3.0 Public Beta is now available
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Re: 3.0 Public Beta is now available
Will formation flight be fixed in 3.0? Right now, capital ships escorting their wing leader stop
once they catch up with the leader and don't move until I open the map interface.
once they catch up with the leader and don't move until I open the map interface.
Re: 3.0 Public Beta is now available
Take a look at the changelog linked in the first post in this thread. You will find several fixes associated with formations.
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Re: 3.0 Public Beta is now available
And still nothing about fixing the locked SCA relations...
Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.
What's the deal? Never any explanation or anything about this. They're pirates ffs.
Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.
What's the deal? Never any explanation or anything about this. They're pirates ffs.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
Re: 3.0 Public Beta is now available
I think the problem is that if they unlocked sca rep then you could end up with no pirates in your game?EmperorDragon wrote: ↑Fri, 15. Nov 19, 15:15And still nothing about fixing the locked SCA relations...
Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.
What's the deal? Never any explanation or anything about this. They're pirates ffs.
The problem is sca doesnt represent pirates, its more like a cartel that does piracy. We need factionless ships. Ships that represent truely independant pilots/smugglers/pirates/bounty hunters etc etc, then sca could be unlocked into the cartel its supposed to be.
I wrote a long thread about the idea and forgot to post it. Will do.
Re: 3.0 Public Beta is now available
I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.
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Re: 3.0 Public Beta is now available
Factionless ships as Axeface mentioned would help with this but, the game still needs a proper outlaw faction.
At the moment the locked SCA relations just feels like a blatant cheat. In the early days of X3:R modding and editing, I used an exact same cheat script to clear out the southern Paranid sectors without taking rep hit.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
Re: 3.0 Public Beta is now available
Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.
Re: 3.0 Public Beta is now available
The official explanation is much appreciated! Maybe this can be explained in game somehow so people don’t find it confusing (when you have time).
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Re: 3.0 Public Beta is now available
Which is a shame. From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you. Somewhere, the X3 pirates sob into a pillow.CBJ wrote: ↑Fri, 15. Nov 19, 16:12Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.
Re: 3.0 Public Beta is now available
It makes perfect sense. A non-aggression pact is not the same as a full alliance; agreeing with someone not to shoot each other doesn't mean agreeing to shoot someone else on their behalf.radcapricorn wrote: ↑Fri, 15. Nov 19, 16:18From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you.
Re: 3.0 Public Beta is now available
Perhaps they will let us use the diplomacy features coming to make/bribe a main faction go to war with everyone (like HOP almost is), although I guess they might still be friends with the player until you destroy like 35 stations...
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Re: 3.0 Public Beta is now available
Not my point at all
If someone is actively targeting members of their "pact", they're not supposed to worry or do something about it?.. How is that even remotely possible? Pact, faction, club, we can call it whatever we like, whether they signed a treaty with blood from their pinkies or not.
"Hey, you heard, 20 more guys were killed yesterday!"
"Bah, no worries, not our problem!"
"Don't you think there's someone hunting us?"
"Bah, no worries, not our problem!"
"But, you know, there's a fleet wrecking our weed supplier over yonder!"
"Not our problem!"
"But they're coming this way now!!!"
"Not our problem!.."
Such a "pact" won't last a day. I.e., if they function as you describe, the only reason to explain their very existence in the universe is that nobody cares.
Re: 3.0 Public Beta is now available
Not for me. I`m a pirate and I need an ally beacause every other faction is my enemy. I`m need some (good) bad guys.^^ at least please let them sell all station modules for a very high price.radcapricorn wrote: ↑Fri, 15. Nov 19, 16:18Which is a shame. From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you. Somewhere, the X3 pirates sob into a pillow.CBJ wrote: ↑Fri, 15. Nov 19, 16:12Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.
1K ist oK. 2K's sind oK. 2K's + 1I sind IIIIIIIIIIIIIII
Re: 3.0 Public Beta is now available
Your reasoning presumes that such pact means the people in it like each other. There are plenty of fictional examples where pirate "factions" tolerate each other but would neither mind nor care if some within the "faction" get hurt, mostly it just means less competition, thus more profits.radcapricorn wrote: ↑Fri, 15. Nov 19, 16:31If someone is actively targeting members of their "pact", they're not supposed to worry or do something about it?.. How is that even remotely possible? Pact, faction, club, we can call it whatever we like, whether they signed a treaty with blood from their pinkies or not.
MFG
Ketraar
Re: 3.0 Public Beta is now available
Know what might help a ton? Make their ships way more dangerous. Best crews, best everything. Make them incredibly hard to exploit or defeat. Thoughts?
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Re: 3.0 Public Beta is now available
Nope, my reasoning presumes only one, very simple, thing: people want to live. When their, uh, social club is being hunted, it doesn't matter if they like each other, they would do something about it, one way or another. "Bend over and die" does not describe a criminal organization, like, at all.Ketraar wrote: ↑Fri, 15. Nov 19, 16:44Your reasoning presumes that such pact means the people in it like each other. There are plenty of fictional examples where pirate "factions" tolerate each other but would neither mind nor care if some within the "faction" get hurt, mostly it just means less competition, thus more profits.
Re: 3.0 Public Beta is now available
OK, this has gone way too deep into one small thing for this announcement thread. Feel free to discuss it elsewhere.
Re: 3.0 Public Beta is now available
Indeed. Let me put forward a more relevant observation (and, perhaps, undocumented change): all fences on station has finally changed their former purple tint into a more transparent one. Not being a fan of colors, and purple in particular, this is a great change! The devil's in the details...
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Re: 3.0 Public Beta is now available
So much of the visuals are greatly improved now, no doubt with much thanks to those who brought us better shaders! Lights and reflections look so much better--among the best I've seen in any game. I also love that the target rectangles are much more polished than the thick blue rectangles they were before 3.0. That stuff really does matter! Good job, Egosoft.
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