3.0 Public Beta is now available

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Chris0132
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Re: 3.0 Public Beta is now available

Post by Chris0132 » Fri, 15. Nov 19, 13:39

tomchk wrote:
Fri, 15. Nov 19, 13:32
Hm, any hints on where to find rail guns? Thanks and great work!
Each faction has a new weapon, argon get the flak turret, paranid get the muon charger, and teladi get the railgun.

I just want to add, Egosoft, that the new graphical and sound improvements are great, really help make the game feel more physical. And the new guns are interesting too! I find myself wishing there was a turreted railgun for stations though lol.

dholmstr
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Re: 3.0 Public Beta is now available

Post by dholmstr » Fri, 15. Nov 19, 14:17

Didn't find anything about how the game handles music. Can you please do something about that, how the game starts adn stops songs from playing. There are many tunes that I just don't get to hear.

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mr.WHO
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Re: 3.0 Public Beta is now available

Post by mr.WHO » Fri, 15. Nov 19, 14:31

Anyone found the new paint mods for the ships?

Felicitus Bigbeaver
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Re: 3.0 Public Beta is now available

Post by Felicitus Bigbeaver » Fri, 15. Nov 19, 14:42

Any news on player owned warehouses or trading stations?

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mr.WHO
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Re: 3.0 Public Beta is now available

Post by mr.WHO » Fri, 15. Nov 19, 15:11

Felicitus Bigbeaver wrote:
Fri, 15. Nov 19, 14:42
Any news on player owned warehouses or trading stations?
With changes added by 2.60 you can make warehouse/trading station using any station with cargo storage:
- build station with proper storage (e.g. container, solid, liquid).
- drop at least one piece of ware you want to trade onto that station storage.
- set up buy/sell conditions in station logical overview.

Arcast
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Re: 3.0 Public Beta is now available

Post by Arcast » Fri, 15. Nov 19, 15:17

Will formation flight be fixed in 3.0? Right now, capital ships escorting their wing leader stop
once they catch up with the leader and don't move until I open the map interface.

CBJ
EGOSOFT
EGOSOFT
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Re: 3.0 Public Beta is now available

Post by CBJ » Fri, 15. Nov 19, 15:21

Take a look at the changelog linked in the first post in this thread. You will find several fixes associated with formations.

EmperorDragon
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Re: 3.0 Public Beta is now available

Post by EmperorDragon » Fri, 15. Nov 19, 16:15

And still nothing about fixing the locked SCA relations...

Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.

What's the deal? Never any explanation or anything about this. They're pirates ffs.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin

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Axeface
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Re: 3.0 Public Beta is now available

Post by Axeface » Fri, 15. Nov 19, 16:26

EmperorDragon wrote:
Fri, 15. Nov 19, 16:15
And still nothing about fixing the locked SCA relations...

Seriously, the game needs more "traditional" baddies. One single enemy faction (barring the Khaak) limited to the four corners of the map gets boring real fast.

What's the deal? Never any explanation or anything about this. They're pirates ffs.
I think the problem is that if they unlocked sca rep then you could end up with no pirates in your game?
The problem is sca doesnt represent pirates, its more like a cartel that does piracy. We need factionless ships. Ships that represent truely independant pilots/smugglers/pirates/bounty hunters etc etc, then sca could be unlocked into the cartel its supposed to be.
I wrote a long thread about the idea and forgot to post it. Will do.

tomchk
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Re: 3.0 Public Beta is now available

Post by tomchk » Fri, 15. Nov 19, 16:38

I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.

EmperorDragon
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Re: 3.0 Public Beta is now available

Post by EmperorDragon » Fri, 15. Nov 19, 16:52

tomchk wrote:
Fri, 15. Nov 19, 16:38
I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.
Factionless ships as Axeface mentioned would help with this but, the game still needs a proper outlaw faction.

At the moment the locked SCA relations just feels like a blatant cheat. In the early days of X3:R modding and editing, I used an exact same cheat script to clear out the southern Paranid sectors without taking rep hit.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin

CBJ
EGOSOFT
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Re: 3.0 Public Beta is now available

Post by CBJ » Fri, 15. Nov 19, 17:12

tomchk wrote:
Fri, 15. Nov 19, 16:38
I thought having SCA locked this way was meant to provide “independent” pirates because you can attack one without bothering the others. Dev feedback would be helpful on this.
Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.

tomchk
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Re: 3.0 Public Beta is now available

Post by tomchk » Fri, 15. Nov 19, 17:14

The official explanation is much appreciated! Maybe this can be explained in game somehow so people don’t find it confusing (when you have time).

radcapricorn
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Re: 3.0 Public Beta is now available

Post by radcapricorn » Fri, 15. Nov 19, 17:18

CBJ wrote:
Fri, 15. Nov 19, 17:12
Pretty much this. The SCA is just a "pact", not a full faction. You can't increase or decrease your reputation with one of the pact's members by doing things, positive or negative, involving another. That's exactly how it is supposed to be, and it's not a "cheat"; it's an accurate representation of how the SCA operates. We have no plans to change that in the foreseeable future.
Which is a shame. From the gameplay standpoint, it just doesn't make sense. If you actively kill SCA members, disturb or destroy their stations, full faction or not you'd think the members of this "pact" would want to do something about you. Somewhere, the X3 pirates sob into a pillow.

CBJ
EGOSOFT
EGOSOFT
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Re: 3.0 Public Beta is now available

Post by CBJ » Fri, 15. Nov 19, 17:19

tomchk wrote:
Fri, 15. Nov 19, 17:14
The official explanation is much appreciated! Maybe this can be explained in game somehow so people don’t find it confusing (when you have time).
Yes, some way of explaining this in-game would definitely help avoid confusion. :)

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