Working on it today.Max Bain wrote: ↑Wed, 11. Dec 19, 10:33One thing I noticed is that all ships nearly always mount just one type of M sized turrets. I checked it for 8 Paranid ships and all ships had Plasma turrets mounted for their M sized turrets. Argon ships seem to use just flak turrets.
I think this is a vanilla problem, but maybe you can do something about it?
When I remember right, someone told me that this has something to do with the prices of the turrets. Because Plasma turret is most expensive for Paranids (they dont have the more expensive flak) they have only plasma. Flak is more expensive so all Argons use flak.
[MOD] Variety and Rebalance Overhaul (VRO) 4.x
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Re: [MOD] Variety and Rebalance Overhaul (VRO)
This mod appears to cause a hang on all "exit's to desktop" and many save loads. Unsure whats going on with it but confirmed that it is this mod. I do have a plethora of other mods enabled.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Are you on 3.0 beta? On what version did you start the save? Did you start with VRO already enabled or enabled it later in the game?
give me the list of mods as well, VRO changes a lot so if you use a lot of mods its quite possible there is a conflict.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Sorry, I should have indicated:
3.0 beta
New start
Link to pics of my extensions. Like I mentioned, I do have a lot of extensions enabled (yours turned off for now). Its very possible that its just a conflict. And also it is beta 3.0
https://imgur.com/a/QEnVIKU
Cheers and thanks for the work on this mod. It certainly is great
3.0 beta
New start
Link to pics of my extensions. Like I mentioned, I do have a lot of extensions enabled (yours turned off for now). Its very possible that its just a conflict. And also it is beta 3.0
https://imgur.com/a/QEnVIKU
Cheers and thanks for the work on this mod. It certainly is great
Re: [MOD] Variety and Rebalance Overhaul (VRO)
First and most important, this mod is for 2.6 game version, this is mentioned on first page. VRO 2.0 for 3.0 game is currently in beta and is not released publicly.Nomad15A wrote: ↑Sat, 4. Jan 20, 09:23Sorry, I should have indicated:
3.0 beta
New start
Link to pics of my extensions. Like I mentioned, I do have a lot of extensions enabled (yours turned off for now). Its very possible that its just a conflict. And also it is beta 3.0
https://imgur.com/a/QEnVIKU
Cheers and thanks for the work on this mod. It certainly is great
Second, mods below conflict with VRO and may cause unintended behavior:
Improved Behemoth, Bombers, Scouts, Defense drones
Rebalance mining plus (though not sure about that one)
drone variety
Also, ROR and XR shippack are unbalanced with VRO, XR shippack will have a patch after next version of VRO is released.
You have a lot of mods that overlap in one part or another, making game unstable as hell and may cause many problems.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Understand all. I expected that i had mod conflicts. Just wanted to make a report.
no big deal. was just hoping to add to the conversation.
no big deal. was just hoping to add to the conversation.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Thanks for reporting anyway, i guess ill add a section with incompatibilities on next release
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Holy ****, the xenons are quite hard, at this point (~15h in game) they start taking over argon prime. And neither me nor the argons stand a chance. Problem: the whole universe is out of essential wares for shipbuilding, while xenons only need Ore and silicon.
I'm not quite sure if this is due to your mod or because of the faction war mod
I'm not quite sure if this is due to your mod or because of the faction war mod
Re: [MOD] Variety and Rebalance Overhaul (VRO)
I only get this when I use the faction enhancer mod. VRO alone has never caused such massive imbalance. It's why I no longer use faction enhancer.jah wrote: ↑Mon, 6. Jan 20, 21:45Holy ****, the xenons are quite hard, at this point (~15h in game) they start taking over argon prime. And neither me nor the argons stand a chance. Problem: the whole universe is out of essential wares for shipbuilding, while xenons only need Ore and silicon.
I'm not quite sure if this is due to your mod or because of the faction war mod
Re: [MOD] Variety and Rebalance Overhaul (VRO)
you need faction ai mod as the game will start wars as soon as you start a new game, it gives xenon massive advantage,
and hull parts are missing the most as the vro rebalance uses more hull parts to build ships, xenon are dangerous no matter what you do
and hull parts are missing the most as the vro rebalance uses more hull parts to build ships, xenon are dangerous no matter what you do
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
faction ai, faction war its the same mod, you have it
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Still, faction ai mod boosts xenon expansion for me as well, so, if you want a challenge, use it.
@buzz2005 I changed material costs only for destroyers by like 15%, so it should not be that heavy problem for economy
@buzz2005 I changed material costs only for destroyers by like 15%, so it should not be that heavy problem for economy
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Just wanted to post the beta Cerberus is awesome (if a bit of a death machine). I also love the new throwback names and the fact that you can buy more than the civilian potato gun blaster now before becoming an ally of anybody. The new 2.0 is looking really good!
Also, the issues I was seeing with the old version and 3.0 (running into stations constantly) have all but disappeared with 2.0.
Also, the issues I was seeing with the old version and 3.0 (running into stations constantly) have all but disappeared with 2.0.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
I guess you meant Centaur it still has a placeholder collision mesh that is a bit outside of actual model, but i hope this will be fixed till official released.captainradish wrote: ↑Thu, 9. Jan 20, 16:48Just wanted to post the beta Cerberus is awesome (if a bit of a death machine). I also love the new throwback names and the fact that you can buy more than the civilian potato gun blaster now before becoming an ally of anybody. The new 2.0 is looking really good!
Also, the issues I was seeing with the old version and 3.0 (running into stations constantly) have all but disappeared with 2.0.
Thanks for the feedback. Any thoughts on new missiles? (and i suggest to download recent version from github)
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Yep, I meant Centaur.Shuulo wrote: ↑Thu, 9. Jan 20, 17:44I guess you meant Centaur it still has a placeholder collision mesh that is a bit outside of actual model, but i hope this will be fixed till official released.captainradish wrote: ↑Thu, 9. Jan 20, 16:48Just wanted to post the beta Cerberus is awesome (if a bit of a death machine). I also love the new throwback names and the fact that you can buy more than the civilian potato gun blaster now before becoming an ally of anybody. The new 2.0 is looking really good!
Also, the issues I was seeing with the old version and 3.0 (running into stations constantly) have all but disappeared with 2.0.
Thanks for the feedback. Any thoughts on new missiles? (and i suggest to download recent version from github)
I actually don't typically play with missiles, so I'm not a good person to ask. I do greatly enjoy the new bomb launcher I'm seeing on my Peregrine. She's becoming a very good anti-cap ship. I just took out a Pirate Behemoth single-handedly (that admittedly had gotten beat up a bit by SOMETHING before I caught up).
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Yeah, bombers now are those few that can do this really, may reduce anti-component damage a bit thoughcaptainradish wrote: ↑Thu, 9. Jan 20, 21:17I actually don't typically play with missiles, so I'm not a good person to ask. I do greatly enjoy the new bomb launcher I'm seeing on my Peregrine. She's becoming a very good anti-cap ship. I just took out a Pirate Behemoth single-handedly (that admittedly had gotten beat up a bit by SOMETHING before I caught up).
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Is it possible to play with version 2.0 now?
Re: [MOD] Variety and Rebalance Overhaul (VRO)
PMed
Also, with next game beta update I will release open beta version and will update this thread with new info.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Good stuff! Just tried it out with 3.0 and it's working perfectly fine so far but I'm sure a bug or two will come up since it's meant for a different version. Really appreciate the re-balance to give it the good ole X3 feel.