in regards to shipyards or warfs in this mod, it seems you either have corrupt installation or other mod that changes something. Or you have either Linux or Win 7 that does not work good with loose file mods.

tylitalo
Posts: 46
Joined: Thu, 3. Jan 08, 09:56
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by tylitalo » Tue, 21. Jan 20, 09:04

Okay then, let's try this again.

Fresh install of X4 on windows 10.

Fresh start:
Image

No other extensions installed:
Image

Version 2.0 of your mod:
Image

Jackrabbit run for Argon prime, and scanned enough of the wharf to see the storage:
Image


Again, I don't know if this matters. It was a statement of what I saw and I was curious. I wouldn't post something like this without testing it a bit.

Buzz2005
Posts: 2206
Joined: Sat, 26. Feb 05, 01:47
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Buzz2005 » Tue, 21. Jan 20, 09:12

its new beta probably, but as you see its storage is 0/0 so even if it looks like it needs it, everything works as before
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

tylitalo
Posts: 46
Joined: Thu, 3. Jan 08, 09:56
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by tylitalo » Tue, 21. Jan 20, 09:30

Thanks :) That's kind of what I figured. I was curious.

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Tue, 21. Jan 20, 09:38

Ok, tbh, I never checked the storage of shipyards in beta, as I never thought there will be somehting wrong with them. If they work just fine than it doesn't matter really.

tylitalo
Posts: 46
Joined: Thu, 3. Jan 08, 09:56
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by tylitalo » Tue, 21. Jan 20, 09:54

Cool. Yes, they seem to work properly. I thought it was causing production to hang for a bit after 20ish hours, but that was a normal problem, hull parts or something.

jeka1900
Posts: 37
Joined: Tue, 1. Oct 13, 08:37
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by jeka1900 » Thu, 23. Jan 20, 22:28

Too high speed for ships and big weapons, but it's just my opinion)

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Shuulo » Fri, 24. Jan 20, 00:05

jeka1900 wrote:
Thu, 23. Jan 20, 22:28
Too high speed for ships and big weapons, but it's just my opinion)
Making ships fast and making weapons fast was one of the mod goals.

Also, OPEN BETA is now updated for B5

Cyclo_Hexanol
Posts: 5
Joined: Fri, 3. Jan 20, 03:30
x4

Re: [MOD] Variety and Rebalance Overhaul (VRO)

Post by Cyclo_Hexanol » Fri, 24. Jan 20, 21:24

Quick spelling issue.
When buying weap[ons from the HOP the Fusion Accelerator is spelled Fusion Accelertor.

Post Reply

Return to “X4: Foundations - Scripts and Modding”